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Mwo Has Possibly Run It's Course With Me


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#41 Dudeman3k

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Posted 21 July 2013 - 08:19 PM

lol, these white knights, "defenders of PGI"... hahahahaha, what a silly bunch.

I'm well over the excitement of this Mechwarrior title. It has continued to shock me with how little of the core game play has to offer.

It's BETA... sure, but a bad game is a bad game. It doesn't matter what stage in production it is in. You can make a house out of twigs and leaves. By all means it's still a house. It can always be under construction, but It will never be as sturdy or well constructed as a ranch home, no matter the stage.

#42 Cybersniper Vickers

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Posted 21 July 2013 - 08:26 PM

A few months ago Jade Wolf had 30 or more members on at one time.
Tonight ( Sunday ) there were 6 counting myself. This was around 8 to 9 PM Central Time.
We had enough for an 8 man once in the last couple of weeks that I know of.
Most of the serious competitive players said they were taking off until such time as
CW, the 2.0 UI, better match making, and all of that become available.
So, we are no longer an operating unit, for all practical purposes.
I think this says a lot.........

Edited by Cybersniper Vickers, 21 July 2013 - 08:29 PM.


#43 Hexenhammer

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Posted 21 July 2013 - 08:32 PM

I've learned to never play a game when I don't want to so I'm taking a break to see what the next few patches bring. I want the AC/2 heat glitch fixed and dare I as it Community Warfare in the game so I'm fighting for something bigger than just the next match.

#44 subgenius

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Posted 21 July 2013 - 08:39 PM

View PostDudeman3k, on 21 July 2013 - 08:19 PM, said:

lol, these white knights, "defenders of PGI"... hahahahaha, what a silly bunch.

I'm well over the excitement of this Mechwarrior title. It has continued to shock me with how little of the core game play has to offer.

It's BETA... sure, but a bad game is a bad game. It doesn't matter what stage in production it is in. You can make a house out of twigs and leaves. By all means it's still a house. It can always be under construction, but It will never be as sturdy or well constructed as a ranch home, no matter the stage.


Oh the arrogance...

"I don't like something, so anyone who disagrees with me must be in the pocket or otherwise somehow hypnotized by the company that makes said product!"

Hilarious claim. Made daily. Still wrong.

#45 WarMonkey14

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Posted 21 July 2013 - 08:39 PM

leaving for awhile will help you. i started playing last week after not playing for over 6 months. really enjoy the current game.

now hoping they give us AT LEAST MONTHLY maps...grinding is ok but not without a change of scenery.

individual weapon damage is good, so all they have to mess with is global heat and pinpoint boating...give that to a balance department ;P and give some other guys a new job: make a mech and a map every month (and STOP MAKING HERO MECHS OR YOU'RE FIRED!)

#46 jeffsw6

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Posted 21 July 2013 - 08:51 PM

View PostHexenhammer, on 21 July 2013 - 08:32 PM, said:

I've learned to never play a game when I don't want to so I'm taking a break to see what the next few patches bring. I want the AC/2 heat glitch fixed and dare I as it Community Warfare in the game so I'm fighting for something bigger than just the next match.

You do realize that CW is delayed until 2014 and is still in the concept stage, right?

View PostWarMonkey14, on 21 July 2013 - 08:39 PM, said:

(and STOP MAKING HERO MECHS OR YOU'RE FIRED!)

Why? What's wrong with Hero mechs?

#47 WarMonkey14

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Posted 21 July 2013 - 08:54 PM

View Postjeffsw6, on 21 July 2013 - 08:51 PM, said:


Why? What's wrong with Hero mechs?


making hero mechs is just re-using mechs that we already have in game. we need new mechs, not recycled ones

#48 Fulcrom Kerensky

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Posted 21 July 2013 - 08:55 PM

View PostDudeman3k, on 21 July 2013 - 08:19 PM, said:

lol, these white knights, "defenders of PGI"... hahahahaha, what a silly bunch.

