Roland, on 24 July 2013 - 12:35 PM, said:
I agree. Your post is indeed a good example of everything that is wrong with MWO.
You misunderstand a really fundamental aspect of game balance, and how it is improved.
See, taking terrible builds is not how you improve game balance. It's merely how you play poorly.
Do you like Dragons? That's cool. Do you like LBX? Me too!
But I don't USE LBX. Why? Because it's, easily, one of the worst weapons in the game. Taking it only makes me less effective, and playing poorly does not make anything "more fun".
Instead of simply taking terrible builds, the rational choice for improving the game is to argue for the improvement of those terrible weapons and mechs, in order to make them competitive... so that taking them is not an inherent liability.
In MW4, the LBX wasn't the worst weapon in the game, believe it or not! It was actually one of the BEST weapons in the game, especially compared to other infighting weapons. Do you know how they managed that? They increased its damage to 14, instead of 10. Suddenly, it was a competitive weapon, that you actually saw in competitive matches.
See, the changes that the competitive players are generally asking for will make the game more fun FOR YOU... because they are arguing for a more balanced game. And a more balanced game will result in the ability to field more diverse builds.
In many ways, you are actually hurting yourself by bringing terribad builds like LBX dragons, because you are then contributing to usage statistics which do not reflect the actual competitiveness of that equipment. PGI can then potentially look at those stats and say, "Hey, tons of people still use LBX, so they must not really be that bad!"
Thus, by playing bad builds, you are actually hindering those builds from ever being elevated to being competitive.
As a note: my best/favorite Dragon is my Flame, which runs a 350XL beneath a gauss rifle and a quartet of medium lasers. I enjoy my DragonForcer (DRG-1N, with an AC-10, 2x SRM-4, and an ER large laser), but admit and acknowledge that it's not the sort of build that wins league play.
You mistake my anger and irritation as the lashing out of a player who doesn't
know what good and bad are. On the contrary, I know perfectly well why the currently overpowered things are overpowered, why the bad things are bad, and why I couldn't actually play my DragonForcer back in the days when SRMs were a joke.
I'm not arguing that the game is perfectly balanced right now. That's a dumb argument to make. My argument is this:
competitive players don't get to be the only ones PGI has to consider for balance. People like you, Roland, and
you, PEEF, and you, scJazz, would be perfectly content, even
happy, if PGI were to never address the problems that Dragons face, or to fix small-tube-count LRM launchers so that 'Mechs with a pair of LRM-5s or a single LRM-10 rack aren't wasting their tonnage, or to get the LBX into a place where it works as well as it feels.
You folks don't give a single fat flying foghorn about three quarters of the content in this game. You want Dragons culled entirely and replaced with something in the 75-ton bracket. You want Cicadas culled entirely and replaced with something in the 55-ton bracket. You want LRMs to be useless because weapons which lock and track targets on their own - regardless of whether or not managing to find and keep an LRM lock on a target is, in fact,
more difficult than popsniping an arm-locked GPPC salvo you need to hold your target for a quarter-second for. Not necessarily saying it is, but try playing a Trebuchet in intended role sometime - are for Scrubs, and Scrubs don't deserve to play the game.
Your ideas of balance are toxic and hurtful for a good half of the rest of us. You don't get to dictate terms to PGI, and you don't get to dictate terms to me. Balance is for everybody, not just you.