1453 R, on 15 August 2013 - 07:41 PM, said:
Salient point: yes, you are.
I recall a big deal prior to the Town Hall being something referred to as 'trickle-down' or 'top-down' balancing. Which is to say, balance the game at the highest competitive levels and the highest competitive levels only, and the rest of us can, in so many words go f*** ourselves.
How do you make this logical leap?
By balancing amongst the highest tiers, a developer gets to see what weapons get used, which ones do not; which tactics don't work, which ones do. They can't see that if the people using them don't fully understand them.
For example, if they were to balance around the current competitive tier, you'd see a
major Autocannon buff, because the AC/20 is the only one we
might use!
How is this a bad thing? Does anyone lose in this scenario? Is your game "taken away form you?"
To be honest I fear the reverse happening
far more. Again, with LRMs. If a group that doesn't understand them complains enough, they're prone to - instead of improving the new-user experience and impart information on how to counter them - just nerf a weapon that's already on the bad side of the scale. This happens all the time, in a lot of games: Something gets popular and immediately it gets blamed without looking at the surrounding factors.
If you get the game to a point where the best players are using
all the equipment, or close to it, you've reached a balance point where
everyone and I mean everyone wins!
1453 R, on 15 August 2013 - 07:41 PM, said:
Because somehow, someway, somewhy, completely and utterly ignoring everything ninety-eight percent of your playerbase does, says, and wants in favor of slavish devotion to far too small a population to ever sustain the game financially is the right decision?
Quite frankly, I'd rather have people that have put a lot of time of effort into something be the ones looked at first, yes. If they had tested it that way, they'd seen how bad Gauss+PPC was for example, and just fixed it long before we had a serious problem.
Since they didn't do that, and because of folks who don't understand screaming the loudest, they got it into their heads that the 6 PPC Stalker was the problem and now we have ghost heat. Instead of the actual problems. This is a text book case of why balancing at the bottom is a train wreck.
Again the goal of this thread isn't really to discuss this stuff as much as it is giving newbies access to actually useful information on how to maximize their success.
1453 R, on 15 August 2013 - 07:41 PM, said:
Yes yes, I get it. Balance it for the MWO 1% and the rest of us will enjoy a Glorious Utopia of perfect and flawless balance in every single match due to this mysterious trickle-down effect.
Prepare to have the
mystery of the trickle-down effect
solved!
Competitive Players: PPC+Gauss fire way too fast! Autocannons are really weak! I'd love a reason to use the NARC!
PGI: OK let's try it!
END USER: Hey my autocannons seem good! People are NARCing now? Awesome!
The only weapon that has ever been a "class divide" in MWO is LRMs, which still need a bit of work, but I think most people have adapted to fight now.
1453 R, on 15 August 2013 - 07:41 PM, said:
And if we don't get it (spoilers: we won't), well, we didn't deserve a balanced game in the first place, did we Victor? Having fun in a MWO match is clearly the sole prerogative of those players both willing and able to put in the time, effort, and money to become a top-rated Leagueian if we don't, or can't, do that, then we may as well just uninstall, right?
I like how you keep saying things I've never said.
I keep repeatedly saying if you want to run a casual build, do it. It's a shame people do because it slows progress - a lot - but still.
Also the
whole point of this thread is how to impart tips to play like a "high level legaurian" without devoting time, money, or anything else. It's here to give newbies access to the info they'd want if they want to maximize their effectiveness.
i.e. if someone signs up tomorrow, is interested in competitive play, this would insure they buy decent chassis and put on decent weapons. You can honestly be league quality in this game in a week or two if you're not getting misinformation constantly.
1453 R, on 15 August 2013 - 07:41 PM, said:
Though...hmm. Perhaps I'm being a bit unfair. You have my acknowledgment as the first competitive player I've ever seen to recommend any sort of tracking at all in lower competitive brackets. While my right-brain is rather insulted, the logical side is grudgingly forced to agree that ease of use is likely a better sort of metric to track for lower brackets than bleeding-edge weapon balance. After all, Piranha can't completely eviscerate us lowbies if they're doing balancing and adjustment work based on EoU data as well as raw balance.
The thing is as I keep saying again, our goal is not and never has been to further damage "lowbies." All the weapons you guys cling to in defiance of the meta,
we want them to join the meta!
1453 R, on 15 August 2013 - 07:41 PM, said:
The point remains, however, that you are the first high-level player I have ever seen who suggested that the casuals you despise so very, very much have anything at all to offer the game.
I do not despise casual players. I do hate getting on a team with someone who's running AC/2s and MGs, sure, but this thread is to
educate. Why would I be educating new players if I hate them? Why would I be trying to help them up to a competitive level?
Why do you think we're out to get you?
