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Extended Downtime July 30Th


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#21 BlueSanta

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Posted 29 July 2013 - 03:32 PM

View PostRalgas, on 29 July 2013 - 03:30 PM, said:


I'd rather they pleasantly surprised us rather than make a statement they may only get bashed with later.


No, they should know what effects, if any, a hardware change will result in at our end.

#22 Deathlike

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Posted 29 July 2013 - 03:35 PM

It is a somewhat reasonable assumption that if 12v12 suddenly debuts this coming patch (although, August is a more realistic time to deploy it), that you will reasonably need more server power for it.

If not that, at the very minimum, there are nodes that connect to the MWO master server that needs some help... so anything to mitigate the bad hitreg detection would be good.

I cannot see this as a bad thing either way.

Edited by Deathlike, 29 July 2013 - 03:35 PM.


#23 Ralgas

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Posted 29 July 2013 - 03:46 PM

View PostBlueSanta, on 29 July 2013 - 03:32 PM, said:


No, they should know what effects, if any, a hardware change will result in at our end.


Given they don't have control over multiple variables once the info leaves the servers, do they?

#24 xCico

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Posted 29 July 2013 - 03:57 PM

Something very big coming in this patch, lets hope for hit detection will be fixed!

#25 tuffy963

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Posted 29 July 2013 - 04:13 PM

View Post19cico96, on 29 July 2013 - 03:57 PM, said:

Something very big coming in this patch, lets hope for hit detection will be fixed!


Bases on what information? Way to create unreasonable expectations. There is no reason to ratchet up the rhetoric and emotion.

#26 xCico

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Posted 29 July 2013 - 04:19 PM

View Posttuffy963, on 29 July 2013 - 04:13 PM, said:


Bases on what information? Way to create unreasonable expectations. There is no reason to ratchet up the rhetoric and emotion.


Yes sir, I will remove my hope and emotion!

#27 Monsoon

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Posted 29 July 2013 - 04:19 PM

View PostMister Baggins, on 29 July 2013 - 02:45 PM, said:

I was just about to buy 3 days of premium since it's on sale. Can I get those three hours of premium back since the servers will be down during the time I was planning to play?



Ummmmm why? It's been known we're going to have a patch tomorrow for some time, and a 3-hour patch is what was usual in the past. We just haven't had one that went the distance in some time.

Edited by Monsoon, 29 July 2013 - 04:32 PM.


#28 Funkadelic Mayhem

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Posted 29 July 2013 - 04:27 PM

The least PGI can do is suggest/link a good methadone clinic.

#29 Tezcatli

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Posted 29 July 2013 - 04:31 PM

Could this coincide with the mention of 12v12 possibly being sooner then usual? Since it was mentioned on ngng podcast saying they can resolve the issues they found on the test server.

#30 Xeno Phalcon

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Posted 29 July 2013 - 04:33 PM

I just want to know what next months mech is actually going to be, my cbills they burn holes in mah pockets @.@

#31 FriscoeHotsauce

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Posted 29 July 2013 - 04:45 PM

View PostTELEFORCE, on 29 July 2013 - 02:24 PM, said:

Really hoping this is the patch where hit detection gets fixed!

Put my Overlord money to good use and let me nail those light 'mechs with an AC/20!


Ya know, I pride myself in being able to hit light 'Mechs with my AC/20. I don't really see this as an issue.

On a more constructive note, I'd really like some 12v12 or something, some big feature to ogle.

#32 Belorion

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Posted 29 July 2013 - 04:50 PM

View PostNainkonami, on 29 July 2013 - 01:47 PM, said:

And i hope, in the patchnotes there are three lines that say:

- Fixed Hitbox issue on Spider Mechs
- Fixed Hitbox issue on Centurion Mechs
- Fixed Hitdetection bug


Cent hit boxes aren't broken.
Quite possibly Spider hit boxes aren't broken once you factor out the hit detection bug.

Last we heard they had not yet isolated the hit detection bug, and cautioned it may take time to fix that one.

Edited by Belorion, 29 July 2013 - 04:50 PM.


#33 MaxStr

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Posted 29 July 2013 - 06:35 PM

View Post19cico96, on 29 July 2013 - 03:57 PM, said:

Something very big coming in this patch, lets hope for hit detection will be fixed!


Dream on B)

#34 BlueSanta

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Posted 29 July 2013 - 07:06 PM

View PostRalgas, on 29 July 2013 - 03:46 PM, said:


Given they don't have control over multiple variables once the info leaves the servers, do they?


Then why do any QA at all if that's the case?

#35 Sturmwind

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Posted 29 July 2013 - 07:13 PM

View PostJudgeDeathCZ, on 29 July 2013 - 02:21 PM, said:

- Fixed Hitbox issue on Awesome Mechs
- Fixed Hitbox issue on Dragon Mechs



Wait...what? If you can't hit an Awesome you -seriously- need to work on your aim, dude B)

#36 Butane9000

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Posted 29 July 2013 - 07:21 PM

Thanks for the heads up. Hopefully this fixes the broken HSR.

#37 Volt Corsair

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Posted 29 July 2013 - 08:05 PM

View PostBlueSanta, on 29 July 2013 - 07:06 PM, said:


Then why do any QA at all if that's the case?

So you don't get something that won't work. Imagine if they did no QA and pushed out a patch that broke the game in a literal sense.

#38 Damocles69

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Posted 29 July 2013 - 08:14 PM

View Post19cico96, on 29 July 2013 - 03:57 PM, said:

Something very big coming in this patch,
lets hope for hit detection will be fixed!


BIG F-ING THINGS!!!

#39 Frost Lord

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Posted 29 July 2013 - 08:26 PM

I was thinking they would improve latency I never have less then 320 ping, its a real handicap especially in a light mech, im normally about 345.

#40 80sGlamRockSensation David Bowie

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Posted 29 July 2013 - 08:45 PM

View PostWerewolf486, on 29 July 2013 - 01:47 PM, said:

UI 2.0!


Not even close. Trust me B)

Still a long ways to go.


And yes, the hardware upgrade is from PGI upping what they have their servers run on from their server center in Toronto. Expect better hit detection and less lag.


(Last Edit)

Use your imagination as to why PGI would want to upgrade their hardware.

Edited by mwhighlander, 29 July 2013 - 08:47 PM.






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