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#savemwo Townhall #1: Discussion


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#561 Gwaihir

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Posted 05 August 2013 - 10:24 AM

View PostThunderklaws, on 05 August 2013 - 10:09 AM, said:


With the new ghost heat; why are dhs 1.4 heat dissipation?


Because apparently things like spreadsheets and simulators are anathema to whatever they have passing for a balancing process.

#562 keith

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Posted 05 August 2013 - 11:19 AM

View PostChronojam, on 05 August 2013 - 10:08 AM, said:


I've always figured it would help to have the player's mech move on its own down a track while the user controls the torso and arms, to hammer home the concept that they are individual parts. MW2's training had a part where you had to manage to stay on course by yourself, but it wouldn't hurt to have that part be automatic.


could have been. MW2 came out in 95 i was 10 then. don't think i remember everything i had to do then:P it does tell u how much it had an impact on me. this new user experience would have turned me off and make me go crying in a corner. i can almost tell u ever detail of the first time i played bioshock 1. that kinda how we want MWO to be. something u remember the rest of your life. that how u get gamers hooked. FYI i played bioshock 1 about 15-20 times through

#563 fil5000

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Posted 05 August 2013 - 01:53 PM

As much as I dislike the heat penalty, I should point out to you that you can run up to 6 MLs without attracting a penalty. The only mechs that can even mount enough MLs to hit the penalty are the HBK-4P and the Awesome.

#564 Rippthrough

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Posted 05 August 2013 - 02:54 PM

View Postfil5000, on 05 August 2013 - 01:53 PM, said:

As much as I dislike the heat penalty, I should point out to you that you can run up to 6 MLs without attracting a penalty. The only mechs that can even mount enough MLs to hit the penalty are the HBK-4P and the Awesome.


And the blackjack.

#565 GaussDragon

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Posted 05 August 2013 - 02:58 PM

View PostThunderklaws, on 05 August 2013 - 02:46 PM, said:


Well the awesome has its own issues given the 3 stock PPCs

Well also; shouldnt they be changing up the basic weapons on that hunchy? It has more stock than it can fire with ghost heat doesnt it?

Agreed. Any mech that has stock weaponry that can offend the heatscale is brutal newbie trap. They scrapped repair and re-arm partly because it screwed newbies as well as the fact that they say 90% of players don't read the forums... what do you suppose this heat system is going to do to those 90%, who, largely, may be unaware of this mechanic when they take heatscale offensive mechs?

Edited by GaussDragon, 05 August 2013 - 02:58 PM.


#566 Chronojam

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Posted 05 August 2013 - 03:06 PM

I suppose they will get mad, and unlike people who feel a stronger attachment to the game, will simply go play Call of Duty instead.

#567 Megahard

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Posted 05 August 2013 - 04:51 PM

Clan Justice 4 Trayvon(J4T) supports this message. - 12 members

#568 Kageru Ikazuchi

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Posted 05 August 2013 - 05:35 PM

How to improve the new user experience ... I knew I had posted about this separately ... in the U.I. 2.0 feedback thread ...

Quote

Make the social elements obvious to the new player ... make it easy for them to join a group.
  • If this is a team game, social elements need to be front and center.
  • A meaningful news feed/ticker ... can include automated announcements with results from community warfare campaigns, ongoing tourneys, etc.
  • Chat lobbies for general discussion, news, and recruiting.
  • "Looking for a group" lobbies for each faction/clan (including lone wolves), separated into new players, casual players, and competitive players ... possibly have the casual and competitive lobbies unlocked through minor achievements (100 matches played, 100 wins, for example).
  • Random, casual drops (no tourney points, no community warfare points, just random mech-on-mech goodness)
  • Fully integrated VOIP (typing in a battle is difficult)
  • Team lobbies for a minute or two pre-game, after everyone has joined, to talk strategy
  • End of game lobby, for both teams together to discuss the match, with options to "add to friends", "report", and "congratulate" players
  • Replay option (even if it's only a battle grid view) so we can see what went right and wrong ... teamwork should be greater than individual achievement, but if we can't review how we did as a team, we're not going to get much better at it
I could go on for hours ... and this is only my second online game experience.

Bottom Line: make it easy and rewarding for new players to join the community.


#569 Sybreed

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Posted 05 August 2013 - 06:13 PM

anyone noticed how slow the forums have been for the last week? Not really a good sign for the game. I hope PGI won't take too much time implementing UI 2.0 and other features... they can't really wait a full month for it.

#570 Ridersofdoom

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Posted 05 August 2013 - 07:29 PM

true

#571 Nekki Basara

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Posted 05 August 2013 - 07:45 PM

I've said it elsewhere for a long time, but I really do believe that giving every new account a Chameleon would go a long way towards teaching players the ropes, especially if there was a WoT style tutorial showing you how to make it less suicidal to drive.

#572 Stormwolf

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Posted 06 August 2013 - 12:30 AM

View PostKraven Kor, on 05 August 2013 - 07:42 AM, said:

OH, and on Single Heat Sinks:

Either make SHS / DHS an actual choice (SHS = higher capacity, DHS = higher dissipation for example) or get rid of SHS entirely.


Gotta say no here, I don't want the mechs to be oversinked when I want to organize a 4th Succession War game with a couple of guys.

#573 CyclonerM

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Posted 06 August 2013 - 12:58 AM

I support any initiative to save this game.

EDIT: Is it only my idea that this is not a MechWarrior game? I did not register and downloaded a common FPS game.

