

The King Crab Petition
#101
Posted 15 August 2013 - 11:43 AM
#102
Posted 15 August 2013 - 01:45 PM

#103
Posted 15 August 2013 - 02:03 PM
#105
Posted 15 August 2013 - 02:52 PM
Please?
#106
Posted 15 August 2013 - 03:51 PM
The vote options should be:
- Yes
- Awww yeah
- Hell yeah
- Yes but with added jump jets
It would be a good posterchild for marketing

PGI pls
#107
Posted 15 August 2013 - 04:34 PM
Psikez, on 14 August 2013 - 02:27 PM, said:
been telling them that (and thousands others) about the Urbanmech since Closed Beta. I would say, short of the Unseen or Clans, the King Crab and the Urbie are the two biggest guaranteed cashmakers available to PGI.
Working as intended, I guess.
#108
Posted 15 August 2013 - 04:57 PM
Bishop Steiner, on 15 August 2013 - 04:34 PM, said:
Working as intended, I guess.
I will name mine Citizen Snips
#109
Posted 15 August 2013 - 11:00 PM
Predictable, but hey, loved that flik as a kid.
#110
Posted 15 August 2013 - 11:32 PM
For the gift she gave me, it would be a shame not to return the favor.
#111
Posted 16 August 2013 - 02:30 AM
#112
Posted 16 August 2013 - 10:31 AM

#113
Posted 16 August 2013 - 12:30 PM

.....appears to be delivery of the first production prototype of the freshly minted KGC-00ZX King Crab, jointly produced and designed by StarCorps and Maverick industries to Viscount Bishop Steiner. WolfNet will increase surveillance on Maverick Industries as their design and engineering capabilities appear to be more advanced than previously reported.
(Intel forwarded by Kiriage~San)
Edited by Bishop Steiner, 16 August 2013 - 04:06 PM.
#114
Posted 16 August 2013 - 02:06 PM
But you know ... now you need to make a Crab, too

#115
Posted 17 August 2013 - 04:26 AM
FUDUP said:
I ma not saying that not every weapon benefits from convergence, I am saying that certain weapons benefit more. ML and LL can be mixed without loss of convergence advantages, but they inherently are less precise, so the benefits of convergence for these weapons is already individualyl less. THere is a reason we saw or see PPC and Gauss boats and not so many LL boats.
Quote
Crucial differences is to me tha it doesn't rely on heat but is instead a universal mechanic you can apply to every weapon.
And not that it doesn't rely on heat - it doesn't actually care if you run a boat or not, the delay applies all the time.
A Sniper that can seek cover has less problems with a "hot" alpha then a brawler that needs to sustain it or be out-DPSed by a lower-heat brawler and can't easily run away from him.
Also, weapons like the Gauss RIfle are not designed to be heat-limited, and adding this feature to them would change a lot about their nature.
t can't be gamed as easily.
Gauss Rifle + PPC Snipers gain most of the benefits (thought they loss a bit, since Gauss and PPC move at different travel speeds). You can't just run into cover to cool off with your sniper, without any risk from the extra heat.
I also see a lot of meaningful dials in this system. You can adjust the firing delay based on weapon properties. We already run into the trouble that the AC/2 basically creates runaway extra heat due to its low rate of fire, and that the penalty system now hits LLs just as hard as PPCs, despite the LLs not being close to the precision PPCs can achieve.
SO you can take the AC/2 and give it a 0.05 second forced delay. You can do that for LLs. But you can give a gun that deals a lot of damage with a single shot a 0.5 second delay that will be felt by every "boat". Even your LL + ML example would be affected now.
The heat scale system is arbitrary - do you know what a "fair" heat penalty value would be? I've yet to see anyone bother with this question enough to try to find a reply on that question. It seems unless you're a sniper, your best guess is to avoid risking the penalty entirely because it's probably not worth it. But that forces to accept a 0.5 second delay accross the board, regardless of how precise your weapon actually is! Can that really be justified?
I have some ideas what a "fair" firing delay would be for a weapon. Basically, if you stack an infinite amount of guns together of the same type, and fire them as fast as the delay requires, the damage shouldn't exceed 20 per 0.5. Beam weapons like lasers would automatically need less delay then single-projectile weapons, at least if the beam lasts close or more to 0.5 seconds (like almost all lasers), since only the part of the damage output they produce in the 0.5 timespan would be counted - which neatly accounts for the inherent extra difficulty of trying to maintain pinpoint beam damage.
#117
Posted 18 August 2013 - 06:05 PM

#119
Posted 18 August 2013 - 06:27 PM
Edited by SgtMagor, 19 August 2013 - 02:07 AM.
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