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Sonar Up To 400M? Really? Map For Jj Mechs Only, Really?


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#41 Trauglodyte

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Posted 22 July 2013 - 01:37 PM

Seismic doesn't make that much of a difference if you pay attention and don't get caught in choke points. But, having that happen when you're with 7 randoms is kind of difficult to gauge.

#42 Void Angel

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Posted 22 July 2013 - 01:58 PM

View PostAndross Deverow, on 22 July 2013 - 01:07 PM, said:

Hmmmmm Seismic.... I mean its ok but it really shouldnt be allowed in all honesty. If they intend to keep it in game they need to adjust it so the sensitivity is different. Make it so lights are harder to detect or the slower your moving the harder to detect.

I mean seriously, how can a (seismic) sensor tell the difference between an enemy or a friendly on top of it? A seismic disturbance doesnt have a tag or a color. A seismic disturbance is a seismic disturbance... PGI obviously has no idea what the heck they are doing. They are like a bunch of noobs sitting around a table tossing out lame ideas.

Regards

... Is it okay, or should it not be allowed? I'm confused, and you only just started. Allowing different ranges for the different weight classes is a neat idea, but nerfing it to 250m will have a similar effect, and is a much simpler solution - possibly why they went with it.

As for the supposed inability of a computerized command and control network (which we have) being unable to figure out which seismic readings correspond to friendly 'Mechs when the network knows exactly where those friendlies are... You obviously have no idea what the heck you are doing. Stop tossing out lame ideas and try constructive posting instead. Newb.

/unfollow

#43 Werewolf486 ScorpS

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Posted 22 July 2013 - 02:18 PM

View PostMegalosauroid, on 22 July 2013 - 10:08 AM, said:

It will be better when they properly mark where you can and cannot get up because at the moment there are still all those little river bed/path looking bits that used to be passable but now aren't. At the moment the only way to tell where you can go is trial and error which isn't very fun in an atlas.


He want's handicap accessible signs at every path you can get up, lol!

#44 Royalewithcheese

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Posted 22 July 2013 - 03:18 PM

View PostBilbo, on 22 July 2013 - 11:54 AM, said:


The maps were all designed with the new system in mind.


Coulda' fooled me :P

Okay, to revise: the combo of new mobility system and maps not badly designed with it in mind is pretty hilarious.

#45 kesuga7

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Posted 22 July 2013 - 06:10 PM

View PostVoid Angel, on 22 July 2013 - 01:58 PM, said:

.. You obviously have no idea what the heck you are doing. Stop tossing out lame ideas and try constructive posting instead. Newb.

/unfollow


no need for insults starfox

anyway like others have said sometimes game play balance helps more than realism

This is battletech after all

#46 Roadbuster

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Posted 23 July 2013 - 02:05 AM

They need to lower the uphill slowdown of mechs and remove the little obstacles you don't even see but which can stop your mech from moving.

Seismic is a nice tool and I like it. The planned reduced range is no problem for me.
In fact, I often forget to equip it when switching mechs so I often end up without any modules. And it doesn't bother me at all
If you have good situational awareness there is not much difference between using seismic or not. It's just more comfortable.

#47 TheAtomiser

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Posted 23 July 2013 - 02:13 AM

Your tears make my game experience 10x more valuable. Thank you. Ill be thinking of you next time im jump jetting around the canyons harrasing mechs with my seismic sensor on.

#48 CravenMadness

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Posted 23 July 2013 - 02:59 AM

Seismic isn't that bad, once you get a handle on how far you have to be to stay off of it. Here's a hint, it's about as far as the distance between the center of two hexes. Light mechs mounting seismic are actually having a bit of luck in the 'scouting' aspect, since they can get into a position faster, stop to disappear from enemy seismic, and report to their team if they start seeing heavy seismic activity and which direction it's moving.

Which is -excellent- for scouts who don't want to try and crest a hill or walk across a fire tunnel and get taken out by twitch shotting ppc+ppc+gauss, or ppc+ppc+erppc+erppc+gauss, or gauss+gauss+ppc etc etc, while trying to 'scout'.

It -is- possible to 'sneak up' on someone with seismic, you just have to keep track of where they are, where they're moving, and time when you are going to move in on them to be worth letting them know you're there.

Edited by CravenMadness, 23 July 2013 - 02:59 AM.


#49 Mycrus

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Posted 23 July 2013 - 03:02 AM

Yeah seismic ia alatta fun... As a kid we use to hit the pinata without blind folds... Oh wait...

#50 Syllogy

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Posted 23 July 2013 - 06:28 AM

Pro Tip: Read the Patch Notes. Seismic is only 250m now.

