Void Angel, on 11 August 2013 - 10:58 PM, said:
Really? No error, huh? Since you seem to have... forgotten... your own posts, I've quoted them for you - the error is bolded for you, just in case.
You're right, that is math. Not terribly relevant math, but it's cute that you tried. The problem is, you're ignoring (again) facts that contradict your world-view - for example, the "space left over" on your slapped-together illustrations isn't really a useful comparison until you determine what your "leftover" tonnage is going to be used for.
I haven't forgotten a thing.
24 tons base difference is not irreverent. That's 1 ton shy of an entire 'mech!
Void Angel, on 11 August 2013 - 10:58 PM, said:
Now, if you apply your numbers to an actual 'mech design, a few things pop out:
You'll be using an XL engine, too - unless you want to be "horrendously slow" as well. The biggest standard engine you could fit in the chassis with even minimal jump jets is a 255. Hey! That's exactly the same as the max XL for the 4X!
This.. should be good.
1: One of the reasons the 4X is regarded as a "piece of trash" is the fact it's engine maxes out so low.
2: The STANDARD ENGINE Cataphract 3D with a Gauss and two PPCs is a powerful design that can move near 70, again, with a standard engine. In fact Jager XII of the SJR won the 1v1 tournament with one.
Void Angel, on 11 August 2013 - 10:58 PM, said:
If you stuck with two jump jets and went for the 325 XL, you'd be at 82.7, compared to the 4X's 64.9 with Speed Tweak - a difference of only 17.8 KPH. Even if you went down to an XL 235 (for the maximum possible ammo),) the difference is still 22.9. You're clearly faster, and your torso twist speed will be superior... But you're not "flitting" around anyone while magically destroying them as they flail helplessly against your flashing speed - this is yet another case of fairy tale logic.
Why don't you post this magical build? Because when I've looked at the 4X, there is literally no way to fit an XL 235 + at least 2 tons of ammo for each gun (WAY under doing it, you really need 3) + a DHS (crit space). And that's with an XL 225. Perhaps if you go single heatsinks, but.. really?
Second, even 5 kp/h begins getting to be a big deal. By the time you get near 15kp/h difference you're talking a HUGE deal, in particular when your weapon system requires you to maintain LOS and directly aiming at the enemy.
Void Angel, on 11 August 2013 - 10:58 PM, said:
Relevant math you have omitted from your illustrations is that this build's unjammed DPS is almost twice that of the SniparWarrior build.
First, I'd like to point out, you can't just stop considering jams for your math. They're a big part of the weapon.
DPS means absolutely nothing compared to punch damage. Sure if the sniper 3D was dumb enough to lumber up to you and park shooting, you'd wreck him. I'll give you that.
If he is running around jump jetting everywhere (even gliding backwards) with superior range and speed to boot.. yeah. You're pretty screwed if you're in a 4X. He only needs to see you for a second to get ALL his DPS in. You need to see him the entire time.
Void Angel, on 11 August 2013 - 10:58 PM, said:
Its initial alpha is 30 points as well, giving it a pretty good kick - and regardless of projectile speeds, it's still going to be pretty accurate at anything shorter than SniparWarrior ranges.
1- Not it won't. Because while you're pumping out the DPS, the sniper build will fire at you, do massive damage, then start flying/turning/twisting away. The result? Your CT gets stomped and while, even if you're lucky, you might do more damage than the sniper.. but it will be everywhere across their 'mech. They'll have small dents everywhere, you'll be dead.
Second.. given they're faster than you (yes, even 10 kp/h) they're just going to out range you indefinitely anyway.
Void Angel, on 11 August 2013 - 10:58 PM, said:
Still not enough, as I've pointed out before, to beat a high-alpha in single combat, and certainly not an effective sniper - but more than enough to provide massive damage in support of other combatants.
As I've said, I don't have a problem with PUG'ing with Ultras. Ultras aren't awful and are a lot of fun in casual matches. However you'd never use them much in serious play because of their massive drawbacks of requiring "on point" damage, leaving your armor ludicrously easy to kill.
This is even more the case in 12 man games. I can tell you PRECISELY what will happen: You'll start plinging away with ACs, this attracts the entire group's attention, and since the Cataphract is an easy to hit 'mech hitbox wise, everyone will turn their attention to you for a single volley of Gauss, PPCs and even SRMs.
Now if you were in a "Sniperwarrior" build, you might be able to pop up, fire a shot, relocate and not get noticed. Blasting away with a bunch of cannons that mean you can barely move your torso around just doesn't work.
Void Angel, on 11 August 2013 - 10:58 PM, said:
Every single example you put forth is from the standpoint of single-combat, high-alpha sniping and/or direct brawling.
Obviously the 4X isn't going to excell in that kind of combat with a dps build. What it CAN do is fulfil a secondary role as a powerful support gunship. It's not easy, and it's certainly not an optimal 'mech chassis - but it can be done.
Every single example I put forth is from the standpoint of every single viable role in the game. Which is high alpha sniping and brawling, at present. (Better than JUST High alpha sniping, as it was two months ago.)
The only "support weapons" worth taking are ones that do a lot of up-front damage. Hell, I could argue that a PPC is a support weapon now, given it's often softening things up for the SRMs.
Also, what it can do is absolutely bite, because it's the worst Cataphract in the game bar none. The Ilya and 3D perform circles around it. It's engine limit is too small, it can't jump, and you never have need of 4 ballistics on a 70 tonner.
PS: I might change my tune on Ultras if the Mauler ever shows up, because 4 of them might be enough up front damage to get away with 2-round pop shots.
Void Angel, on 11 August 2013 - 10:58 PM, said:
That reminds me; once again, you are attempting to hoodwink and twist the conversation around to, "you said the 4X is better than the 3D!" This is not something I've said, and attempting to claim so after being repeatedly corrected can only be a lie.
Stop lying - you're not going to get away with it, and it's not helping your credibility any more than making up "facts." In actuality, I've repeatedly pointed out that:
The AC/5 is a niche-only weapon that should be replaced whenever possible.
So you are agreeing that the 4X is worse than the 3D. Then why are you recommending it to new players? You are literally going "Hey I'm going to throw a huge fit to show how wrong this guy is about the 4X. Yeah it's not very good compared but you should drive it anyway!" Again, this is a guide to good equipment for new people. Not terrible equipment you like the visual/audio effects of.
"Stop lying!" says the man who spends half a thread defending the AC/5, only to now say it's a niche weapon that should be dumped whenever you can, which is precisely what I opened with in the first place.
Void Angel, on 11 August 2013 - 10:58 PM, said:
My objection is to your assertion that the AC/5 is a high-heat weapon, and my comparison between the Gauss Rifle and the equivalent tonnage of AC/5 served simply to illustrate that point.
How would you know about "every angle?" You only look at it from one angle - the solo-kill oriented SniparWarrior.
It is far hotter than it should be, for what it is. Period. I'm not and never have claimed it's hotter than a PPC and I've said the AC/2 is worse. But for the other drawbacks it has, it's heat should be halved.
Wow, you've misjudged me. I'm looking at it from the angle of "Every skilled team in the game." You know, the guys that everyone really, really cries about when they get into a PUG drop because of how "unfair" it is to have to face people who aren't running terrible 'mechs and try to stick together.
Dueling for me is generally something that only happens when everyone else is dead.
Continued in part 2 (Forum quote limits are awful.)
Edited by Victor Morson, 12 August 2013 - 12:18 PM.