Iron Harlequin, on 08 August 2013 - 10:45 AM, said:
Crab -
"Designed during the last days of the Star League, the Crab proved itself to be a superior unit, likely to become the standard medium 'Mech of the SLDF, were it not for the events leading to the downfall of the League. First built in 2719, fewer than 1,000 were produced before the Succession Wars destroyed the technological know-how to build and maintain these 'Mechs. Following the recovery of the Helm Memory Core, Cosara Weaponries was able to restart production in 3050."
They're not mean, they're following the timeline, which technically only 1,000ish people would be able to pilot that ancient crap until for whatever known reason they manufacture enough for people to suffer in. The crab looks like it'd have the worst hitbox of any mech yet.
Might explain the crab itself. But my own interest is on the King Crab.
Before I continue, this was about the Flea, but it's worth quoting as it has my own personal rules for how to size something.
Koniving, on 02 August 2013 - 11:58 AM, said:
Following my basic rules for mech design:
The Flea is going to be taller than the Locust, which puts it at about the height of a Jenner.
The way I see it:
The wider your front profile and the longer your side profile, the shorter you should be (Jenner for example. Locust fits in this category too).
If your front profile is wide but your side profile is stubby, you should be average height. (Commando)
If your front profile is narrow but your side profile is long, you should be average height. (Raven)
If your front profile is narrow and your side profile is narrow, you should be taller. (Flea)
If your front profile is wide and your side profile is long, you should be shorter. (Locust)
So despite being 20 tons, the Flea should be as tall as a 25 ton mech of average height Commando, which is still shorter than a Jenner. Meanwhile, with so much more surface area horizontally on both axis (wide and long), the Locust should thusly be shorter than an average 20 ton mech.
But that's just how I would have done it.
I will tell you this and it's something good to remember. The Crab's design is very long. About as long as a Hunchback is tall. The crab does not appear to be that wide. As such the Crab would therefore need to have the height of a Hunchback and snubbed akin to Alex's art. Otherwise the Crab will be shorter than the Hunchback, should the Crab go by the original art in which it's wide and long.
The fun fact is the Crab's special ability is to fire both 90 degrees left and right at the same time. A shame we won't see that ability, as it's one ability that would make people avoid its otherwise 'easy to attack' sides.
Trends developing in the actual mechs are similar to this rule set with minor exceptions.
For example the Trebuchet -- not counting its arms, is actually skinnier than the Hunchback. But it's exceedingly tall (almost as tall as an Atlas) so that it can throw LRMs over hills.
The Centurion is tall and wide, though not as tall as Treb. It seems to be the exception.
When you look at the Spider it's very narrow in width, very stubby in length and very tall considering. The spider isn't the standard for a 30 ton's height, but a standard for a taller mech. As such the next 30 ton mech will be shorter.
But, I'm going by how I would scale them. I've put a lot of thought in how the King Crab might work and long for the day.
Poor thing is gonna be an LRM magnet.
Edited by Koniving, 08 August 2013 - 02:43 PM.