Edited by CyclonerM, 06 August 2013 - 01:04 AM.


#574 Stormwolf

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Posted 06 August 2013 - 02:00 AM

View PostCyclonerM, on 06 August 2013 - 12:58 AM, said:

I support any initiative to save this game.

EDIT: Is it only my idea that this is not a MechWarrior game? I did not register and downloaded a common FPS game.


You are not alone here, modes like conquest seem horribly out of place in a Mechwarrior game.

#575 Adridos

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Posted 06 August 2013 - 02:50 AM

View PostCyclonerM, on 06 August 2013 - 12:58 AM, said:

EDIT: Is it only my idea that this is not a MechWarrior game? I did not register and downloaded a common FPS game.


If anything, this is too much of a Mechwarrior game.

Every Mechwarrior game before had these very flaws we're dealing with now, it's just that they're less acceptable in this day and age.

Bad introduction for newbies back then? Suck it up, go through the manual or tutorial again or find some good walkthrough in a gaming magazine. Nowdays? How dare you not make this game more simple (even in such simple games like MW:O)?!

Balance? That's some fancy word for ya' to use, but it won't help you. Take the good stuff or go home. Nowdays, you're "balanced" or you're bombarded for it just about anywhere, even in games whose sole purpose is not to be balanced.

Assault dominance? Where's the problem again? They're bigger, they're better... end of the story.

Poptarting/legging is the only way to compete with others? Tough luck baby...


Now I'm in no way advocating these problems or bashing the view on these issues nowdays (except for the simplicity compared to the old days... but that's a line this game crossed long ago). They should be solved, there's no question about it.

However, the point of this post is to prove that "This game is not Mechwarrior!" is the dumbest complain you could've ever came up with, no offense guys.

#576 Ramblin

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Posted 06 August 2013 - 03:06 AM

Am I missing something vitally important here or, am I just a jerk? Im having a hard time getting behind the idea of coddling new players to the point of "giving" them a mech. Even read one suggestion that it be a "Mech of their choice". Yes trial mechs suck, thats kind of the point. You can get this crappy mech for free and build up your c-bills in a grind from hell or, you can throw a little cash at it and buy a mech and then enjoy the grind from hell in an air conditioned mech of luxury.

Making the game easier to understand? Absolutely.
Make a training video? Please do
Make the rookie run a training course style map? Good idea.
Make new players only drop against other new players? Sure, why not.
Free Atlas to all new players? ... What?

I just cant see that being beneficial to anyone (Me, You, New player, PGI... we all lose with this idea)

#577 Ramblin

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Posted 06 August 2013 - 03:27 AM

View PostThunderklaws, on 06 August 2013 - 03:21 AM, said:


Yea, new players, psh why do we need THEM?

I mean I can totally understand how the new players lose out when they get a free mech... er wait no, the exact opposite


What? You got "We dont want THEM" out of my post? How the hell did you make that leap in logic?
I flat dont understand how you could have made that connection at all... Im saying giving away the reason for the grind at the start of the grind is counter productive. There are a whole list of other good ideas that have been put forth by the community to help the new players understand the game and get into a groove so they can enjoy the game. Free mech of your choice? I cant agree to that...

Edited to remove double quote

Edited by Ramblin, 06 August 2013 - 03:28 AM.


#578 John Norad

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Posted 06 August 2013 - 03:42 AM

View PostThunderklaws, on 06 August 2013 - 03:21 AM, said:


Yea, new players, psh why do we need THEM?

I mean I can totally understand how the new players lose out when they get a free mech... er wait no, the exact opposite


You might attract new players by giving out free stuff, but you don't retain them by spoiling them. Not in a f2p environment.

Apart from that, they lose out on the feeling of achievement when buying their first, second etc. mech. The feeling of achievement when progressing through the grind, which pretty much every f2p game is build upon.
That should't be hard to understand.

I'm not rating it btw. I don't like grind, as in brainless repetitive actions. It's just how the f2p system in general works. Attracting new players by spoiling them is indeed not a very promising idea.
Improving usability, building an intuitive UI and making the overall game experience fun, especially by removing frustration, is always a good idea. Imho, MW:O is struggling because of the latter, and because it kinda lacks a progression+motivation concept, not because of missing free stuff. Personally I'd give newbies a Commando, as an homage to MW2 Mercs. Or some starting money that leaves you the choice to barely buy a 50t mech, or a lighter one with some spare for minor modifications.

Edited by John Norad, 06 August 2013 - 03:52 AM.


#579 Wilburg

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Posted 06 August 2013 - 03:52 AM

View PostThunderklaws, on 06 August 2013 - 03:21 AM, said:


Yea, new players, psh why do we need THEM?

I mean I can totally understand how the new players lose out when they get a free mech... er wait no, the exact opposite


Have you ever seen new players handle the MC Atlas?
Earn their money in decent trials and spend it on their first own mech is enough time to chose a mech you are comfortable with and not the fattest guy in the hangar.

#580 fil5000

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Posted 06 August 2013 - 03:55 AM

In terms of free stuff, perhaps what people are thinking of is something like Warframe, where you are presented with a choice of three starter frames. They're not amazing, they're not fully upgraded, but importantly, they're not utter garbage as the current crop of trial mechs is. Giving the player one OK mech to start the game with isn't a bad idea, and you could restrict it to be only mediums (or whatever, I'm spitballing here) rather than everyone picking the atlas.



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