Jump to content

Mwo Has Possibly Run It's Course With Me


84 replies to this topic

#61 Archon Adam Steiner

    Member

  • PipPipPipPipPipPip
  • WC 2017 Bronze Champ
  • WC 2017 Bronze Champ
  • 344 posts
  • LocationVancouver, Canada

Posted 21 July 2013 - 11:01 PM

View PostWarMonkey14, on 21 July 2013 - 10:36 PM, said:


oh god i forgot about this masterpiece of immersive awesomeness. gg pgi. unless you guys step it up, mechwarrior will be a casual drunk weekend game...which ironically is what the TT was for alot of players, though without the "casual" part


I hope this is sarcasm... what is with people always buying into the hype that 'that game on the horizon' (whatever it may be) is going to be the Second Coming? It was SW: ToR to the World of Warcraft people. It was Age of Empires to the Civilization people. It was... you get the idea.

Buy less hype, invest more in feedback for what you ARE playing, because that game on the horizon, no matter how flashy it looks, is going to have the EXACT same sort of problems, if not worse ones. That is simply a truism in modern gaming.

#62 Rahnu

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 146 posts

Posted 21 July 2013 - 11:28 PM

View Postsubgenius, on 21 July 2013 - 10:33 PM, said:


Then what exactly are you complaining about? A mechanic you haven't even bothered to try yet?

I mean, I can understand if you just don't feel like playing anymore or if you have lost interest. But then why log on to a message board just to bash a developer who is putting out patches you can't even be bothered to test?
I don't even need to test it to know that it does absolutely nothing to change the current metagame. That's how bloody stupid and obvious it is. The only thing that was an improvement this last patch was the SRM buff, which was something they could have done months ago (lol).

And it should be obvious that I'm here because I want the game to get better. Do you have a problem with that? Of course they're not actually listening to any of our suggestions (that would be too easy), but that doesn't mean I'm not going to argue my case.

#63 Archon Adam Steiner

    Member

  • PipPipPipPipPipPip
  • WC 2017 Bronze Champ
  • WC 2017 Bronze Champ
  • 344 posts
  • LocationVancouver, Canada

Posted 21 July 2013 - 11:56 PM

View PostZyrusticae, on 21 July 2013 - 11:28 PM, said:

I don't even need to test it to know that it does absolutely nothing to change the current metagame. That's how bloody stupid and obvious it is. The only thing that was an improvement this last patch was the SRM buff, which was something they could have done months ago (lol).

And it should be obvious that I'm here because I want the game to get better. Do you have a problem with that? Of course they're not actually listening to any of our suggestions (that would be too easy), but that doesn't mean I'm not going to argue my case.


Speaking as somebody who spends the lionshare of his time in competitive drops (organized 8-mans or tournaments), I'd have to contradict you - it has changed things. How much is up for debate, but it has changed things... just because you don't like it (that much is obvious) does not mean that it has done nothing at all.

I would also ask for proof that the developers aren't listening beyond the eponymous, "they haven't implemented my/our ideas yet". One can listen without doing what one has heard, if one doesn't agree with it. I may ask for advice from a friend, listen to it earnestly, and consider the wisdom of said advice, but if I choose not to follow that advice, did I 'not listen to it'? Of course I listened to it; I just didn't act on it. People are confusing "they aren't doing what I/we want" for "not listening". Who is to say that some changes asked for won't come, and that what we have now is an interim fix, or simply part of the fix? The developers have changed other things in the past that people complained about (excessively fast 'mechs, slow travel-time PPCs, lack of shake when using jump jets). I would suggest patience, and yes, actually playing the game to see what has happened in your absence; you may be surprised.

#64 jeffsw6

    Member

  • PipPipPipPipPipPipPipPip
  • 1,258 posts
  • LocationLouisville, KY (suburbs)

Posted 21 July 2013 - 11:57 PM

View PostColonel Pada Vinson, on 21 July 2013 - 10:23 PM, said:

Now, the ball is in PGI's court- ui 2.0, release in under 2 months.

Yeah, because a new UI is really going to fix all the horrible game-play problems

I kind of wonder how far along UI 2.0 really is. They claim it is in testing now. I used my Ask-the-Devs question to request videos of it. If it's being tested then they should be able to show us something. So far, all we have seen is an early mock-up (non-functional concept drawing.)

