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The King Crab Petition


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Poll: Do You Want To See The King Crab? (479 member(s) have cast votes)

Should The Crabs Be Added?

  1. Yes (380 votes [79.50%])

    Percentage of vote: 79.50%

  2. No (48 votes [10.04%])

    Percentage of vote: 10.04%

  3. I Don't Care (50 votes [10.46%])

    Percentage of vote: 10.46%

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#101 Praehotec8

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Posted 15 August 2013 - 11:43 AM

That is a beautiful machine, and it needs to be added to MWO. Period.

#102 Psikez

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Posted 15 August 2013 - 01:45 PM

Posted Image

#103 DeadlyNerd

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Posted 15 August 2013 - 02:03 PM

Voted no because I'd become addicted to it.

#104 Praehotec8

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Posted 15 August 2013 - 02:34 PM

View PostDeadlyNerd, on 15 August 2013 - 02:03 PM, said:

Voted no because I'd become addicted to it.


you can't vote no because of that!!! We need a giant 100 ton reverse-jointed mech with dual AC20s!

#105 ho1mes

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Posted 15 August 2013 - 02:52 PM

PGI -- I have 1MC. That's right 1. Haven't bought any in a while.. You put crabs in the game and that number will go up. That's a guarantee.

Please?

#106 Marmon Rzohr

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Posted 15 August 2013 - 03:51 PM

This poll is all wrong.
The vote options should be:
- Yes
- Awww yeah
- Hell yeah
- Yes but with added jump jets

It would be a good posterchild for marketing :)
PGI pls

#107 Bishop Steiner

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Posted 15 August 2013 - 04:34 PM

View PostPsikez, on 14 August 2013 - 02:27 PM, said:

Bump due to crabs still not being in the game. Hear that PGI? I WILL THROW ALL THE MONEY AT YOU

been telling them that (and thousands others) about the Urbanmech since Closed Beta. I would say, short of the Unseen or Clans, the King Crab and the Urbie are the two biggest guaranteed cashmakers available to PGI.

Working as intended, I guess.

#108 Psikez

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Posted 15 August 2013 - 04:57 PM

View PostBishop Steiner, on 15 August 2013 - 04:34 PM, said:

been telling them that (and thousands others) about the Urbanmech since Closed Beta. I would say, short of the Unseen or Clans, the King Crab and the Urbie are the two biggest guaranteed cashmakers available to PGI.

Working as intended, I guess.


I will name mine Citizen Snips

#109 Bishop Steiner

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Posted 15 August 2013 - 11:00 PM

mine is Sebastian.

Predictable, but hey, loved that flik as a kid.

#110 Carrioncrows

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Posted 15 August 2013 - 11:32 PM

Mine would be named Vera

For the gift she gave me, it would be a shame not to return the favor.

#111 Marmon Rzohr

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Posted 16 August 2013 - 02:30 AM

I would name mine Mr. A.C. Pinchy

#112 Matroid

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Posted 16 August 2013 - 10:31 AM

don't forget the regular Crab, even though the title of the thread is King Crab :P

#113 Bishop Steiner

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Posted 16 August 2013 - 12:30 PM

spotted at StarCorps Industries Headquarters on Son Hoa, August 16, 3050:

Posted Image

.....appears to be delivery of the first production prototype of the freshly minted KGC-00ZX King Crab, jointly produced and designed by StarCorps and Maverick industries to Viscount Bishop Steiner. WolfNet will increase surveillance on Maverick Industries as their design and engineering capabilities appear to be more advanced than previously reported.

(Intel forwarded by Kiriage~San)

Edited by Bishop Steiner, 16 August 2013 - 04:06 PM.


#114 Herodes

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Posted 16 August 2013 - 02:06 PM

This is awesome.

But you know ... now you need to make a Crab, too :lol:

#115 MustrumRidcully

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Posted 17 August 2013 - 04:26 AM

FUDUP said:

Non-projectile energy weapons are all hitscan, so those can be mixed seamlessly (i.e. ML + LL). There's also the option of getting in really close, or shooting at a slow/big target (i.e. Atlas or Highlander). Lock-on missiles don't decide their hit locations based on where you aim, so those would mix with other weapons very well if they didn't have certain large weaknesses (LRMs being heavy and having min range, SSRMs having random hit locations).

