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Public Test 1.2.16 - 01-Aug-2013 - Feedback


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Poll: Public Test 1.2.16 - 01-Aug-2013 - Feedback (463 member(s) have cast votes)

Did 3rd person activate for you when pressing F4?

  1. Yes (455 votes [99.13%] - View)

    Percentage of vote: 99.13%

  2. No (4 votes [0.87%] - View)

    Percentage of vote: 0.87%

What are your thoughts on tactical viability of this implementation of 3rd person view?

  1. No tactical advantage (153 votes [33.33%] - View)

    Percentage of vote: 33.33%

  2. Slight tactical advantage (182 votes [39.65%] - View)

    Percentage of vote: 39.65%

  3. Significant tactical advantage (124 votes [27.02%] - View)

    Percentage of vote: 27.02%

Did it help with visual awareness as to the position of your torso to your legs?

  1. Yes (125 votes [27.23%] - View)

    Percentage of vote: 27.23%

  2. No (196 votes [42.70%] - View)

    Percentage of vote: 42.70%

  3. A little (138 votes [30.07%] - View)

    Percentage of vote: 30.07%

Keeping in mind that we intend to have 3rd person view be restricted in terms of what is displayed on the HUD, how did you feel about what was displayed on the HUD?

  1. Not enough information (73 votes [15.90%] - View)

    Percentage of vote: 15.90%

  2. Few minor items missing (44 votes [9.59%] - View)

    Percentage of vote: 9.59%

  3. Just right (197 votes [42.92%] - View)

    Percentage of vote: 42.92%

  4. Too much displayed (145 votes [31.59%] - View)

    Percentage of vote: 31.59%

There is a hovering camera drone above a Mech using 3rd person view. This helps with situations where “you can see him if he can see you”.

  1. Didn’t notice it (63 votes [13.73%] - View)

    Percentage of vote: 13.73%

  2. Helps identify nearby Mechs using 3rd person (278 votes [60.57%] - View)

    Percentage of vote: 60.57%

  3. Saw it but didn’t really make any kind of game impact (118 votes [25.71%] - View)

    Percentage of vote: 25.71%

Was the movement of the camera smooth?

  1. Yes (168 votes [36.60%] - View)

    Percentage of vote: 36.60%

  2. No (68 votes [14.81%] - View)

    Percentage of vote: 14.81%

  3. Few minor lag issues (173 votes [37.69%] - View)

    Percentage of vote: 37.69%

  4. Major lag issues (50 votes [10.89%] - View)

    Percentage of vote: 10.89%

Did you have any problems where the camera clipped through objects?

  1. Yes (77 votes [16.78%] - View)

    Percentage of vote: 16.78%

  2. No (263 votes [57.30%] - View)

    Percentage of vote: 57.30%

  3. Only in a few spots (119 votes [25.93%] - View)

    Percentage of vote: 25.93%

Vote

#21 Oddmund

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Posted 01 August 2013 - 09:37 AM

3pv is more of a handicap for those of us that have been playing in 1pv. with new players I think this will be a good thing as they learn the game and how the mech moves but this will make switching to 1pv much harder.

#22 Legend_

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Posted 01 August 2013 - 09:37 AM

Feels more like a disadvantage than an advantage to me.

#23 Waking One

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Posted 01 August 2013 - 09:37 AM

Needs to be low on the side of the mech tbh, or further behind. right now it doesnt help at all with the idea of "helping newbies see legs vs torso position"

As for tactical advantage, it helps a tiny but, but at the same time you have much lower awareness due to no minimap which is fair.

I'm fine with it. Don't have to like it, but i'm fine with it.

#24 Harman Smith

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Posted 01 August 2013 - 09:37 AM

View PostMercJ, on 01 August 2013 - 09:34 AM, said:

Just to reiterate (strongly) - I'm VERY glad that the drone gives your position away in most circumstances, in fact I think this is one of the best things about it. If anything, make it bigger. This is a great implementation and in-game / "realistic" reason for how you can see your mech. A personal UAV type thing, if you will. The choice of 3PV actually gives you something else to consider - do I want to see more while giving away my position? I love these types of considerations and choices.


