Creative Developer Update – Summer Edition With Special Guest Paul Inouye
#81
Posted 25 July 2013 - 02:42 PM
#82
Posted 25 July 2013 - 02:43 PM
#83
Posted 25 July 2013 - 02:44 PM
#85
Posted 25 July 2013 - 02:44 PM
Kanajashi, on 25 July 2013 - 02:24 PM, said:
- First batch of Sarah’s Mechs coming this Friday
- Terra Therma (Volcano Map) next Tuesday
- 3rd person public test next week, with planned release for August
- Tutorials coming in August, on test server “shortly”
- Direct X11 coming in August, on test server “shortly”
- Heat increase of +1 on PPC/ERPPC
- Buffs for Large Pulse and Medium Pulse
- Buffs to Medium mech agility
- Weight balancing to restrict the numbers of Heavies and Assaults
- Increase player rewards for completing specific objectives (example: capping in conquest)
Sept is gonna be a {Dezgra} if that is August.
#86
Posted 25 July 2013 - 02:46 PM
Tezcatli, on 25 July 2013 - 02:39 PM, said:
"some kind" is right.
They say that "something is better than nothing". But when it's THIS close to nothing, well...
-_-
Edited by TurboChickenMan, 25 July 2013 - 02:47 PM.
#87
Posted 25 July 2013 - 02:51 PM
Retract what you need to just do it in a timely fashion. When you pulled the flea there was hardly a murmur of flame on the forums. When you snaked the orion out of nowwhere look what happened. Keep it to the big issues of course not the little ones or you would be at it all day. Just pop in a "heads up with sorry its been delayed". It would probably create a better less sarcastic community.
#89
Posted 25 July 2013 - 02:58 PM
#90
Posted 25 July 2013 - 02:59 PM
#91
Posted 25 July 2013 - 03:08 PM
ObsidianSpectre, on 25 July 2013 - 01:18 PM, said:
You mean the concerns that only the casual players are whining about because they can't one shot other players with a 6 PPC alpha? The heat scaling is perfectly fine, stop whining.
#92
Posted 25 July 2013 - 03:10 PM
I really have to say that you guys are doing a great job. Don't let the squawkers and bashers get you down. Me and several of my team members were just commenting on the fact that we've been playing the game about a full year now, and yet we are still not bored! Can't say that about too many other games. We are having a great time, and you are all doing a great job! The meta seems to have really gotten much better with the last few patches, and you can feel the excitement in the group over what the next two months has in store.
Keep up the great work, and keep up that enthusiasm!
Edited by Rashhaverak, 25 July 2013 - 03:16 PM.
#93
Posted 25 July 2013 - 03:14 PM
Rashhaverak, on 25 July 2013 - 03:10 PM, said:
I really have to say that you guys are doing a great job. Don't let the squawkers and bashers get you down. Me and several of my team members were just commenting on the fact that we've been playing the game about a full year now, and yet we are still not bored! Can't say that about too many other games. We are having a great time, and you are all doing a great job! The meta seems to have really gotten much better with the last few patches, and you can feel the excitement in the group over what the next two months has in store.
Keep up the great work, and keep up that enthusiasm!
Agreed, couldn't have said it better coming from closed beta till now, and in no way bored with it look forward to Sept. 17th and beyond.
#94
Posted 25 July 2013 - 03:15 PM
Drunk Canuck, on 25 July 2013 - 03:08 PM, said:
This horribly ignorant position is part of the reason feedback gets so clouded.
Nobody is complaining about that. At all. We are complaining about the fact that the far superior 'mech setup, the PPC + Gauss combo, remains totally untouched and cannot be touched without destroying the guns entirely with this system. Victors, Highlanders.. they were better than the 6 PPC Stalker before and still are.
6 PPC Stalkers were babies first alpha build and nothing more. So instead of fixing them, they nerf Swaybacks and Large Lasers? What?
What problems is anti-boating SRM2s going to solve?
Go read "The Maths" thread. Please. Literally hundreds of posts explaining why this is a failure.
Edited by Victor Morson, 25 July 2013 - 03:17 PM.
#95
Posted 25 July 2013 - 03:16 PM
#96
Posted 25 July 2013 - 03:16 PM
#97
Posted 25 July 2013 - 03:17 PM
other then the 3rd person, should be intersting to see the changes.
