

Mwo Has Possibly Run It's Course With Me
#41
Posted 21 July 2013 - 08:19 PM
I'm well over the excitement of this Mechwarrior title. It has continued to shock me with how little of the core game play has to offer.
It's BETA... sure, but a bad game is a bad game. It doesn't matter what stage in production it is in. You can make a house out of twigs and leaves. By all means it's still a house. It can always be under construction, but It will never be as sturdy or well constructed as a ranch home, no matter the stage.
#42
Posted 21 July 2013 - 08:26 PM
Tonight ( Sunday ) there were 6 counting myself. This was around 8 to 9 PM Central Time.
We had enough for an 8 man once in the last couple of weeks that I know of.
Most of the serious competitive players said they were taking off until such time as
CW, the 2.0 UI, better match making, and all of that become available.
So, we are no longer an operating unit, for all practical purposes.
I think this says a lot.........
Edited by Cybersniper Vickers, 21 July 2013 - 08:29 PM.
#43
Posted 21 July 2013 - 08:32 PM
#44
Posted 21 July 2013 - 08:39 PM
Dudeman3k, on 21 July 2013 - 08:19 PM, said:
I'm well over the excitement of this Mechwarrior title. It has continued to shock me with how little of the core game play has to offer.
It's BETA... sure, but a bad game is a bad game. It doesn't matter what stage in production it is in. You can make a house out of twigs and leaves. By all means it's still a house. It can always be under construction, but It will never be as sturdy or well constructed as a ranch home, no matter the stage.
Oh the arrogance...
"I don't like something, so anyone who disagrees with me must be in the pocket or otherwise somehow hypnotized by the company that makes said product!"
Hilarious claim. Made daily. Still wrong.
#45
Posted 21 July 2013 - 08:39 PM
now hoping they give us AT LEAST MONTHLY maps...grinding is ok but not without a change of scenery.
individual weapon damage is good, so all they have to mess with is global heat and pinpoint boating...give that to a balance department ;P and give some other guys a new job: make a mech and a map every month (and STOP MAKING HERO MECHS OR YOU'RE FIRED!)
#46
Posted 21 July 2013 - 08:51 PM
Hexenhammer, on 21 July 2013 - 08:32 PM, said:
You do realize that CW is delayed until 2014 and is still in the concept stage, right?
WarMonkey14, on 21 July 2013 - 08:39 PM, said:
Why? What's wrong with Hero mechs?
#48
Posted 21 July 2013 - 08:55 PM
Dudeman3k, on 21 July 2013 - 08:19 PM, said:
I'm well over the excitement of this Mechwarrior title. It has continued to shock me with how little of the core game play has to offer.
It's BETA... sure, but a bad game is a bad game. It doesn't matter what stage in production it is in. You can make a house out of twigs and leaves. By all means it's still a house. It can always be under construction, but It will never be as sturdy or well constructed as a ranch home, no matter the stage.
And yet you feel the need to keep on posting snarky comments. Honestly, you're like that psycho ex that says she "doesn't care about you anymore" but follows you everywhere you go.
Edited by Fulcrom Kerensky, 21 July 2013 - 09:00 PM.
#49
Posted 21 July 2013 - 08:56 PM
Fulcrom Kerensky, on 21 July 2013 - 08:55 PM, said:
And yet you feel the need to keep on posting snarky comments. Honeslty, you're like that psycho ex that says she "doesn't care about you anymore" but follows you everywhere you go.
#50
Posted 21 July 2013 - 08:56 PM
WarMonkey14, on 21 July 2013 - 08:39 PM, said:
But heat is not.
Let us, for a moment, consider the raw absurdity of PPCs, with their massive range and instant damage advantage, having the exact same damage/heat ratio as medium lasers.
As far as I'm concerned, that alone is proof enough of the sheer incompetence of PGI's design leads.
I haven't felt the urge to log in in weeks. Such easy, simple fixes for simple problems, and they can't even address those. Why bother waiting for them to address systemic issues that they clearly don't have the competence to address?
I'm done with this game as well. The only thing left for me is forum warrior-ing until something finally changes for the better.
#51
Posted 21 July 2013 - 09:22 PM
WarMonkey14, on 21 July 2013 - 08:54 PM, said:
I think we are way past the point where adding more mechs will create useful variety. Maps, on the other hand, can do that.
Zyrusticae, on 21 July 2013 - 08:56 PM, said:
As far as I'm concerned, that alone is proof enough of the sheer incompetence of PGI's design leads.
Actually PPC has better dmg/heat than Medium Laser.
#52
Posted 21 July 2013 - 09:26 PM
#53
Posted 21 July 2013 - 09:48 PM
#54
Posted 21 July 2013 - 09:52 PM
If the majority of complaints are about weapons balance... then that's normal for any game. Take a look at World of Warcraft's forums or EVE: Online's, or any other long-lived successful MMO, and you'll see that the lionshare of their complaints, even after years of development and hundreds of millions of dollars are STILL largely complaints of balance; this class is better than that class, or this ability sucks, or this PvP combo is over-powered. Hell, if MWO is in that 'league' with those big-time games, I call it an accomplishment. Be more patient, provide more feedback, things will work out. Posting complaints just for complaining's sake (without any suggestions or formative feedback) doesn't do any good for anybody.
#55
Posted 21 July 2013 - 10:02 PM
Damocles69, on 21 July 2013 - 05:25 PM, said:
couldn't agree more,
PGI just doesn't have that standard of excellence. The attention to detail or the work ethics.
Its like trying to have GMC build a Porsche, the product is just not going to be the same quality
PGI can't keep deadlines, cant deliver monthly updates, can't balance the game, can't design for crap... was going to say at least the art team is amazing, they are; but the game now looks like crap too, beacuse the devs dont have enough foresight to see F2P games need to be able to run on many computers.
take a millisecond to look at the standards set by the industry and its very clear that PGI simply does not measure up.
also, inb4 censorship
Edited by Tennex, 21 July 2013 - 10:08 PM.
#56
Posted 21 July 2013 - 10:23 PM
Tennex, on 21 July 2013 - 10:02 PM, said:
couldn't agree more,
PGI just doesn't have that standard of excellence. The attention to detail or the work ethics.
Its like trying to have GMC build a Porsche, the product is just not going to be the same quality
PGI can't keep deadlines, cant deliver monthly updates, can't balance the game, can't design for crap... was going to say at least the art team is amazing, they are; but the game now looks like crap too, beacuse the devs dont have enough foresight to see F2P games need to be able to run on many computers.
take a millisecond to look at the standards set by the industry and its very clear that PGI simply does not measure up.
also, inb4 censorship
I would have agreed with you a year ago.
Now, the ball is in PGI's court- ui 2.0, release in under 2 months.
Huge failing is lack of DFA / collisions, but HSR and solid multiplayer make it sort of forgiveable, provided we get it soon.
overall though the mech models, the gamemodes and much of the gameplay is currently rock solid. PGI must however pull through very successfully ui 2.0, CW and the next 6 months into xmas, or they may well fall short of that Ferrari excellence we all expect as rabid btech mechwarrior fans.

