Posted 31 July 2013 - 03:22 AM
I am one of those who firmly believe that developers should stick to their vision of the game and implement ideas of their own. Communities can be pretty vocal about what they want, but that doesn't mean they should get it. I fully understand what developers meant with "noise ratio" argument and I agree with them to some extent. I know that developers are trying their best to create a wonderful game, however, I am genuinely worried about the general direction MWO is headed right now.
MWO is a game with such a delightful community, where you can have a friendly discussion about anything game related, where you are welcomed on public voice chat and where compliments about your performance are more common than bitching about how terribad you are or how you should uninstall and play tetris instead. We are all grown-ups here, fed up of those mainstream games where everything has to be perfectly balanced and equal, where slightest mistake will make you rage quit. I play(ed) MWO because I like(ed) the core mechanics, friendly community and because it was fun. I was delighted when I could buy my first extra mech bay slots and new mechs, and then next 10 slots, etc, it really felt like a progress.
After yesterday's patch, I have very little motivation to play MWO. I was having high hopes that something dramatically radical would come with heat changes and make a difference in the way how MWO is played. Unfortunately this isn't the case. Currently, all my mech bays are full, but I won't be buying new ones for some time. I feel terrible, because I would like to, but I don't wont to give developers a false impression that everything is OK.
Let me explain what MWO meant to me. I am a Linux user, therefore slightly out of touch with modern games. Yet when MWO came out of closed beta, it moved me so much, that I installed Windows alongside my Linux partition, so I could play MWO. And still, MWO is the only game I have on Windows. That should tell you how much incentive I had when MWO came out. Enormous.
I was enjoying the game, although it had HUD bugs, crashes, freezes, missing textures on some maps, unbearable night vision and predator like heat vision... but when stars aligned, game was playable and fun to play. Until the balance patches started pouring in...
I survived the Raven 3L dreadnoughts, trollmandoes, swaybacks, splatcats, LRMpocalypse, PPC hell, sniper nightmare, because the core mechanics were good and enjoyable. Although DHS, ECM, Streaks and GXP made no sense, it was fun to play with different loadouts and test them in battle. However, after hundreds of battles, things only became marginally better, where some problems of 2012 are still present. Instead of focusing on them, we are being introduced with JJ cockpit shake, heat scale manipulation, seismic sensors, critical hits, speed limitations on legged mechs and so on. I am all for the game being deep and full of varieties, but with all those features, game feels out of touch.
I really think developers should sit down and have a good look of how this game is progressing. Starting from scratch, focusing on what works and what not, creating the framework which makes sense. Because core of МWO is good, but it needs to be adjusted to pinpoint accuracy and targeting.
I feel terrible and I am sorry to say, but I don't think the direction PGIGP is taking, is the best solution for MWO.