Problems with the Clans
#1
Posted 11 June 2012 - 04:09 PM
The other way is that they have very few interesting 'Mech designs, rarely have any weaknesses besides "light" armour and the easily ignored Zell and are generally unfun to play against.
I think that a rebalance of Clan tech is nessecary if the Clans are to be added to MWO. I've never understood why their weapons have longer range, better damage and no minimum range. It doesn't make much sense from a fluff standpoint (One-on-one duels would probably be close range 99% of the time) and makes even less sense from a balancing standpoint. Perhaps giving Clan weapons reduced range and increased heat in exchange for higher damage and no minimum range would be the better choice.
What does everyone else think?
#2
Posted 11 June 2012 - 04:13 PM
#3
Posted 11 June 2012 - 04:17 PM
Devs will find a way to balance it.
#4
Posted 11 June 2012 - 04:17 PM
Maxxinator, on 11 June 2012 - 04:13 PM, said:
Dumping coolant and/or respawning rendered all but the largest heat levels irrelevant. At least, that was how it was when I last played. The heat was a much larger problem on the tabletop, but double heatsinks rendered that irrelevant.
Tremor, on 11 June 2012 - 04:17 PM, said:
Devs will find a way to balance it.
This topic was more about "How do you think it should be balanced" than anything.
Edited by GearBoxClock, 11 June 2012 - 04:18 PM.
#5
Posted 11 June 2012 - 06:48 PM
Only two things to do - welcome them or fear them.
#6
Posted 11 June 2012 - 07:08 PM
#7
Posted 12 June 2012 - 01:21 AM
GearBoxClock, on 11 June 2012 - 04:09 PM, said:
The other way is that they have very few interesting 'Mech designs, rarely have any weaknesses besides "light" armour and the easily ignored Zell and are generally unfun to play against.
The Clans have LOTS of intersting mech desgins. Zell would be ignored against IS forces mostly & in my experience they have been lots of fun.
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The Clans have better technology in the lore.
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There are lots of things that can be tried in theory. I am a traditionalist. I believe the IS should have the numbers advantage.
Edited by Jaroth Winson, 12 June 2012 - 01:25 AM.
#8
Posted 12 June 2012 - 02:33 AM
Several clan mechs aren't set up to being front line brawling mechs for a lack of a better way to describe them. Hellbringer, I look at you. 128 points of armour for a 65 ton heavy is criminal, TT specs. Mad Dog and Summoner were meant to be more along the line of exploiter mechs. Different roles for different mechs.
#9
Posted 12 June 2012 - 03:03 AM
Although i had at the very beginning the same idea...i now realized that to balance clans isn't that necessary.
First and foremost - you clan pilots are in no way superior at those then IS Pilots
so the first balancing aspect is turned to nothing
the second aspect are the superior weapons - my question is: are they really superior - or has the standard PPC a faster recharge as the clan ER-PPC at a smaller heat output - resulting in the same dmg/s * cycle time ratio?
#10
Posted 12 June 2012 - 03:45 AM
Karl Streiger, on 12 June 2012 - 03:03 AM, said:
Nobody knows yet...contrary to what they'll try to tell you about balance in MWO.
#11
Posted 12 June 2012 - 03:52 AM
GearBoxClock, on 11 June 2012 - 04:09 PM, said:
The other way is that they have very few interesting 'Mech designs, rarely have any weaknesses besides "light" armour and the easily ignored Zell and are generally unfun to play against.
I think that a rebalance of Clan tech is nessecary if the Clans are to be added to MWO. I've never understood why their weapons have longer range, better damage and no minimum range. It doesn't make much sense from a fluff standpoint (One-on-one duels would probably be close range 99% of the time) and makes even less sense from a balancing standpoint. Perhaps giving Clan weapons reduced range and increased heat in exchange for higher damage and no minimum range would be the better choice.
What does everyone else think?
...Holy crap! You're correct about everything! YOU WIN THE $1,000,000 AWARD AND A BRAND NEW MECH OF YOUR CHOICE!
#12
Posted 12 June 2012 - 04:07 AM
Is that a problem? I doubt that. I doubt that this is the point where balancing should take place, either. There are much and more possibilities on how can you make even matches. For example, allow only a binary to line up against a company - so the Clan players would always start shorthanded. Or set different (lower) maximum tonnage for the Clan party when facing inner sphere units. Or both.
Or allow Clan commanders to bid against each other for the right to fight the IS units - following the normal batchall rules that would automatically lead to the Clan unit attacking with the absolut necessary minimum (at least if I was a Clan Commander, I would get you to bid down until you either give up or I would see it being irresponsible to open a fight with a bid like that). While being the probably most difficult variant of balancing, that would be the one most appealing to me, for its already in the lore and would add a lot to the fun of playing Clan.
Edited by BigPuma, 12 June 2012 - 04:08 AM.
#13
Posted 12 June 2012 - 04:09 AM
#14
Posted 12 June 2012 - 04:14 AM
That's nothing to do with balance, it would destroy a big part of the flavour of fighting against the clans. I want it count for something when I down a Summoner or a Vulture, not to add it simply to my list of standard-08/15-mech kills.
To see how balancing could be done in addition to that, see my post above.
#15
Posted 12 June 2012 - 04:15 AM
Malsumis, on 12 June 2012 - 04:09 AM, said:
Hm' maybe you should take a closer look to the hundred of other topics with the intention to balance clans? This is just one of them...should i tell a hundred times the same?
#16
Posted 12 June 2012 - 04:16 AM
#17
Posted 12 June 2012 - 04:59 AM
BigPuma, on 12 June 2012 - 04:16 AM, said:
What Jenner behind me? Where?
Thanks for the offer. But at least i don't want to rewrite my opinion more then 10 times - after that i start to believe the things i wrote
Edited by Karl Streiger, 12 June 2012 - 04:59 AM.
#18
Posted 12 June 2012 - 05:51 AM
#19
Posted 12 June 2012 - 09:20 AM
Personally, I just hope they have some kind of salvage system built into the game, allowing you to collect weapons/Mechs from your personal or Lance kills. Taking the head off a Mad Cat and being able to pilot it in the next match just sounds thrilling.
#20
Posted 12 June 2012 - 10:18 AM
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