#51 Rippthrough

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Posted 23 July 2013 - 06:29 AM

View PostCravenMadness, on 23 July 2013 - 02:59 AM, said:

It -is- possible to 'sneak up' on someone with seismic, you just have to keep track of where they are, where they're moving, and time when you are going to move in on them to be worth letting them know you're there.


By which time, they've flattened your team in an 8 vs 7.

#52 Tenpin

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Posted 23 July 2013 - 07:23 AM

<< Light Pilot

I hate seismic.

Crest a hill (even slowly) hoping to bite an ankle or get a shot at someone's rear torso and BLAMMO!! You've been INSTA-PPC-GUASS-AC-LAZERIFIED!

If I'm lucky and don't die to one shot, I maybe can lock SSRMs and throw some pebbles in defiance before the coup de grace is administered.

Maybe I should just go cap instead :)

Edited by Tenpin, 23 July 2013 - 07:24 AM.


#53 GingerBang

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Posted 23 July 2013 - 10:08 AM

View PostJman5, on 22 July 2013 - 09:49 AM, said:

Seismic Sensor is getting nerfed next week to a maximum range of 250 meters.

http://mwomercs.com/...02#entry2560002



doesn't matter still wallhacks.

#54 PEEFsmash

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Posted 23 July 2013 - 10:29 AM

View PostLevi Porphyrogenitus, on 22 July 2013 - 09:59 AM, said:

Seismic is a godsend for brawlers.


This post should singlehandedly prevent you from ever speaking in balance discussion again.

Edited by PEEFsmash, 23 July 2013 - 10:29 AM.


#55 Tsig

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Posted 23 July 2013 - 10:48 AM

The amount of crying in this thread is like a Tsunami of tears.

Canyon Network is fine, your assault wasn't meant to climb cliffs with jumpjets. If you can't figure out where you can get to the top at, several ramps have been provided for your use

I agree that Seismic is broken, but it's already getting a nerf, so we'll wait until that goes live before we start complaining further.

As for the "legit squads" gripe, Welcome to ELO MatchMaking...enjoy your stay.

#56 Mystere

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Posted 23 July 2013 - 10:49 AM

View PostLevi Porphyrogenitus, on 22 July 2013 - 09:59 AM, said:

Seismic is a godsend for brawlers.


Which brawlers? The ones that did not see me JJ from cover to their rear and put 2 volleys of AC20/PPC/PPC on their back? Those dead brawlers? ;)

Edited by Mystere, 23 July 2013 - 10:49 AM.


#57 Dagger6T6

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Posted 23 July 2013 - 10:55 AM

View PostSalient, on 22 July 2013 - 09:32 AM, said:

I dont know who thought this would be a good idea over there, but that guy should be fired.


This is where I stopped reading.

Melodrama is for Tony awards. Tact and constructive criticism is for having your voice heard.

#58 Levi Porphyrogenitus

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Posted 23 July 2013 - 01:42 PM

View PostMystere, on 23 July 2013 - 10:49 AM, said:


Which brawlers? The ones that did not see me JJ from cover to their rear and put 2 volleys of AC20/PPC/PPC on their back? Those dead brawlers? :ph34r:


I can't tell you the number of times I've turned a corner in a brawler and found nearly the whole enemy team waiting for me. With any kind of close-range build you have to commit to getting close - which is one of the reasons why sniper builds are so strong. Seismic makes it so much more survivable to try to get to where you can actually fire back, and it radically improves your ability to track targets and maintain overall situational awareness when in a knife fight.

#59 Master Q

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Posted 23 July 2013 - 01:57 PM

View PostTsig, on 23 July 2013 - 10:48 AM, said:

The amount of crying in this thread is like a Tsunami of tears.

Canyon Network is fine, your assault wasn't meant to climb cliffs with jumpjets. If you can't figure out where you can get to the top at, several ramps have been provided for your use

I agree that Seismic is broken, but it's already getting a nerf, so we'll wait until that goes live before we start complaining further.

As for the "legit squads" gripe, Welcome to ELO MatchMaking...enjoy your stay.


Honestly, if JJ were just a little more powerful, I'd agree. It's pretty stupid for the size of the map for a Victor to make its whole jump and get ledge-caught on the edge of the terrain, having to wiggle its hips in order to get moving again.

That may be both a glitch of the JJ not quite going high enough and a glitch of the new motion mechanics, but it's still bad for gameplay.

#60 Khobai

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Posted 23 July 2013 - 02:02 PM

Quote

Why the hell does the Atlas still have ECM?!


Because thered be no reason to take an Atlas if it didnt have ECM. Its slow, easy to pinpoint, and is pathetically underarmed for it tonnage.





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