I ma not saying that not every weapon benefits from convergence, I am saying that certain weapons benefit more. ML and LL can be mixed without loss of convergence advantages, but they inherently are less precise, so the benefits of convergence for these weapons is already individualyl less. THere is a reason we saw or see PPC and Gauss boats and not so many LL boats.


Quote

And here's a little food for thought: You know that idea of removing group fire that you promote so much? It's not all that different from PGI's ghost heat if you think about it, especially when looking at the AC/20's penalty. I remember that you made a thread about how most folks wouldn't try to alpha (AKA group fire) at all with their AC/40 Jagers because of how crazy the penalty was and would just end up chain firing. From that, I'm going to guess that you probably didn't enjoy having group fire "removed" from that Jager build which you used. All I have to do to turn PGI's system into your system is to just link every single weapon, set the max alpha to 1, and ramp up the heat penalty. Think about it...

Crucial differences is to me tha it doesn't rely on heat but is instead a universal mechanic you can apply to every weapon.
And not that it doesn't rely on heat - it doesn't actually care if you run a boat or not, the delay applies all the time.

A Sniper that can seek cover has less problems with a "hot" alpha then a brawler that needs to sustain it or be out-DPSed by a lower-heat brawler and can't easily run away from him.
Also, weapons like the Gauss RIfle are not designed to be heat-limited, and adding this feature to them would change a lot about their nature.
t can't be gamed as easily.
Gauss Rifle + PPC Snipers gain most of the benefits (thought they loss a bit, since Gauss and PPC move at different travel speeds). You can't just run into cover to cool off with your sniper, without any risk from the extra heat.

I also see a lot of meaningful dials in this system. You can adjust the firing delay based on weapon properties. We already run into the trouble that the AC/2 basically creates runaway extra heat due to its low rate of fire, and that the penalty system now hits LLs just as hard as PPCs, despite the LLs not being close to the precision PPCs can achieve.

SO you can take the AC/2 and give it a 0.05 second forced delay. You can do that for LLs. But you can give a gun that deals a lot of damage with a single shot a 0.5 second delay that will be felt by every "boat". Even your LL + ML example would be affected now.

The heat scale system is arbitrary - do you know what a "fair" heat penalty value would be? I've yet to see anyone bother with this question enough to try to find a reply on that question. It seems unless you're a sniper, your best guess is to avoid risking the penalty entirely because it's probably not worth it. But that forces to accept a 0.5 second delay accross the board, regardless of how precise your weapon actually is! Can that really be justified?

I have some ideas what a "fair" firing delay would be for a weapon. Basically, if you stack an infinite amount of guns together of the same type, and fire them as fast as the delay requires, the damage shouldn't exceed 20 per 0.5. Beam weapons like lasers would automatically need less delay then single-projectile weapons, at least if the beam lasts close or more to 0.5 seconds (like almost all lasers), since only the part of the damage output they produce in the 0.5 timespan would be counted - which neatly accounts for the inherent extra difficulty of trying to maintain pinpoint beam damage.

#116 Psikez

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Posted 18 August 2013 - 02:39 AM

View PostMustrumRidcully, on 17 August 2013 - 04:26 AM, said:

They should totally put the King Crab in the game



I know right?! :P

#117 Liquid Leopard

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Posted 18 August 2013 - 06:05 PM

As of now, 230 people have voted that PGI should get crabs. :)

#118 Strum Wealh

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Posted 18 August 2013 - 06:14 PM

View PostLiquid Leopard, on 18 August 2013 - 06:05 PM, said:

As of now, 230 people have voted that PGI should get crabs. :)

Actually, I think it would be more accurate to say that those 230 people have voted for PGI giving us crabs... :blink:

#119 SgtMagor

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Posted 18 August 2013 - 06:27 PM

...

Edited by SgtMagor, 19 August 2013 - 02:07 AM.


#120 Bishop Steiner

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Posted 20 August 2013 - 11:17 PM

bump for awesome Kiriage render work
Posted Image

and cuz KGC needs love too!





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