I also don't understand why it's so hard to accomplish, or why "UI 1.0" uses so much CPU and GPU power when sitting at the home screen. One of you guys who has worked on games, clue us in, please. I've certainly worked on software UI before and can't imagine why it would take 1 or 2 guys more than a few weeks (if not less) to develop the MW:O user interface from scratch.

Maybe there really weren't any staff devoted to UI 2.0 and they were just pulling time from people assigned to other projects; but for something that is supposedly a pre-requisite to delivering many other in-game features, that seems unlikely.

#65 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 22 July 2013 - 12:15 AM

View PostArrachtas, on 21 July 2013 - 09:52 PM, said:

Agreeing with the Colonel; I think some people don't necessarily appreciate what a Beta really is. I don't mean to suggest willful ignorance or stupidity, but rather the very technical definition of what Beta is... or the very 'non' technical, which is fundamentally an unfinished product. When you factor in the reality that said unfinished product is being designed, not by Microsoft nor Blizzard-Activision, with their hundreds of millions of dollars, but rather instead by a small Canadian company based off of a free-to-play budget... I think we really need to take a step back and appreciate just how stable and playable the game is.

If the majority of complaints are about weapons balance... then that's normal for any game. Take a look at World of Warcraft's forums or EVE: Online's, or any other long-lived successful MMO, and you'll see that the lionshare of their complaints, even after years of development and hundreds of millions of dollars are STILL largely complaints of balance; this class is better than that class, or this ability sucks, or this PvP combo is over-powered. Hell, if MWO is in that 'league' with those big-time games, I call it an accomplishment. Be more patient, provide more feedback, things will work out. Posting complaints just for complaining's sake (without any suggestions or formative feedback) doesn't do any good for anybody.



But Mechwarrior Online isnt a MMO game at all, if anything this is closer to say old school halo one on the PC in its current state, you boot the game, pick the server (eg the solo/4man or the 8 man matches) then all you do is fight one match after another.

On to my rant.

I am not that great battletech lore but I understand the need for accomplishment and some form of conquest with the way the universe and houses/clans are set up, thats why I keep coming back to planetside 2 as there is a goal each time you play (outside of gaining points and eventually upgrading your weapons and characters) There is always this constant push for territory and with that captured territory comes resources and alternative attacking routes to continue your war effort.

Currently there is nothing to really achieve nothing to aim for in MWO once you have purchased and upgraded your chosen mechs. It dosnt really take too long to do that especially for us players who have been here since open beta.


"Beta"

Now I understand that this game is still in beta and under development but where is all the new content we should be testing?
12v12 thats nice and I understand that its a lot of technical work but its not what I mean by new content. New mechs and maps each month thats nice too but it feels way to slow, obviously they have been working on the phoenix mechs at the same time to have them all out buy October but thats just for the purchasers otherwise they are coming out monthly.

At the end of the day all we really have is TWO game modes that operate almost Identical, its either kill all the enemy or capture the point/s. What happened with the dropship mode and the hints at a possible att/def mode? Where is the role warfare, where is the scouting metagame? People who "scout" in the current game just lose out on potential money and experience that is awarded way faster by fighting.

I understand this is a small company but shouldn't we be beta testing the Community Warfare and new game modes now before release, and if that volcano map is somewhat all there http://mwomercs.com/...va-world-video/ then why arent we helping to test it, to provide feedback on where mechs get stuck, to provide feedback on lava heat (I assume lava will heat you up like the caustic caldera), to provide feedback on textures and slopes, to provide feedback on lava animations...I could go on but why are we not helping as "Beta Testers" to improve new content like this, I dont understand why content like this has to be worked on for such a long time by such a small team to be "decently working" when the content is released when you have thousands of willing people to provide feedback. Why not have a test server up 24/7 along side the more stable game?

Even if the new content is buggy as hell (hell get is cus they are making a lava map....ok im sorry =\ ) it is still exciting and new to everyone who has completed their current mechs and mech trees.

Just playing this game for two weeks or sometimes months while we wait for fixes and new content without any kind of real goals to strive for is why people are unhappy and not playing and therefore paying.

And not its not the balance that makes people leave not in the long run anyway, things drastically change all the time in MWO from splat cats to gauss k2s to godmode ecm ravens to SRM apocalypse to LRM apocalypse to nothing but stalkers to poptarts to PPC everything.

/rant

TLDR -Its the lack of content/gamemodes/CW that people and slow fixes as to why people are leaving.

