Arrachtas, on 21 July 2013 - 09:52 PM, said:
Agreeing with the Colonel; I think some people don't necessarily appreciate what a Beta really is. I don't mean to suggest willful ignorance or stupidity, but rather the very technical definition of what Beta is... or the very 'non' technical, which is fundamentally an unfinished product. When you factor in the reality that said unfinished product is being designed, not by Microsoft nor Blizzard-Activision, with their hundreds of millions of dollars, but rather instead by a small Canadian company based off of a free-to-play budget... I think we really need to take a step back and appreciate just how stable and playable the game is.
If the majority of complaints are about weapons balance... then that's normal for any game. Take a look at World of Warcraft's forums or EVE: Online's, or any other long-lived successful MMO, and you'll see that the lionshare of their complaints, even after years of development and hundreds of millions of dollars are STILL largely complaints of balance; this class is better than that class, or this ability sucks, or this PvP combo is over-powered. Hell, if MWO is in that 'league' with those big-time games, I call it an accomplishment. Be more patient, provide more feedback, things will work out. Posting complaints just for complaining's sake (without any suggestions or formative feedback) doesn't do any good for anybody.
But Mechwarrior Online isnt a MMO game at all, if anything this is closer to say old school halo one on the PC in its current state, you boot the game, pick the server (eg the solo/4man or the 8 man matches) then all you do is fight one match after another.
On to my rant.
I am not that great battletech lore but I understand the need for accomplishment and some form of conquest with the way the universe and houses/clans are set up, thats why I keep coming back to planetside 2 as there is a goal each time you play (outside of gaining points and eventually upgrading your weapons and characters) There is always this constant push for territory and with that captured territory comes resources and alternative attacking routes to continue your war effort.
Currently there is nothing to really achieve nothing to aim for in MWO once you have purchased and upgraded your chosen mechs. It dosnt really take too long to do that especially for us players who have been here since open beta.
"Beta"
Now I understand that this game is still in beta and under development but where is all the new content we should be testing?
12v12 thats nice and I understand that its a lot of technical work but its not what I mean by new content. New mechs and maps each month thats nice too but it feels way to slow, obviously they have been working on the phoenix mechs at the same time to have them all out buy October but thats just for the purchasers otherwise they are coming out monthly.
At the end of the day all we really have is TWO game modes that operate almost Identical, its either kill all the enemy or capture the point/s. What happened with the dropship mode and the hints at a possible att/def mode? Where is the role warfare, where is the scouting metagame? People who "scout" in the current game just lose out on potential money and experience that is awarded way faster by fighting.
I understand this is a small company but shouldn't we be beta testing the Community Warfare and new game modes now before release, and if that volcano map is somewhat all there
http://mwomercs.com/...va-world-video/ then why arent we helping to test it, to provide feedback on where mechs get stuck, to provide feedback on lava heat (I assume lava will heat you up like the caustic caldera), to provide feedback on textures and slopes, to provide feedback on lava animations...I could go on but why are we not helping as "Beta Testers" to improve new content like this, I dont understand why content like this has to be worked on for such a long time by such a small team to be "decently working" when the content is released when you have thousands of willing people to provide feedback. Why not have a test server up 24/7 along side the more stable game?
Even if the new content is buggy as hell (hell get is cus they are making a lava map....ok im sorry =\ ) it is still exciting and new to everyone who has completed their current mechs and mech trees.
Just playing this game for two weeks or sometimes months while we wait for fixes and new content without any kind of real goals to strive for is why people are unhappy and not playing and therefore paying.
And not its not the balance that makes people leave not in the long run anyway, things drastically change all the time in MWO from splat cats to gauss k2s to godmode ecm ravens to SRM apocalypse to LRM apocalypse to nothing but stalkers to poptarts to PPC everything.
/rant
TLDR -Its the lack of content/gamemodes/CW that people and slow fixes as to why people are leaving.