I'm well over the excitement of this Mechwarrior title. It has continued to shock me with how little of the core game play has to offer.

It's BETA... sure, but a bad game is a bad game. It doesn't matter what stage in production it is in. You can make a house out of twigs and leaves. By all means it's still a house. It can always be under construction, but It will never be as sturdy or well constructed as a ranch home, no matter the stage.

And yet you feel the need to keep on posting snarky comments. Honestly, you're like that psycho ex that says she "doesn't care about you anymore" but follows you everywhere you go.

Edited by Fulcrom Kerensky, 21 July 2013 - 09:00 PM.


#49 Sephlock

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Posted 21 July 2013 - 08:56 PM

View PostFulcrom Kerensky, on 21 July 2013 - 08:55 PM, said:


And yet you feel the need to keep on posting snarky comments. Honeslty, you're like that psycho ex that says she "doesn't care about you anymore" but follows you everywhere you go.
More like a battered wife that just keeps coming back...

#50 Rahnu

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Posted 21 July 2013 - 08:56 PM

View PostWarMonkey14, on 21 July 2013 - 08:39 PM, said:

individual weapon damage is good

But heat is not.

Let us, for a moment, consider the raw absurdity of PPCs, with their massive range and instant damage advantage, having the exact same damage/heat ratio as medium lasers.

As far as I'm concerned, that alone is proof enough of the sheer incompetence of PGI's design leads.

I haven't felt the urge to log in in weeks. Such easy, simple fixes for simple problems, and they can't even address those. Why bother waiting for them to address systemic issues that they clearly don't have the competence to address?

I'm done with this game as well. The only thing left for me is forum warrior-ing until something finally changes for the better.

#51 jeffsw6

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Posted 21 July 2013 - 09:22 PM

View PostWarMonkey14, on 21 July 2013 - 08:54 PM, said:

making hero mechs is just re-using mechs that we already have in game. we need new mechs, not recycled ones

I think we are way past the point where adding more mechs will create useful variety. Maps, on the other hand, can do that.

View PostZyrusticae, on 21 July 2013 - 08:56 PM, said:

Let us, for a moment, consider the raw absurdity of PPCs, with their massive range and instant damage advantage, having the exact same damage/heat ratio as medium lasers.

As far as I'm concerned, that alone is proof enough of the sheer incompetence of PGI's design leads.

Actually PPC has better dmg/heat than Medium Laser.

#52 Dephylr

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Posted 21 July 2013 - 09:26 PM

I think it has almost run it's course with me too. The most fun i have had in this game recently was doing 1v1 duels with a sync drop in TS.

#53 Corvus Antaka

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Posted 21 July 2013 - 09:48 PM

beta fatigue. players getting burnt out playing a beta should take a step back to avoid burnout.

#54 Archon Adam Steiner

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Posted 21 July 2013 - 09:52 PM

Agreeing with the Colonel; I think some people don't necessarily appreciate what a Beta really is. I don't mean to suggest willful ignorance or stupidity, but rather the very technical definition of what Beta is... or the very 'non' technical, which is fundamentally an unfinished product. When you factor in the reality that said unfinished product is being designed, not by Microsoft nor Blizzard-Activision, with their hundreds of millions of dollars, but rather instead by a small Canadian company based off of a free-to-play budget... I think we really need to take a step back and appreciate just how stable and playable the game is.

If the majority of complaints are about weapons balance... then that's normal for any game. Take a look at World of Warcraft's forums or EVE: Online's, or any other long-lived successful MMO, and you'll see that the lionshare of their complaints, even after years of development and hundreds of millions of dollars are STILL largely complaints of balance; this class is better than that class, or this ability sucks, or this PvP combo is over-powered. Hell, if MWO is in that 'league' with those big-time games, I call it an accomplishment. Be more patient, provide more feedback, things will work out. Posting complaints just for complaining's sake (without any suggestions or formative feedback) doesn't do any good for anybody.