#66 Archon Adam Steiner

    Member

  • PipPipPipPipPipPip
  • WC 2017 Bronze Champ
  • WC 2017 Bronze Champ
  • 344 posts
  • LocationVancouver, Canada

Posted 22 July 2013 - 12:37 AM

View PostMonkeyCheese, on 22 July 2013 - 12:15 AM, said:




But Mechwarrior Online isnt a MMO game at all, if anything this is closer to say old school halo one on the PC in its current state, you boot the game, pick the server (eg the solo/4man or the 8 man matches) then all you do is fight one match after another.

On to my rant.

Currently there is nothing to really achieve nothing to aim for in MWO once you have purchased and upgraded your chosen mechs. It dosnt really take too long to do that especially for us players who have been here since open beta.

"Beta"

Now I understand that this game is still in beta and under development but where is all the new content we should be testing?

TLDR -Its the lack of content/gamemodes/CW that people and slow fixes as to why people are leaving.



RE: Not an MMO

It doesn't matter if MWO isn't an MMO; it's an online game, and it follows the same principles as any other online game that deals with PVP combat - balance is, was, and always will be problematic. Period. Particularly when you factor in that this kind of PVP ('mech combat) is far, far more complex than your examples of CoD or HALO. This game is far more complicated than either of those, and bears more resemblance to the depth of MMO combat with its modules, weapons loadouts, and 'mechs than any traditional FPS. The comparison is fair.

RE: Currently nothing to achieve.

It's Beta. If they simply wanted us to test stability of servers for months (as many Betas do), that would be fine. What content are you expecting? 12v12 is out for testing, and there's a major patch at least once per month that either adds new 'mechs, new tools, new map(s), or substantial revisions to combat. That's what we're testing. We'll test what they give us. If we have nothing to achieve once the game goes live and the Meta-game isn't out by the new year, then there's a problem. As long as the game is in Beta... it's Beta. It doesn't matter if we want more to do or not (and I want more too).

RE: People Leaving

If you can't provide actual stats figures to prove this, it's conjecture. People posting "I quit!" is an MMO/online game past-time of epic proportions. Merely witnessing such posts and threads doesn't mean much at all. Forum goers for any online game are always simply the vocal minority.

Edited by Arrachtas, 22 July 2013 - 12:41 AM.


#67 jeffsw6

    Member

  • PipPipPipPipPipPipPipPip
  • 1,258 posts
  • LocationLouisville, KY (suburbs)

Posted 22 July 2013 - 12:54 AM

View PostArrachtas, on 22 July 2013 - 12:37 AM, said:

People posting "I quit!" is an MMO/online game past-time of epic proportions.

I don't notice many of these threads. What I do notice is that they had to increase the match-maker time-out so you wouldn't fail to find PUG matches, and people in trial mechs can easily face relatively-skilled players. This is an indication that there are, most likely, only a few dozen players queued.

Also, look at your friends list -- and how many of those friends never play anymore. Look at the population on big TS servers. Look at the forum traffic.

There is every indication the game has bled players at a terrible rate, even though there have not been a zillion emo-quit threads.

#68 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 22 July 2013 - 01:01 AM

View PostArrachtas, on 22 July 2013 - 12:37 AM, said:

[size=4]


RE: Not an MMO

It doesn't matter if MWO isn't an MMO; it's an online game, and it follows the same principles as any other online game that deals with PVP combat - balance is, was, and always will be problematic. Period. Particularly when you factor in that this kind of PVP ('mech combat) is far, far more complex than your examples of CoD or HALO. This game is far more complicated than either of those, and bears more resemblance to the depth of MMO combat with its modules, weapons loadouts, and 'mechs than any traditional FPS. The comparison is fair.

RE: Currently nothing to achieve.

It's Beta. If they simply wanted us to test stability of servers for months (as many Betas do), that would be fine. What content are you expecting? 12v12 is out for testing, and there's a major patch at least once per month that either adds new 'mechs, new tools, new map(s), or substantial revisions to combat. That's what we're testing. We'll test what they give us. If we have nothing to achieve once the game goes live and the Meta-game isn't out by the new year, then there's a problem. As long as the game is in Beta... it's Beta. It doesn't matter if we want more to do or not (and I want more too).

RE: People Leaving

If you can't provide actual stats figures to prove this, it's conjecture. People posting "I quit!" is an MMO/online game past-time of epic proportions. Merely witnessing such posts and threads doesn't mean much at all. Forum goers for any online game are always simply the vocal minority.



