Garth Erlam, on 30 July 2013 - 10:46 AM, said:
I want to get this chat back on track - we do plan to have more emphasis on keeping premades with premades, pugs with pugs, etc. That said, this will happen regardless of how much we do that, as some players simply won't/don't listen to warnings, orders, etc. They don't have to, either, though it often makes things worse for them.
The best thing one can do is try to help these people with simply commands/suggestions/leadership. You don't need to grab command or anything, just a simple "5 enemies on ridge" or "I'll get the Jenner" or "I'll cap base, rush when they fall back" etc.
I get it's frustrating, and I hope you understand we're looking at as many ways as we can to alleviate this.
@ Garth,
First off, thanks for posting in this thread. Nice to see you guys are following it. If you never read anything else I ever write, ever, please read this.
In WoT (World of Tanks) the "pub stomping" phenomenon does not occur. Not like it does here at least. In my own opinion I believe this is a two prong issue. 1. Ratios 2. Community size
1.(Ratio) There, WOT, the ratio of a group to a whole team is 20%. 3 player groups, on 15 man teams. Here it is 50%. I know 12v12 will help, making it 33%, so kudos there, but I encourage you to strive for 20%. Alike players tend to stick together, especially so for the better players. Allowing 4 friends to comprise 50% of a team definitely allows them, if they are good, to dominate the match. To dilute them, strive for a ratio of 20%. 20v20 maybe? Or reduce lance sizes.
2. (Community Size) It is a factor, so I had to mention it briefly. Even if you take these steps, the match maker will still struggle. In my opinion MWO has a lot more vets than green players. In my opinion the match maker will struggle to match them to their own skill level, if it only has more veteran players to queue with them. I would say growing the community should be a top priority. You may have to make some changes which ruffle the feathers of a number of the vocal veterans currently playing. Do it. If you find yourself faced with a decision between growth and retention, I'd encourage growth. Make MWO more appealing to the masses, even if it ticks vets off.
Here's my personal suggestions. Take, or completely disregard, them. I think things that would appeal to the masses are: greater ballistics vs. LRM/lasers(we wolves love dakka), 3rd person view(in development), much larger team sizes (20v20), more camo selections ($$ for you), in game voice chat(necessary as long as pubs fight premades), an option to mute in game voice chat (equally necessary), epic music, and a cool intro scene(could provide you a link to a great fan made one if you are interested).
Good luck. A sole solo player.