Joseph Mallan, on 25 July 2013 - 02:31 PM, said:
What I disagree with the most is if you can set rules for a competitive drop you can state no more than X PPCs per Mech. Then the opponents can only bring that. You want a league you set the rules not the game maker. And second if you are as good as you say you are maybe you could show the followers how to beat these Mega builds. Me I will contiue to not use them cause frankly I don't like em much.
Objectively good is 6 PPCs? Really? That is beating someone over the head with a mountain don't you think? A PPC is unquestionably the most powerful Energy weapon. That is its place. It should be more powerful than a Large laser. But the developers(FASA) did not put 6 PPCs on any Mech? Why? Probably cause they knew it would be to powerful.
You seem to be putting the responsibility for creating a fun, balanced game on someone other than the game developers. And that's not ok.
Your solution is fine for playing in an organized league, with people you trust to not screw you over. But it does absolutely nothing for changing what a typical PUG match looks like.
And if it takes someone on a pro level (which I am not, believe you me!) to "teach" people how to beat the most common builds in the game, then those builds need to be nerfed the hell back to a reasonable level. If, assuming equal skill, one build, mech, team composition or playstyle beats most other builds, mechs, team compositions or play-styles, the problem is not with the people, but with the game itself.



