1453 R, on 15 August 2013 - 07:41 PM, said:
The solutions you and the other speakers brought up in the Town Hall for New Player Experience issues - namely, an official apparatus endorsed by PGI to try and force new players into League-run units and clans so that those units can handle training, rather than having PGI "waste time and effort on tutorials that would be better spent on game balance" - is three things:
1.) DEEPLY insulting.
2.) EXTREMELY offensive.
3.) Downright TOXIC.
OK, this is a flat out
LIE. I never brought anything like that up at any point. Also the idea I've heard suggested was designed to help new players learn,
because they are concerned PGI is not developing a tutorial in time for launch!!!!!
At the first town hall do you know what my contribution to the discussion on the new user experience was?
Commenting about the horrible state of Trial 'Mechs. I think it is a terrible that they hog-tie new players in such a handicapped way and throw them into a fight. I desperately want to see that removed, and a 'mech given to people after a tutorial.
I care about the game, period, and for that we need lots of new blood. You really are going to resort to just making stuff up now to justify your hate for the people who want to "take your game?"
1453 R, on 15 August 2013 - 07:41 PM, said:
It was that plan, that notion, that so many of you Town Hall Bigwigs were so pleased with, as well as the notion of elected representatives from high-level competitive units, and high-level competitive units alone, that mostly convinced me that you guys were intent on taking our game away from us.
Because. You. Are.
You and players like you, no matter what you say, what you think, are not looking out for our best interests, Victor. You don't play the game we play. If we don't fall in line, be good little cogs in the grindwheel, and dare to do anything other than find some unit or other and get screamed at over TS by some self-entitled ***** - for three hours on the hour every night, and don't you dare miss a night or I swear to God we're kicking your noobie butts out - about how bad we suck and how the hell did you miss that Spider it was only going a hundred and twenty and jumping between buildings in Frozen come on my friggin' cat could have made that shot you worthless little fu...!
Again, they were suggesting this to
help fill in a horrible, huge gap in the game right now. This wasn't some kind of bullying. My God. This is descending into tinfoil hat territory. (Again, I wasn't even present at the recent townhall!)
I think the train is starting to come off the rails at this point, man. This is really getting ridiculous. This thread exists to help train newbies to what
presently works in the game. This is for players of all skill levels, and all interests. They aren't obligated to use the knowledge.
How this comes down to me plotting to take your game away from you (By nerfing the weapons I currently use and am practiced with and buffing ones that many casual players enjoy greatly, no less) is beyond me. You have literally every intention of the competitive community entirely backwards.
1453 R, on 15 August 2013 - 07:41 PM, said:
Yeah. if we don't do that, then we're not really supposed to be playing MWO at all, at least by the standards of literally every high-level player I've seen so far. With the singular, notable exception of yourself. Even you, however, don't really like or desire the sorts of games we play, eh? The solo-droppers bother you, the people without voice comms dismay you, the folks who fly something other than Highlanders depress you, and I imagine you'd be just as pleased as could be if they all sorta just...went away.
Again, I don't want anyone to go away. I want VOIP added to the game to
give pubs coms. I've said so since closed beta as I've felt it's important. Solo droppers don't bother me, but if I can help them improve their 'mechs and play style, then I'm happy to.
Yes, I groan if someone takes an Awesome and is serious about it because it's basically hurting the whole team in the process. I doubly groan if it's mounting ERs. Again, that player likely has heard all kinds of white noise and if I can help them catch on to how to dominate the game faster, well,
that's the point of a guide!
This is usable by anyone. I'm not forcing you to play daily?? I have no idea where this is even coming from.
1453 R, on 15 August 2013 - 07:41 PM, said:
Failing that, getting the stupid little shunts corraled into various units' Crap Bins, where they can still pay for your game without actually having any impact or effect on it - or fun with it - and doing so with PGI's official Seal of Approval is the next best thing, hmm?
Yeah.
Don't pretend like you're some kind of noble champion for the downtrodden here, Victor. You have earned the distinction in my mind of being better than most, but that really, really isn't saying much. Any time some Leagueian tires to foist off the notion that actively ignoring the rest of us is for our own good - no, really! - all I have to do is remember...well, pretty much anything Vassago Rain has ever posted, and I go back to knowing better.
So.. uh.. you don't want our sniper meta nerfed and all the mid-close range weapons improved? That'd be ruining your game? Whaaaat?
This thread is for newbies or casuals to learn what the competitive players use, that will give them an edge. It's a guide to that end. I stand by everything said within. If everyone followed this advice, the general threat level of the game would go up a lot, to be honest.
We encourage people to play with the best weapons and gear, sure, but our larger complaint is that we want
more weapons and gear to be good!
This is all that's coming to mind right now.
Edited by Victor Morson, 15 August 2013 - 08:26 PM.