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Public Test 1.2.16 - 01-Aug-2013 - Feedback


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Poll: Public Test 1.2.16 - 01-Aug-2013 - Feedback (463 member(s) have cast votes)

Did 3rd person activate for you when pressing F4?

  1. Yes (455 votes [99.13%] - View)

    Percentage of vote: 99.13%

  2. No (4 votes [0.87%] - View)

    Percentage of vote: 0.87%

What are your thoughts on tactical viability of this implementation of 3rd person view?

  1. No tactical advantage (153 votes [33.33%] - View)

    Percentage of vote: 33.33%

  2. Slight tactical advantage (182 votes [39.65%] - View)

    Percentage of vote: 39.65%

  3. Significant tactical advantage (124 votes [27.02%] - View)

    Percentage of vote: 27.02%

Did it help with visual awareness as to the position of your torso to your legs?

  1. Yes (125 votes [27.23%] - View)

    Percentage of vote: 27.23%

  2. No (196 votes [42.70%] - View)

    Percentage of vote: 42.70%

  3. A little (138 votes [30.07%] - View)

    Percentage of vote: 30.07%

Keeping in mind that we intend to have 3rd person view be restricted in terms of what is displayed on the HUD, how did you feel about what was displayed on the HUD?

  1. Not enough information (73 votes [15.90%] - View)

    Percentage of vote: 15.90%

  2. Few minor items missing (44 votes [9.59%] - View)

    Percentage of vote: 9.59%

  3. Just right (197 votes [42.92%] - View)

    Percentage of vote: 42.92%

  4. Too much displayed (145 votes [31.59%] - View)

    Percentage of vote: 31.59%

There is a hovering camera drone above a Mech using 3rd person view. This helps with situations where “you can see him if he can see you”.

  1. Didn’t notice it (63 votes [13.73%] - View)

    Percentage of vote: 13.73%

  2. Helps identify nearby Mechs using 3rd person (278 votes [60.57%] - View)

    Percentage of vote: 60.57%

  3. Saw it but didn’t really make any kind of game impact (118 votes [25.71%] - View)

    Percentage of vote: 25.71%

Was the movement of the camera smooth?

  1. Yes (168 votes [36.60%] - View)

    Percentage of vote: 36.60%

  2. No (68 votes [14.81%] - View)

    Percentage of vote: 14.81%

  3. Few minor lag issues (173 votes [37.69%] - View)

    Percentage of vote: 37.69%

  4. Major lag issues (50 votes [10.89%] - View)

    Percentage of vote: 10.89%

Did you have any problems where the camera clipped through objects?

  1. Yes (77 votes [16.78%] - View)

    Percentage of vote: 16.78%

  2. No (263 votes [57.30%] - View)

    Percentage of vote: 57.30%

  3. Only in a few spots (119 votes [25.93%] - View)

    Percentage of vote: 25.93%

Vote

#61 Relic1701

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Posted 01 August 2013 - 10:03 AM

View Postjakucha, on 01 August 2013 - 09:58 AM, said:


Tip: they can see your blinking drone. Good luck trying to hide with that.


Nothing to do with the blinking drone, it's the fact that a 3PV player can see what a 1PV player can't = advantage. Whether they know you are there or not is irrelevant (most of us have seismic).

#62 Rugarou

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Posted 01 August 2013 - 10:03 AM

What mechs used: Spider 5D, Quickdraw 4H, Jager (all c-bill variants)

What improvements: Restricted to training grounds only. Match use of 3PV is too much of a tactical advantage for seeing over and around terrain.

Comments:
Spider jumps around and has strange graphical movement when traveling over any sort of rough terrain in 3PV.
3PV is not needed in any way shape or form within match play. I can see it being useful for training grounds use only. OVerall all though REMOVE IT FROM THE GAME!

#63 Mal

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Posted 01 August 2013 - 10:03 AM

View PostNiko Snow, on 31 July 2013 - 01:10 PM, said:

Please comment below with the following:
  • Which Mech(s) did you use for this test?
  • What improvements would you like to see with 3rd person view?
  • Any additional comments or concerns.


Dropped in my Centurion. The biggest issue I had (besides forgetting that weapon groupings, preferences, etc.. don't carry over to the test server) was that you can't tell in 3PV if terrain is going to block a shot from an arm mounted weapon. I thought I had some good shots lined up from partial cover..only to have the shot go right into a wall.

Overall, it's not as bad as I feared it might be (from a 'providing an advantage' position). The floating camera's blinky lights..are a throwback to being able to target Atlases from across the map due to the red eyes on the skull (for maps that it's easy to make out the lights from a distance on).