And on that bombshell, I wonder if we could make the 3pv a module in itself, like the UAV.
Just in case the common consensus is that the heightened visibility angle is considered too much of a benefit.

#25 Ras187

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Posted 01 August 2013 - 09:37 AM

View PostDCM Zeus, on 01 August 2013 - 09:31 AM, said:

If 3PV is to be implemented, then it needs to stay in Training grounds, or really doesn't need to be implemented.

With my FOV at 80 I can see way more battlefield, and incoming mechs.

Get proper training grounds going for new people and stop trying to force a very much detested 3PV down our throats.

WELL SAID BROTHER WELL ******* SAID,,,, keep it at the training grounds this has no plase on the real field of battle....

#26 jakucha

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Posted 01 August 2013 - 09:38 AM

View Postxengk, on 01 August 2013 - 09:27 AM, said:

Pretty much as I have imagine.
3PV is good for brawling but snipping lost some accuracy, the crosshair seem to jitter more when aiming while moving compare to 1PV.

One concern is the floating camera giving away player position, due to the flashing red light you can see them at distance.
Also the camera float few meters above the mech, there are situation where I can tell there are mech behind a wall from the number of floating camera above the wall



The cross hair jitters when transitioning from objects. It's a good disadvantage for the mode.

#27 Harman Smith

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Posted 01 August 2013 - 09:39 AM

View Postjakucha, on 01 August 2013 - 09:38 AM, said:



The cross hair jitters when transitioning from objects. It's a good disadvantage for the mode.


It bobs up and down at every step. It's a considerable disadvantage, just see how accurately you can fire on the move!

#28 M a y h e m

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Posted 01 August 2013 - 09:40 AM

The FOV from third-person view needs to be reduced or the camera needs to be moved closer to the 'Mech.

#29 101011

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Posted 01 August 2013 - 09:40 AM

View PostHarman Smith, on 01 August 2013 - 09:37 AM, said:


And on that bombshell, I wonder if we could make the 3pv a module in itself, like the UAV.
Just in case the common consensus is that the heightened visibility angle is considered too much of a benefit.

If the purpose of this is to help new players orient themselves with their legs, making them grind 5k+ GXP and several million C-Bills using 1PV only kinda defeats the purpose, y'know?

#30 Wieland

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Posted 01 August 2013 - 09:40 AM

View PostTexAss, on 01 August 2013 - 09:31 AM, said:


I cant test bcs Im away

Did they really use my hovering-behind-mech-camera-drone idea for the 3PV I posted a year ago? Is it even shootable?!
If so....my god, they listened. They finally listened.

You cant shoot it down.

Might be an advantage for sniper meta.
Very usefull for scouts.
Other than that i see no problems with it.
I will stay with my 1pv.

Edited by Wieland, 01 August 2013 - 09:44 AM.


#31 Darklord

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Posted 01 August 2013 - 09:41 AM

When targeting mechs the cross hair seems to move in chunks.Players up close in battles using this will be at a big disadvantage because your mech blocks out the mech you're aiming at.

#32 Harman Smith

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Posted 01 August 2013 - 09:42 AM

View PostWieland, on 01 August 2013 - 09:40 AM, said:

You cant shoot it down.


...yet!

Let's make it so!

#33 Roadkill

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Posted 01 August 2013 - 09:43 AM

View PostDornhal, on 01 August 2013 - 09:25 AM, said:

Since you can shoot the drone down, and it shows your exact view, you CANNOT use third person to peek over buildings without being shot down.

Which begs the question, if it is so easy to shoot down the drone and disable the target's 3PV, why bother ******* off the community to add it in the first place?