#98
Posted 25 July 2013 - 03:19 PM
#99
Posted 25 July 2013 - 03:23 PM
Thontor, on 25 July 2013 - 01:30 PM, said:
What I learned from this update:
- First batch of Sarah's Jenner being delivered tomorrow! (glad to hear this, thanks, PGI)
- Terra Therma on July 30th (well, it’s something different, for a week or so)
- 3rd person enters public testing next week (ugh, this isn’t good info)
- Tutorials in August (I appreciate this, in comparison, WoT took 2 years to get one)
- new engine update in August (isn’t this the same thing as DX11?)
- DX11 in August (see above)
- Large energy weapons going through multiple testing iterations of multiple variables. (multiple iterations of multiple variables, shouldn’t they have been doing this from the beginning?)
- Large and Medium Pulse lasers getting buffed (yay!)
- PPC/ERPPC getting a 1 heat increase confirmed (yay!)
- they are investigating restricting the number of heavies and assaults on the battlefield (somehow…soon©)
- new quirk adjustments to emphasize lines between mech classes
- Medium mechs to get a series of agility buffs (This won’t help at all, not when Gauss Rifles and PPC’s can easily shred the armor off of a ‘Mech moving 90 kp/h.)
- new rewards for performing tasks ideal for lights and mediums
- capturing can earn players more the more frequently they do it (so…punish people for not capping? I don’t know…well, at least it could help)
“Taking the time”? Come on, the man took 25 DAYS to get this out! And not only that, but based off the title of this thread, we won't get one next month either. Really? I think monthly releases are about as long as you can get before your beta testers (yes, we are beta testers still) just fall out of the loop. This line: "This and future CD updates will be moving to a slightly different format this month." is concerning, to say the least. This isn't the July CDU, this is the SUMMER CDU. Quarterly updates for your players? Cool, we get the same info over triple the time! Whose idea was this? Launch is in less then a month, and we don't have the first idea what it will be like, and our only summer update just told us: "We have 1 million registered. We're getting DX11 out. We're testing more stuff. CW is coming, eventually. We get a new map. We'll buff MPL and LPL, somehow. PPC's are getting nerfed." Nothing explicitly about launch there!
The playerbase has almost no clue what launch will be! Will we get CW? Not according to this: “Big features like 12 v 12, UI 2.0, 3PV, CW” We tested 12v12 on the 12th, and we’re still waiting! (Not that I’m complaining about that, I think it should be well tested). Going off of that, it takes, let’s just say, over 2 weeks from test server implementation to full implementation. We would have to get the test by August 3rd to meet launch! So we’ll “get” CW by launch, but we won’t have it on the real server. “But wait,” you say, “They could make the deadline!” Well, they ALSO said that they’ll test UI 2.0 in the same manner, and that CW CANNOT come without 2.0. So make that four weeks. We would have had to have had the 2.0 build 5 days ago! So now, this means that either they are taking a while with 12v12 (not a problem, I can wait), or that, if 12v12 is taking this long just to tweak, then we will be getting a rushed CW/2.0. Gee, can’t wait for that!
Everyone know that #savemwo thread? Made by the goons? There hasn’t been a single developer post in that thread! 22 pages of people discussing how to fix the game, and there hasn’t even been a developer/PGI staff member there! The game might not be doomed, but having no PGI staff try to defend their game? That thread has consistently been on the mwomercs.com home page, and no official attention. No, “Hey guys, we appreciate your concern, but we feel differently, because X”. Our community manager hasn’t said a word either. We go so long without getting new information, and when we do, it’s as if the dev’s try to speak as much as possible, while also saying very little.
TL:DR, PGI is once again being very secretive about progress.
/rant.
About the information now (My notes are bolded in the quote above). I am quite glad to see that most of these (excluding 3PV) changes are being put in, and overall, I’m quite satisfied with it. Good enough for launch? Eh…maybe, but they are steps in the right direction.
Edited by 101011, 25 July 2013 - 03:24 PM.
#100
Posted 25 July 2013 - 03:23 PM
Belorion, on 25 July 2013 - 03:24 PM, said:
It's everything because it's been over a year and they can't figure out how to tweak a database without creating a massively complicated system that cannot accomplish it's task. The heat system is a mile stone in flat out stupidity, and everyone that was involved in such an untested, poorly thought out system deserves to be unemployed.
Edited by Victor Morson, 25 July 2013 - 03:27 PM.
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