Void Angel, on 09 August 2013 - 10:39 AM, said:
And now we're just down to "nuh-UH." The difference between you and me is that I try to base my opinions on demonstrable facts - while you base them on your subjective impressions and then back them up with a fallacious appeal to your own authority.
This is really mind boggling that you'd try to claim an AC/5, UAC/5 Cataphract 4X would even stand a chance against a properly designed 3D, let alone try to claim it is "fact." I run across builds like this
all the time and they are, at best, easy difficulty.
There's a ton of reasons for it. I like the Ultra/5 just fine for pugging, but even that is pretty screwed if it runs into a proper sniper or proper brawler, neither of which it can contend with. At all. And the regular AC/5 are just terrible.
Void Angel, on 09 August 2013 - 10:39 AM, said:
Math up, or shut up. I've already slapped down two of your fairy tale assertions with hard numbers.
*sigh* There's a reason that literally
none of the best players seriously use that setup and it has to do with a lot more than the actual math on the guns. The biggest thing is a Gauss/PPC 'mech can spot you for a second, fire a shot, and then disappear; while an SRM 'mech will just obliterate that thing's XL engine in about 30 seconds.
The bottom line is with AC/5s like that you're going to damage lots of areas of the 'mech, all while having to keep your front facing them. Compared to a big punch combo where you'll damage ONE area, with plenty of times to evade, there is simply no argument that can be made for this.
It's like Machine Guns (I'm investigating their crit usage right now, I'm talking past-patch and probably this one too): They show great DPS if you're just looking at math for their cost, but the bottom line is because they need to constantly be on to deliver it, they're entirely worthless.
Void Angel, on 09 August 2013 - 10:39 AM, said:
You haven't rebutted a thing, except to rationalize your error or deflect the conversation - hey, that's what you're doing now! If you can't offer more than deception and bullheaded insistence on proven error, why should I listen to you?
Math up, or shut up.
There's no error.
AC/5s = Tons of plinking shots that have slower-than-Gauss velocity and are likely to spread over the target, while preventing your ability to be evasive between shots
Gauss/PPC = One big punch in as little as 4 seconds, that'll hit exactly where you want it to with super fast velocity. Also it's not going to explode from ammo
and it's far lighter meaning you'll have room for armor and engine upgrades.
In fact, you want math apparently (having repeated it twice in one paragraph) so:
AC/5 - 8 Tons
UAC/5 - 9 Tons
2x AC/5 + 2x UAC/5 = 34 tons.
/w 3 tons of ammo per gun = 56
Space left over on Cataphract: 14 Tons
PPC - 7 Tons
Gauss - 15 Tons
2 PPC + Gauss = 29 Tons
/w 3 tons of ammo per gun = 32 Tons
Space left over on Cataphract: 38 Tons
- DIFFERENCE BETWEEN GOOD AND BAD BUILDS: -
24 TONS
So my point is even if you were right and 2 UAC/5 and 2 AC/5 were far superior to twin PPC and a Gauss, by the time you've finished cramming enough ammo on it to make it usable, you will be left with a
horrendously slow 'mech (so slow you'll likely need to invest another ton for a required heatsink) with a notoriously easy to kill frame.
Slow 'mechs versus PPC + Gauss = Not pretty. At all. They'll be darting around your slow, slow, XL Cataphract obliterating you as an
after thought. On top of that, the 3D will have more staying power with
plenty of ammunition for the Gauss and two no-ammo weapons, while your 4X is likely to run dry even with 3 tons - God help you if you try to skimp with 2.
I think it's clear who's the winner of this fight from
every angle you look at it. Which one of us is in the fairy tale again?
EDIT: Oh yeah. Your Phract can't jump, either. So there's that.
Edited by Victor Morson, 10 August 2013 - 12:55 AM.