Public Test 1.2.16 - 01-Aug-2013 - Feedback
#21
Posted 01 August 2013 - 09:37 AM
#22
Posted 01 August 2013 - 09:37 AM
#23
Posted 01 August 2013 - 09:37 AM
As for tactical advantage, it helps a tiny but, but at the same time you have much lower awareness due to no minimap which is fair.
I'm fine with it. Don't have to like it, but i'm fine with it.
#24
Posted 01 August 2013 - 09:37 AM
MercJ, on 01 August 2013 - 09:34 AM, said:
And on that bombshell, I wonder if we could make the 3pv a module in itself, like the UAV.
Just in case the common consensus is that the heightened visibility angle is considered too much of a benefit.
#25
Posted 01 August 2013 - 09:37 AM
DCM Zeus, on 01 August 2013 - 09:31 AM, said:
With my FOV at 80 I can see way more battlefield, and incoming mechs.
Get proper training grounds going for new people and stop trying to force a very much detested 3PV down our throats.
WELL SAID BROTHER WELL ******* SAID,,,, keep it at the training grounds this has no plase on the real field of battle....
#26
Posted 01 August 2013 - 09:38 AM
xengk, on 01 August 2013 - 09:27 AM, said:
3PV is good for brawling but snipping lost some accuracy, the crosshair seem to jitter more when aiming while moving compare to 1PV.
One concern is the floating camera giving away player position, due to the flashing red light you can see them at distance.
Also the camera float few meters above the mech, there are situation where I can tell there are mech behind a wall from the number of floating camera above the wall
The cross hair jitters when transitioning from objects. It's a good disadvantage for the mode.
#28
Posted 01 August 2013 - 09:40 AM
#29
Posted 01 August 2013 - 09:40 AM
Harman Smith, on 01 August 2013 - 09:37 AM, said:
And on that bombshell, I wonder if we could make the 3pv a module in itself, like the UAV.
Just in case the common consensus is that the heightened visibility angle is considered too much of a benefit.
If the purpose of this is to help new players orient themselves with their legs, making them grind 5k+ GXP and several million C-Bills using 1PV only kinda defeats the purpose, y'know?
#30
Posted 01 August 2013 - 09:40 AM
TexAss, on 01 August 2013 - 09:31 AM, said:
I cant test bcs Im away
Did they really use my hovering-behind-mech-camera-drone idea for the 3PV I posted a year ago? Is it even shootable?!
If so....my god, they listened. They finally listened.
You cant shoot it down.
Might be an advantage for sniper meta.
Very usefull for scouts.
Other than that i see no problems with it.
I will stay with my 1pv.
Edited by Wieland, 01 August 2013 - 09:44 AM.
#31
Posted 01 August 2013 - 09:41 AM
#33
Posted 01 August 2013 - 09:43 AM
Dornhal, on 01 August 2013 - 09:25 AM, said:
Which begs the question, if it is so easy to shoot down the drone and disable the target's 3PV, why bother ******* off the community to add it in the first place?
#34
Posted 01 August 2013 - 09:43 AM
#35
Posted 01 August 2013 - 09:43 AM
- Which Mech(s) did you use for this test?
- What improvements would you like to see with 3rd person view?
- Any additional comments or concerns.
The drones overhead are give the perfect level of luminescence to allow other people to see them. In addition the "zoom in" effect when approaching hills or ridges is perfect. I think the amount of information on the HUD is perfect.
I really can't say enough how well you have executed this 3PV, PGI... Thank you so much! Thank you!
Edited by Armageddon, 01 August 2013 - 09:49 AM.
#36
Posted 01 August 2013 - 09:44 AM
I used Cataphracts and Jagermechs. Actually I feel seasick. It feels spongy when aiming. You see more of the battlefield but I am using awareness for the nearby terrain.
I don't see any sense in this mode.
Rip
#37
Posted 01 August 2013 - 09:44 AM
Wieland, on 01 August 2013 - 09:40 AM, said:
Might be an advantage for sniper meta. Other than that i see no problems with it.
I will stay with my 1pv.
thanks for answering.
Well, that's sad.
Make it shootable and I think it will be perfect then.
#38
Posted 01 August 2013 - 09:44 AM
While the 3PV does feel more like the MechWarrior games I use to play, I honestly don't think this will help new players out that much. In fact, it is extremely difficult to fire on another mech as either the radical jumps around too much or my own mech is obstructing my view. On top of that, the controls feel very sluggish as my torso twist is significantly slower in 3PV and I had to move the mouse further on my mouse pad to turn the same degrees as I would in 1PV. Some of these issues need to be resolved before it goes into the production server.
Edited by Farix, 01 August 2013 - 09:47 AM.
#39
Posted 01 August 2013 - 09:45 AM
Roadkill, on 01 August 2013 - 09:43 AM, said:
Hah? The other guy is saying you can not shoot it down.
now what?
#40
Posted 01 August 2013 - 09:45 AM
- Which Mech(s) did you use for this test?
- What improvements would you like to see with 3rd person view?
1) a realistic reason why 3PV exist
2) way to prevent MWO getting a mario-3d-style jumpnrun game
3) something that gives scouts and meds more reason to exist...
- Any additional comments or concerns.
Edited by Kiu, 01 August 2013 - 09:46 AM.
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