Jump to content

Fix Lights!


23 replies to this topic

#1 GermanPartisan

    Member

  • PipPipPip
  • The Partisan
  • The Partisan
  • 57 posts

Posted 24 July 2013 - 07:56 AM

Its absolute ******** and Ive really endured it quite a while but CLEAR hits on lights get ignored ALL THE FREAKING TIME and it really starts to drive me furious .....

So many games I died or lost just cause I see my gauss splattering into a shower of sparks RIGHT ON TARGET but doing no damage whatsoever ...or PPC shot passing right through lights or the occassional cicada .....

Its infuriating.

#2 hammerreborn

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,063 posts
  • LocationAlexandria, VA

Posted 24 July 2013 - 07:58 AM

You'll never get me Jimmies. I need them!

#3 arghmace

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • LocationFinland

Posted 24 July 2013 - 07:59 AM

Spiders seem exceptionally problematic. While hitting any light is a toin coss, at least the others take some damage, but Spiders seem immortal.

#4 Kaldor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,239 posts
  • LocationWisconsin

Posted 24 July 2013 - 08:00 AM

Hit detection is pretty good in this game on lights except trololol Spiders. Ravens used to be like that then got adjusted. The Spider will get their hitboxes adjusted as well.

#5 Master Q

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 440 posts

Posted 24 July 2013 - 08:00 AM

The devs have stated:
  • They are working on fixing reasons on the HSR side.
  • They are working to identify if there are netcode issues making the issue worse and if so, how to correct them.
  • They are looking at fixing some bugged hitboxes.
They've also said this is taking some time because identifying the exact issue (HSR failure, dropped packets, ping inconsistencies) on the net side, the server simulation side, and then determining what adjustments to hitboxes need to happen is taking time.

But at least with this issue they've communicated about it. Patience. It's infuriating but this game is BETA and we all know it.

#6 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 24 July 2013 - 08:07 AM

View PostGermanPartisan, on 24 July 2013 - 07:56 AM, said:

Its absolute ******** and Ive really endured it quite a while but CLEAR hits on lights get ignored ALL THE FREAKING TIME and it really starts to drive me furious ..... So many games I died or lost just cause I see my gauss splattering into a shower of sparks RIGHT ON TARGET but doing no damage whatsoever ...or PPC shot passing right through lights or the occassional cicada ..... Its infuriating.


Well, the SSRMs had just been nerfed to hell.

#7 Sable Dove

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,005 posts

Posted 24 July 2013 - 10:33 AM

Try leading them slightly. As in, leading them in order to miss just ahead of them. HSR hasn't removed the lag shield, but it has reduced it significantly. As a light pilot, I can tell you it's not fun to watch a shot whiz past you by a wide margin, and suddenly your CT is stripped and critical.

MWO suffers from the same issues as any network game: what you see, and what the server sees, are not the same thing. However, the game can't wait for the server to okay the animations, so the client shows a hit while waiting for the server to tell it whether or not it actually hit.

The thing is that MWO seems to light up the hitmarker based on client-side hits, rather than server-side, making it seem like you hit them, but didn't.

Plus, hit registration is a crapshoot even against large, stationary mechs.

Plus, because of how easy it is to aim in this game, the larger the mech, the faster they die, because it's easier to concentrate damage, while a tiny mech can spread damage much better, even without trying, as the spread of a large mech's arms means that at a certain range, it's impossible to hit a single location with all weapons.

#8 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 24 July 2013 - 10:39 AM

not having any trouble hitting them myself.

#9 Acid Phase

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • 553 posts
  • Twitter: Link
  • LocationNew Jersey

Posted 24 July 2013 - 10:47 AM

OP, I feel your pain. I never expected Jenners & Spiders to be the new FoTM this time. Talk about a ninja bug.

#10 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 24 July 2013 - 10:54 AM

I just imagine that they fix the lights and do nothing about assault avalanche and than we have it even worse. :) No no, lights should stay the way they are for the time being. :D

#11 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 24 July 2013 - 11:28 AM

View PostAcid Phase, on 24 July 2013 - 10:47 AM, said:

OP, I feel your pain. I never expected Jenners & Spiders to be the new FoTM this time. Talk about a ninja bug.

Not sure you can call lights FotM when I see far more assaults on the field pretty much every match.

#12 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 24 July 2013 - 11:29 AM

get a better pc, internet connection. Or better yet LEARN TO AIM!