#57
Posted 21 July 2013 - 10:30 PM
Colonel Pada Vinson, on 21 July 2013 - 10:23 PM, said:
overall though the mech models, the gamemodes and much of the gameplay is currently rock solid. PGI must however pull through very successfully ui 2.0, CW and the next 6 months into xmas, or they may well fall short of that Ferrari excellence we all expect as rabid btech mechwarrior fans.

that, and Star Citizen will start releasing its modules to the public
#58
Posted 21 July 2013 - 10:33 PM
Zyrusticae, on 21 July 2013 - 08:56 PM, said:
Then what exactly are you complaining about? A mechanic you haven't even bothered to try yet?
I mean, I can understand if you just don't feel like playing anymore or if you have lost interest. But then why log on to a message board just to bash a developer who is putting out patches you can't even be bothered to test?
#59
Posted 21 July 2013 - 10:36 PM
Sybreed, on 21 July 2013 - 10:30 PM, said:
that, and Star Citizen will start releasing its modules to the public
oh god i forgot about this masterpiece of immersive awesomeness. gg pgi. unless you guys step it up, mechwarrior will be a casual drunk weekend game...which ironically is what the TT was for alot of players, though without the "casual" part
Edited by WarMonkey14, 21 July 2013 - 10:37 PM.
#60
Posted 21 July 2013 - 10:44 PM
Surtr, on 21 July 2013 - 05:26 PM, said:
We got the highlander and ballistic HSR 3 months ago, and the game has been pure and utter **** since then until this most recent patch.
Edited by One Medic Army, 21 July 2013 - 10:44 PM.
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