#64 jakucha

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Posted 01 August 2013 - 10:04 AM

View PostRelic1701, on 01 August 2013 - 10:03 AM, said:


Nothing to do with the blinking drone, it's the fact that a 3PV player can see what a 1PV player can't = advantage. Whether they know you are there or not is irrelevant (most of us have seismic).


They know something's there, you know something's there. Plus there's seismic anyway.

Edited by jakucha, 01 August 2013 - 10:07 AM.


#65 AntharPrime

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Posted 01 August 2013 - 10:05 AM

View PostExoth3rmic, on 01 August 2013 - 09:19 AM, said:


It isn't.

Posted Image

Posted Image


This displays it perfectly, with 3PV you can line up your shot peek out and fire. This gives a 3PV user an insane advantage.

#66 Greeneye

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Posted 01 August 2013 - 10:05 AM

View PostNiko Snow, on 31 July 2013 - 01:10 PM, said:

Please comment below with the following:
  • Which Mech(s) did you use for this test?
  • What improvements would you like to see with 3rd person view?
  • Any additional comments or concerns.

1. Hunchback, jenner and atlas
2. the camera'd be a bit more far and destroyable
3. I was really upset for this feature but seeing it can be a good choice for a novice.

#67 Nik Reaper

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Posted 01 August 2013 - 10:05 AM

I used a Highlander, Cicada and Commando.

Some mechs with a barred cockpit like the highlander and stalker gain a wide fow when using the 3pv , thus overcoming there inherent limitation.

Also almost all mechs gain a better battlefield overview when using 3pv even as they lose the minimap.

The fighting it self for now is still more precise from inside the cockpit as the origin point of weapons is closer to the camera.

Personally if the camera was your only one and it could be destroyed or better yet if it was a module (regular gives you 1 camera till it is destroyed, can be called back, and advanced gives you a second camera to be used if the first is destroyed) it might as well be used in, or make the need for the hardcore mode disappear, and could be an invalid module for 8v8 and 12v12s.

Edited by Nik Reaper, 01 August 2013 - 10:08 AM.


#68 ValdnadHartagga

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Posted 01 August 2013 - 10:06 AM

'Mechs used: CPLT-C4, CN9-AL

First drop, got dumped to 'MechLab.

Second drop, could not activate Third Person using F4 - in fact, it activated Night Vision instead even though F4 was mapped to 3PV (and NV had no alternate mapping).

Third drop onward, mapped 3PV to J key and was able to switch.

It was hard to aim using 3PV, possibly because the reticule is 'Mech-centric while the camera is drone-centric. Basically had to aim lower than expected.

The drone did not like being in close quarters (lots of jumping), and could not keep up with my circle-strafing Centurion. Also, in certain situations, the drone would clip back into cockpit view (particularly when a 'Mech landed immediately behind me from an altitude).

The drone is very cute, however.



This is my evaulation so far:
-I like my cute little drone buddy. He follows me wherever I go. But it's hard for him to keep up. Poor lil buddy.

-My cute little drone buddy should be vulnerable. I suggest that he become a cheap module, OR an integral and destroyable part of every 'Mech - this way they can be used at will, but newbies can be weaned off of them the hard way.

Edited by ValdnadHartagga, 01 August 2013 - 10:07 AM.


#69 John Clavell

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Posted 01 August 2013 - 10:06 AM

Mech Take: Cataphract

Feedback: There is a slight tactical advantage in terms of perspective however, this is countered to some degree by the drone (good work coming up with the drone idea). However I felt there are some situations where 3rd person gives you a better view and out ways the drone giving away your position, certainly if your able to switch between 3rd person and 1st person on the fly.

Some of the mechs seemingly your unable to see both the torso and the legs clearly which seems counter productive to the purpose of this feature. Though it's fine on the Cataphract.

Targeting / recital feels odd, jittery. Is no arm lock a feature or an oversight?

Comments: It felt pretty underwhelming in general, and seemed very rough, and a feature better used to just teach new players better coordination in piloting. I never felt like I had an advantage fighting, sniping, in fact using 3rd person was unpleasant in this regard, and I instantly wanted to be back in 1st person.

Allowing toggling in a match (if you intended to allow this in the future) seems to make me feel it could be abused. Slight tactical advantage to get an enemy position, then just switch to 1st person.

Edited by John Clavell, 01 August 2013 - 10:17 AM.


#70 NextGame

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Posted 01 August 2013 - 10:07 AM

  • Which Mech(s) did you use for this test?

    Wheeled out the cataphract 1x

  • What improvements would you like to see with 3rd person view?

    The reticle flicks on and off of models ahead of you too much, needs to be smoother and, ideally, not do this. I realise this might be as it is to assist with depth perception but it is generally unhelpful.

  • Any additional comments or concerns.