For starters dont align me with those filthy COD players I never mentioned it and never played it, If you actually read what I posted I said nothing about the combat ingame at all I simply said the structure of this current game is this

View PostMonkeyCheese, on 22 July 2013 - 12:15 AM, said:

you boot the game, pick the server (eg the solo/4man or the 8 man matches) then all you do is fight one match after another.



That is exactly like an online First person shooter or any other online battle arena game like chivalry medieval warfare, The proposed community warfare as outlined in the dev blogs will make it closer to a MMO game yes but at the moment it is far from that reality.


In reply to your beta reply, I agree I just think that its going too slow and the small development team could make better use of this large community to help push content/fixes out quicker.


For the People leaving part, Im not trying to be a statistician or anything, just putting out my point of view of why people are mostlikely on break/ not playing. Its content and lack of CW as to why all of my group who all got into the MWO closed beta at the same time other than myself have stopped playing.

Not trying to attack anyone just putting my POV out there, and thank you for taking the time to reply.

#69 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 22 July 2013 - 01:43 AM

This debbie downer bought project phoenix... So yeah imma legendary overlord...

Regrets? No way!

Burned out? Yeah sure...

I'm even sitting on 30 days premium in the bank that I won't click until something better comes along..

Imma burned out because this wusnt the stompy robot game I signed up for... Balance issues is just eating the fun away...

Pgi took too long to correct the pee pee cee meta...

Soo why did I buy pheonix?

Imma sucker dats why... Who still hopes that pgi will stop trolling its user base...


Soooo to dem white knights - did you pheonix too??

Signed.. Debbie "Dallas" Downer...

#70 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 22 July 2013 - 01:54 AM

View PostMycrus, on 22 July 2013 - 01:43 AM, said:

This debbie downer bought project phoenix... So yeah imma legendary overlord...

Regrets? No way!

Burned out? Yeah sure...

I'm even sitting on 30 days premium in the bank that I won't click until something better comes along..

Imma burned out because this wusnt the stompy robot game I signed up for... Balance issues is just eating the fun away...

Pgi took too long to correct the pee pee cee meta...

Soo why did I buy pheonix?

Imma sucker dats why... Who still hopes that pgi will stop trolling its user base...


Soooo to dem white knights - did you pheonix too??

Signed.. Debbie "Dallas" Downer...

I would have gotten the Locust one to support mwo and such but the Spider without wings as the poster child aka hero is just silly, so Cbils it will be.



ALSO Just noticed this got jettisoned lol what a surprise, sweeping the problems under the rug without saying anything as usual, what a surprise indeed...

Edited by MonkeyCheese, 22 July 2013 - 02:06 AM.


#71 DLFReporter

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,193 posts
  • LocationAlpenfestung

Posted 22 July 2013 - 03:45 AM

As it's OT, that's where it belongs. :)

Anyhow, it's fascinating to see how many people get turned on by bumming other people out.
The INet seems to be the goto place for those people. There is a nice analogy with children playing in a playground and where there is always one who will topple the sandcastle of another because he just wants to see something fail.
No constructive criticism, but endless rants on how errors are obvious and how bad someone fails... guys learn to be social or ****. :)

#72 PanzerMagier

    Member

  • PipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 1,369 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSome nameless backwater planet

Posted 22 July 2013 - 04:29 AM

My biggest issue with MWO right now:

What is op: 4ppc stalker
What isn't op: 9mlas hunchi

Guess what got nerfed hard.

#73 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 22 July 2013 - 05:00 AM

View PostMonkeyCheese, on 22 July 2013 - 12:15 AM, said:



But Mechwarrior Online isnt a MMO game at all, if anything this is closer to say old school halo one on the PC in its current state, you boot the game, pick the server (eg the solo/4man or the 8 man matches) then all you do is fight one match after another.


actually iirc PGI is making it to be an MMO FPS :)

#74 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 22 July 2013 - 06:11 AM

View PostDamocles69, on 21 July 2013 - 05:25 PM, said:

i wish another development studio got this protect. i really do. these guys just seem to fail at every turn