#34 Kaox Veed

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Posted 01 August 2013 - 09:43 AM

Tried it twice, switched back to 1PV view. I thought this was suppose to help people with their leg and torso orientations, but I can't see my legs in my dragon, and the minimap orientation is much more useful for me.

#35 Armageddon

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Posted 01 August 2013 - 09:43 AM

  • Which Mech(s) did you use for this test?
Jenner & Atlas
  • What improvements would you like to see with 3rd person view?
The zoom level does seem a little too close on the Assault Mechs. Zoom level on the Light Mechs is perfect. The zoom level on each Mech should be just enough to see your feet, like with the Light Mechs. =)
  • Any additional comments or concerns.
Tested it. Loved it. L.O.V.E.D I.T!!! It's perfect. I can't really say anything else. This is how I have always wanted to play MWO. Thank you so much PGI! If this goes live I guarantee I will be spending a LOT more money on MWO.

The drones overhead are give the perfect level of luminescence to allow other people to see them. In addition the "zoom in" effect when approaching hills or ridges is perfect. I think the amount of information on the HUD is perfect.

I really can't say enough how well you have executed this 3PV, PGI... Thank you so much! Thank you!

Edited by Armageddon, 01 August 2013 - 09:49 AM.


#36 DrRip

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Posted 01 August 2013 - 09:44 AM

Hy

I used Cataphracts and Jagermechs. Actually I feel seasick. It feels spongy when aiming. You see more of the battlefield but I am using awareness for the nearby terrain.

I don't see any sense in this mode.

Rip

#37 TexAce

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Posted 01 August 2013 - 09:44 AM

View PostWieland, on 01 August 2013 - 09:40 AM, said:

You cant shoot it down.

Might be an advantage for sniper meta. Other than that i see no problems with it.
I will stay with my 1pv.


thanks for answering.
Well, that's sad.
Make it shootable and I think it will be perfect then.

#38 Farix

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Posted 01 August 2013 - 09:44 AM

After a couple of matches, I really do miss the mini-map and think one should be available in 3PV mode. Also the target radical jumped around way too much as I moved form objects at different distances, sometimes by several meters from where it was.

While the 3PV does feel more like the MechWarrior games I use to play, I honestly don't think this will help new players out that much. In fact, it is extremely difficult to fire on another mech as either the radical jumps around too much or my own mech is obstructing my view. On top of that, the controls feel very sluggish as my torso twist is significantly slower in 3PV and I had to move the mouse further on my mouse pad to turn the same degrees as I would in 1PV. Some of these issues need to be resolved before it goes into the production server.

Edited by Farix, 01 August 2013 - 09:47 AM.


#39 TexAce

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Posted 01 August 2013 - 09:45 AM

View PostRoadkill, on 01 August 2013 - 09:43 AM, said:

Which begs the question, if it is so easy to shoot down the drone and disable the target's 3PV, why bother ******* off the community to add it in the first place?


Hah? The other guy is saying you can not shoot it down.
now what?

#40 Kiu

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Posted 01 August 2013 - 09:45 AM

  • Which Mech(s) did you use for this test?
Pink-Pony-Jenner and Stock-Highlander
  • What improvements would you like to see with 3rd person view?
As I said: You could extend the "just another view" feature to a real tactical one by making the drone destroyable. That would make it kind of realistic, because you could easily put a video drone on every mech, but the tactical benefit, especially for scouts, could be destoryed with some skill. Added to that, you could add a "improve viddrone distance" module for advanced scouting (maybe just for mechs <60t). That way you would have:

1) a realistic reason why 3PV exist
2) way to prevent MWO getting a mario-3d-style jumpnrun game
3) something that gives scouts and meds more reason to exist...
  • Any additional comments or concerns.
The current thing is usable, but if you just leave it the way it is now it is just another unrealistic unlogic pice that would move MWO from a pseudo-simulator to an action adventure jump and run game...

Edited by Kiu, 01 August 2013 - 09:46 AM.






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