#55 Tennex

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Posted 21 July 2013 - 10:02 PM

View PostDamocles69, on 21 July 2013 - 05:25 PM, said:

i wish another development studio got this protect. i really do. these guys just seem to fail at every turn


couldn't agree more,

PGI just doesn't have that standard of excellence. The attention to detail or the work ethics.
Its like trying to have GMC build a Porsche, the product is just not going to be the same quality


PGI can't keep deadlines, cant deliver monthly updates, can't balance the game, can't design for crap... was going to say at least the art team is amazing, they are; but the game now looks like crap too, beacuse the devs dont have enough foresight to see F2P games need to be able to run on many computers.

take a millisecond to look at the standards set by the industry and its very clear that PGI simply does not measure up.

also, inb4 censorship

Edited by Tennex, 21 July 2013 - 10:08 PM.


#56 Corvus Antaka

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Posted 21 July 2013 - 10:23 PM

View PostTennex, on 21 July 2013 - 10:02 PM, said:


couldn't agree more,

PGI just doesn't have that standard of excellence. The attention to detail or the work ethics.
Its like trying to have GMC build a Porsche, the product is just not going to be the same quality


PGI can't keep deadlines, cant deliver monthly updates, can't balance the game, can't design for crap... was going to say at least the art team is amazing, they are; but the game now looks like crap too, beacuse the devs dont have enough foresight to see F2P games need to be able to run on many computers.

take a millisecond to look at the standards set by the industry and its very clear that PGI simply does not measure up.

also, inb4 censorship


I would have agreed with you a year ago.

Now, the ball is in PGI's court- ui 2.0, release in under 2 months.

Huge failing is lack of DFA / collisions, but HSR and solid multiplayer make it sort of forgiveable, provided we get it soon.

overall though the mech models, the gamemodes and much of the gameplay is currently rock solid. PGI must however pull through very successfully ui 2.0, CW and the next 6 months into xmas, or they may well fall short of that Ferrari excellence we all expect as rabid btech mechwarrior fans. ^_^

#57 Sybreed

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Posted 21 July 2013 - 10:30 PM

View PostColonel Pada Vinson, on 21 July 2013 - 10:23 PM, said:


overall though the mech models, the gamemodes and much of the gameplay is currently rock solid. PGI must however pull through very successfully ui 2.0, CW and the next 6 months into xmas, or they may well fall short of that Ferrari excellence we all expect as rabid btech mechwarrior fans. ^_^


that, and Star Citizen will start releasing its modules to the public

#58 subgenius

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Posted 21 July 2013 - 10:33 PM

View PostZyrusticae, on 21 July 2013 - 08:56 PM, said:

I haven't felt the urge to log in in weeks.


Then what exactly are you complaining about? A mechanic you haven't even bothered to try yet?

I mean, I can understand if you just don't feel like playing anymore or if you have lost interest. But then why log on to a message board just to bash a developer who is putting out patches you can't even be bothered to test?

#59 WarMonkey14

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Posted 21 July 2013 - 10:36 PM

View PostSybreed, on 21 July 2013 - 10:30 PM, said:


that, and Star Citizen will start releasing its modules to the public


oh god i forgot about this masterpiece of immersive awesomeness. gg pgi. unless you guys step it up, mechwarrior will be a casual drunk weekend game...which ironically is what the TT was for alot of players, though without the "casual" part

Edited by WarMonkey14, 21 July 2013 - 10:37 PM.


#60 One Medic Army

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Posted 21 July 2013 - 10:44 PM

View PostSurtr, on 21 July 2013 - 05:26 PM, said:

The sad part is not even a month ago the game was in such a great place, and now its gone downhill so fast, that my XO just quit for good, and he's been playing this game since closed beta, that's pretty bad.

We got the highlander and ballistic HSR 3 months ago, and the game has been pure and utter **** since then until this most recent patch.

Edited by One Medic Army, 21 July 2013 - 10:44 PM.




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