I don't think its total fail MWO has given me for a short time some fun. But its not true MechWarrior and for some of the forum users that have not played some of the older MechWarrior games its hard for them to understand what fun exciting games they were. Each past game had its problems also but it was overshadowed by all the fun you could have playing with all your pals and friends in leagues and on comms program's or just plain live open chat .The reason this game becomes so bad is its just rinse and repeat over and over again no meta no variety in truth it becomes very boring very fast. One of my funniest things to do in MechWarrior3 was DFA from the top of the tower on spaceport the jump jets were so powerful and maneuverable you almost could fly your mech dropping on your opponents heads. Or like one fellow posted he would load up his atlas with high explosives and charge in and boom. PGI does not understand a dumbed down FPS with mechs is no substitute for the MechWarrior games leagues and content of the past IP games with MechWarrior written on them. This game does not even have a storyline open chat lobby launchers or leagues to role-play and have real tournaments etc. Posted Image

#75 Wired

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 822 posts

Posted 22 July 2013 - 06:26 AM

Star Citizen, brought to you by the people who brought us the Wingcommander Movie.

You might want to think twice about proclaiming it the perfect savior of all gamer kind.

#76 PanzerMagier

    Member

  • PipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 1,369 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSome nameless backwater planet

Posted 22 July 2013 - 06:34 AM

View PostColonel Pada Vinson, on 22 July 2013 - 05:00 AM, said:


actually iirc PGI is making it to be an MMO FPS :)

Which sucks tbh.

#77 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 22 July 2013 - 06:48 AM

View PostPanzerMagier, on 22 July 2013 - 06:34 AM, said:

Which sucks tbh.


I disagree :)

Tribes:Ascend fractured heavily because of private servers each with their own rules, the community flew apart as everyone played a different variant of the same game.

We all might disagree on how to exactly balance mechwarrior, but PGI with CW, ui 2.0 and an MMO experience of conquering planets etc is on the right track with their gaming model.

The question is simply "Can they get it done"

and we will find that out soon enough.

#78 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 22 July 2013 - 07:19 AM

View PostColonel Pada Vinson, on 22 July 2013 - 06:48 AM, said:


I disagree :)

Tribes:Ascend fractured heavily because of private servers each with their own rules, the community flew apart as everyone played a different variant of the same game.

We all might disagree on how to exactly balance mechwarrior, but PGI with CW, ui 2.0 and an MMO experience of conquering planets etc is on the right track with their gaming model.

The question is simply "Can they get it done"

and we will find that out soon enough.


I disagree with you tribes ascend died because of no support from its parent company and no content updates like MWO has as in mechs etc. PGI needs the community to be vibrant and spend money even if PGI allowed private matches and leagues on there servers players would still buy merchandise and I think in larger amounts. MWO needs verity to be long lived and If CW were don't lets say like NBT or MWL leagues that offered planetary solo ladders team ladders etc to give it some flavor I see nothing wrong in that.MWO needs to be more like past MechWarrior games and less like WOT or just another FPS game. That is what made MechWarrior great special and a niche favorite private matches with friends and against opposing teams-live open chat to socialize -many game modes attrition destruction etc.-saved configurations in mechlab for easy quick game play-many maps some by users-comms programs ts3 etc.-role-play-and a few other things. MWO has none of this and will in the end see they were needed and a vital part of what MechWarrior was and could be again. Posted Image

#79 PanzerMagier

    Member

  • PipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 1,369 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSome nameless backwater planet

Posted 22 July 2013 - 12:38 PM

View PostColonel Pada Vinson, on 22 July 2013 - 06:48 AM, said:


I disagree :ph34r:

Tribes:Ascend fractured heavily because of private servers each with their own rules, the community flew apart as everyone played a different variant of the same game.

We all might disagree on how to exactly balance mechwarrior, but PGI with CW, ui 2.0 and an MMO experience of conquering planets etc is on the right track with their gaming model.

The question is simply "Can they get it done"

and we will find that out soon enough.

MWO is shouldn't be an FPS. MMO is fine but it's a simulation game. A sim to Battletech not reality. No 3PV no coolant. Devs need to stop molesting the cannon information they have.

#80 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 22 July 2013 - 12:56 PM

View PostKingCobra, on 22 July 2013 - 07:19 AM, said:





Much as I'd like the open style, PGI is probably better off only allowing for paid for private matches and vs simualtions, thus keeping drops outside of the universe CW restricted to pay cbills to drop matches. The community will keep spending moeny so long as they have to come through the MWO UI to drop matches in the universe to earn cbills - and thus spending cbills to enter tournaments that have a payout in cbills involves every user created game into the overarching MWO universe - and this is of great benefit to the game.

if pgi let players rent servers the community would fracture instead. this did happen to Tribes and is one reason Tribes failed.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users