Dracol, on 30 July 2013 - 05:25 AM, said:
In prior mechwarrior games, heat neutral laser builds were an issue. IMHO, I believe Paul was referencing those types of builds when he made his comment. Heat neutral ballistic builds have to manage ammo instead of heat.
Where they a problem because they ran heat neutral? I doubt it.
I remember PvE in Mechwarrior 3. If you made a ERML boat, you could basically oneshot enemy mechs. That hadn't anything to do with being heat neutral, it was simply that you could stack too much damage in one mech and put it all in one spot thanks to perfect pinpoint convergence.
We don't have anything like this in MW:O. You couldn't stack that amount of firepower because we don't have the hard points for it, and if we stacked so much firepower:
- Lasers don't deal that amount of damage in a single blow, it spreads voer 1 second.
- The giant heat capacity and the low dissipation wouldn't stop it, because you can produce 50+ in one go.
Dracol, on 30 July 2013 - 05:25 AM, said:
In prior mechwarrior games, heat neutral laser builds were an issue. IMHO, I believe Paul was referencing those types of builds when he made his comment. Heat neutral ballistic builds have to manage ammo instead of heat.
Where they a problem because they ran heat neutral? I doubt it.
I remember PvE in Mechwarrior 3. If you made a ERML boat, you could basically oneshot enemy mechs. That hadn't anything to do with being heat neutral, it was simply that you could stack too much damage in one mech and put it all in one spot thanks to perfect pinpoint convergence.
We don't have anything like this in MW:O. You couldn't stack that amount of firepower because we don't have the hard points for it, and if we stacked so much firepower:
- Lasers don't deal that amount of damage in a single blow, it spreads voer 1 second.
- The giant heat capacity and the low dissipation wouldn't stop it, because you can produce 50+ in one go.