#13 Acid Phase

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • 553 posts
  • Twitter: Link
  • LocationNew Jersey

Posted 24 July 2013 - 11:34 AM

View PostOne Medic Army, on 24 July 2013 - 11:28 AM, said:

Not sure you can call lights FotM when I see far more assaults on the field pretty much every match.


Understandable, yet these little f*ckers are surviving and killing far more than I've ever seen them. My shots seem to land, yet the hits don't register. I've been able to kill them at times, but then I'm left thinking...wow...that took longer than it should have.

#14 PEEFsmash

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,280 posts
  • LocationLos Angeles

Posted 24 July 2013 - 11:37 AM

View PostGermanPartisan, on 24 July 2013 - 07:56 AM, said:

Its absolute ******** and Ive really endured it quite a while but CLEAR hits on lights get ignored ALL THE FREAKING TIME and it really starts to drive me furious .....

So many games I died or lost just cause I see my gauss splattering into a shower of sparks RIGHT ON TARGET but doing no damage whatsoever ...or PPC shot passing right through lights or the occassional cicada .....

Its infuriating.


Almost as infuriating as the fact that Lights are still, with Mediums, one of the two worst classes in this game. Hit detection screws up on everything. There are 2 reasons that people act like this is a light-only problem.
Reason 1: Spiders genuinely have some serious hitbox issues.
Reason 2: Lights are so easy to hit and so lightly armored that when you hit one and it doesn't die you are amazed, so you go post on the forums.

Hit detection fails on all mechs moving all speeds, etc.

#15 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 24 July 2013 - 11:41 AM

View PostAcid Phase, on 24 July 2013 - 11:34 AM, said:

Understandable, yet these little f*ckers are surviving and killing far more than I've ever seen them. My shots seem to land, yet the hits don't register. I've been able to kill them at times, but then I'm left thinking...wow...that took longer than it should have.

From my perspective, as a Jenner pilot, it's more that lights have been terrible for a couple months, and this is a resurgence now that assaults can't 1shot our legs off.
Yes, there are hit registration issues, most noticeably with spiders, that said I've not had issues hurting Jenners, Ravens, or Cicadas either in my Jenner or any of my other mechs.

Edited by One Medic Army, 24 July 2013 - 11:41 AM.


#16 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 24 July 2013 - 11:42 AM

View PostAcid Phase, on 24 July 2013 - 11:34 AM, said:

Understandable, yet these little f*ckers are surviving and killing far more than I've ever seen them. My shots seem to land, yet the hits don't register. I've been able to kill them at times, but then I'm left thinking...wow...that took longer than it should have.




Hit registration fail is pretty much the reason I hate fighting against lights--especially Spiders and Ravens.

Uncontrollable RNG that negates skill--PGI at its best.

Edited by El Bandito, 24 July 2013 - 11:46 AM.


#17 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 24 July 2013 - 11:49 AM

all lights seem to be able to crest a hill and run amuck betweenst an entire team for several seconds and then disappear back over the hill MAYBE orange...maybe im a bad shot but not the whole team. Piloting a light should feel risky and fragile, but I don't see how they can...

#18 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 24 July 2013 - 12:16 PM

View PostCoolant, on 24 July 2013 - 11:49 AM, said:

all lights seem to be able to crest a hill and run amuck betweenst an entire team for several seconds and then disappear back over the hill MAYBE orange...maybe im a bad shot but not the whole team. Piloting a light should feel risky and fragile, but I don't see how they can...


Many of them will have rude awakening once hit registration is fixed...if PGI can do it.

#19 Acid Phase

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • 553 posts
  • Twitter: Link
  • LocationNew Jersey

Posted 24 July 2013 - 12:26 PM

View PostEl Bandito, on 24 July 2013 - 12:16 PM, said:

...if PGI can do it.


I find myself laughing at your sig after reading your post, then I'm like nah...they can't. :D

#20 hammerreborn

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,063 posts
  • LocationAlexandria, VA

Posted 24 July 2013 - 12:34 PM

View PostEl Bandito, on 24 July 2013 - 11:42 AM, said:




Hit registration fail is pretty much the reason I hate fighting against lights--especially Spiders and Ravens.

Uncontrollable RNG that negates skill--PGI at its best.


So lets go for random cone of fire convergence fixes AMIRITE GUYS.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users