    After the shambles that are the heat changes (please remove them, they are an abomination) I wasn't in a positive frame of mind about 3pv, but it seems alright.


#71 MercJ

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Posted 01 August 2013 - 10:07 AM

View PostDoctor Proctor, on 01 August 2013 - 09:52 AM, said:


1) The camera was very jerky and not very smooth moving. This was especially evident during turns. Not sure if this was lag related or hardware related (Intel Core i7 2.2GHz, Nvidia GeForce GT540M 1Gb, Low settings).
...
3) Using the default FOV setting it was very difficult to see my legs at all, even at normal zoom. Seeing others with altered FOV settings play they can see their mech's legs just fine, so perhaps the FOV needs to be changed for 3PV, or the camera pulled out a little farther?


Just wanted to quote this and say I experienced the "jitter" during turns as well, usually while twisted far left or right/circle strafing. Happened on the Forest Colony map, in my Jenner D(S). Tested with a Phenom II B55@3.8GHz, Radeon 7850 1GB@1050MHz/1680x1050. Runs pretty smooth otherwise, wasn't a framerate issue that I could tell (60fps, with occasional dips to 45 depending on action).

#72 Hauser

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Posted 01 August 2013 - 10:07 AM

Getting failed to find match a few times in a row now.

edit:

Seems to be for all 4 mans on comstar NA.

edit:

And we are good again.

Edited by Hauser, 01 August 2013 - 10:08 AM.


#73 MrDoggss

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Posted 01 August 2013 - 10:09 AM

Which Mech(s) did you use for this test?

Stalker


What improvements would you like to see with 3rd person view?

- Most of the 'Known Issues'.
- 360 deg targeting, seismic modules useless with no minimap
- Camera is too visible, even beyond seeing what is behind an object, it can show direction changes and much more.
- Ribbon compass and active points on it, are too limiting on directional information and distance.


Any additional comments or concerns.

- My framerates never stabilized, they usually run a solid 30 even in heavy battles. It was all over the board, 5 to 30, and that was just leaving base with only team members in view. 1pv returned this to normal for the most part.
I'll probably add more later, but this is the base of it.

#74 Curccu

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Posted 01 August 2013 - 10:09 AM

View PostTexAss, on 01 August 2013 - 10:02 AM, said:


thx
what's snap-on aim??

Your crosshair jumps to target when it get's close to enemy or friendly mech and makes aiming to specific components hard at least for me it did.

#75 101011

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Posted 01 August 2013 - 10:10 AM

I'm having problems with launching a battle, every other time it searches for ~5 minutes, then goes back to the home screen.

#76 TexAce

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Posted 01 August 2013 - 10:10 AM

View PostAntharPrime, on 01 August 2013 - 10:05 AM, said:


This displays it perfectly, with 3PV you can line up your shot peek out and fire. This gives a 3PV user an insane advantage.


well actually...the 1PV can see whats behind the left tower while the 3PV can't...so this kinda destroys your argument....doesnt it?

#77 Dex Zytesin

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Posted 01 August 2013 - 10:12 AM

Since this is supposed to help newbies out, you know how when you are a new pilot and your first 30 games or so you get a C-Bill bonus? Why not let those people who are on the newbie C-Bill bonus use 3PV, then lock it to 1stPV after that?

Or limit it to Trial mechs which you have to run stock, etc?

Or make this a module you have to install that also comes with some hefty drawbacks.... so many ways to implement this without segregating the 3PV players vs the 1stPV player base.

#78 Relic1701

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Posted 01 August 2013 - 10:12 AM

View Postjakucha, on 01 August 2013 - 10:04 AM, said:


They know something's there, you know something's there. Plus there's seismic anyway.


So what you are saying is that the ability to see over a building in 3PV gives no tactical advantage?

#79 Candun

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Posted 01 August 2013 - 10:13 AM

i cant get in a game. i launch ,start to join a game then get a black screen and end up back in the lobby and my mech is still green like i didnt make it into a game. finnaly got in a game but looks like im going to have to save up for new comp cause the game is very laggy for me in 12v12

Edited by Candun, 01 August 2013 - 10:58 AM.


#80 Waking One

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Posted 01 August 2013 - 10:13 AM

View PostNijle, on 01 August 2013 - 10:12 AM, said:

Since this is supposed to help newbies out, you know how when you are a new pilot and your first 30 games or so you get a C-Bill bonus? Why not let those people who are on the newbie C-Bill bonus use 3PV, then lock it to 1stPV after that?

Or limit it to Trial mechs which you have to run stock, etc?

Or make this a module you have to install that also comes with some hefty drawbacks.... so many ways to implement this without segregating the 3PV players vs the 1stPV player base.


it's worse than 1st person by far except for a few tiny bits





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