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Is It Time To Throw In The Towel?


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#1 Telemetry

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Posted 02 August 2013 - 06:11 AM

With the last few patches and now 3rd person view rearing it's ugly head....that begs the question. Is it time to throw in the towel? Is it time for most of us die hard BT fans to realize this isn't the game we hoped for and were promised? What do you guys think?

#2 Mechteric

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Posted 02 August 2013 - 06:15 AM

3rd person is a joke and doesn't ruin anything. Maybe wash your towel then put it back on, it smells funky.

#3 Throat Punch

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Posted 02 August 2013 - 06:18 AM

If you don't like the direction the game is going and you aren't having fun then stop playing. Simple as that. You are an adult, you don't need people on a web forum to make up your mind for you. And you certainly don't need to presume you speak for, or your opinions match those of, "die hard BT fans". I've been playing since 1984 and I'm enjoying the hell out of this game. I may not like some of the decisions made, or changes implemented/being developed; however, that does not mean I can't still have fun playing the game.

#4 Telemetry

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Posted 02 August 2013 - 06:22 AM

I've been playing BT since 1984 also. Played almost every computer version of the game too. I DO know, through the forums, that MANY BT fans are upset with the direction of this game. Upset with arbitrary decisions like ECM, the new heat system, weapon balancing, 3rd person view splitting the player base, 8 man nerf splitting the player base, etc.

I am not speaking for everyone nor do I presume to. I also can make my own decisions, as I have for years and have been quite successful at it. There is nothing wrong with asking what other people think of the state of this game. Therefore I have posted asking that very question. If you are truely enjoying the game in it's current state, that's fine, but this thread is not for you.

#5 Voivode

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Posted 02 August 2013 - 06:23 AM

This game is fun again. The last couple patches have really pulled me from the brink of leaving. I think the hardcore table top fans need to realize a first person shooter style game and a game where people strategize around random dice rolls can't have the same rules. Getting as close as possible is subjective, to be sure. The bottom line is MWO doesn't have dice rolling, so it has to do different things than the TT.

#6 JokerVictor

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Posted 02 August 2013 - 06:25 AM

Game is a total trainwreck and nowhere close to the potential awesomeness it could and should be. I've agreed with almost none of the decisions PGI has made in regards to balance and direction.

However, it still manages scratch that giant robot combat itch and be reasonably fun.

Your call man, just stop buying sh*t if you aren't happy but still want to play. Lots of us in that boat.

#7 Dock Steward

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Posted 02 August 2013 - 06:26 AM

View PostVoivode, on 02 August 2013 - 06:23 AM, said:

This game is fun again. The last couple patches have really pulled me from the brink of leaving. I think the hardcore table top fans need to realize a first person shooter style game and a game where people strategize around random dice rolls can't have the same rules. Getting as close as possible is subjective, to be sure. The bottom line is MWO doesn't have dice rolling, so it has to do different things than the TT.


Sorry, dude. Apparently this thread isn't for you. It's only for people who agree with the OP. Go be positive somewhere else.

#8 DLFReporter

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Posted 02 August 2013 - 06:31 AM

Obvious QQ thread, but hey, I'm having fun with MWO.
As for the towel, take this from the HHG2G and keep it!
From the Hitch Hiker's Guide to the Galaxy

Quote

"A towel, it says, is about the most massively useful thing an interstellar hitchhiker can have. Partly it has great practical value - you can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapours; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a mini raft down the slow heavy river Moth; wet it for use in hand-to- hand-combat; wrap it round your head to ward off noxious fumes or to avoid the gaze of the Ravenous Bugblatter Beast of Traal (a mindboggingly stupid animal, it assumes that if you can't see it, it can't see you - daft as a bush, but very ravenous); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough.


More importantly, a towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with."


#9 Telemetry

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Posted 02 August 2013 - 06:31 AM

View PostVoivode, on 02 August 2013 - 06:23 AM, said:

This game is fun again. The last couple patches have really pulled me from the brink of leaving. I think the hardcore table top fans need to realize a first person shooter style game and a game where people strategize around random dice rolls can't have the same rules. Getting as close as possible is subjective, to be sure. The bottom line is MWO doesn't have dice rolling, so it has to do different things than the TT.


True enough, but there have been many a post over the past year offering much better systems than the ones PGI decides to go with. The only difference being that they didn't think of it. I don't think anyone is advocating dice rolls, etc.

I think really for me, this 3rd person view has the possibility of being a deal breaker for me. In the current state of the game, I estimate ( you can look online to get varying data points ) that the player base is about 50% what it was in January of this year. When they add 3rd person, my guess is the community can't handle being split yet again. We won't be able to find games in a reasonable time. It will be like 8 mans are now where you can't guarantee a match unless you make TWO 8 mans and drop together.

Once this happens, it's not hard to imagine they will have to combine 1st person and 3rd person queues. This is the point where we are forced to use 3rd person to compete. Also, 3rd person for me breaks the immersion. It's the point where you are not actually "piloting" the mech but playing more of an arcade/console game.

#10 Sybreed

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Posted 02 August 2013 - 06:33 AM

really, the 3rd person thing is completely blown out of proportion, and even I got on-board of the hate-train. After watching the IGP stream, I realized it wasn't THAT bad, it had some fair tradeoffs and the drone thingy telling everyone "I'm here!" is a nice enough detriment.

My only gripe would be someone hugging a small hill, where the drone wouldn't be visible because of said hill, and the FOV increase would let the 3rd person player see on both sides of the hill. That'd give the unfair advantage of knowing someone is incoming while the other player has no clue you're there. Other than that, I'm pretty okay with how it's implemented. Being able to look at the damage models and paint schemes is also nice in itself.

#11 James The Fox Dixon

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Posted 02 August 2013 - 06:36 AM

Can I haz ur stuff?

#12 Elizander

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Posted 02 August 2013 - 06:39 AM

This is the reason why I tune into the forums every week. ;)

#13 Telemetry

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Posted 02 August 2013 - 06:41 AM

I don't think it is a far stretch to imagine people complaining about the "drone" and having PGI 'fix' that issue in the future. Remember the old saying "The path to Hell is paved with good intentions". Each small change taken separately seems totally acceptable, but to those of us that can foresee how further changes could lead to very bad things, we choose to fight the first change rather than wait until we are further down the road.

#14 Voivode

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Posted 02 August 2013 - 06:44 AM

View PostTelemetry, on 02 August 2013 - 06:31 AM, said:


True enough, but there have been many a post over the past year offering much better systems than the ones PGI decides to go with. The only difference being that they didn't think of it. I don't think anyone is advocating dice rolls, etc.

I think really for me, this 3rd person view has the possibility of being a deal breaker for me. In the current state of the game, I estimate ( you can look online to get varying data points ) that the player base is about 50% what it was in January of this year. When they add 3rd person, my guess is the community can't handle being split yet again. We won't be able to find games in a reasonable time. It will be like 8 mans are now where you can't guarantee a match unless you make TWO 8 mans and drop together.

Once this happens, it's not hard to imagine they will have to combine 1st person and 3rd person queues. This is the point where we are forced to use 3rd person to compete. Also, 3rd person for me breaks the immersion. It's the point where you are not actually "piloting" the mech but playing more of an arcade/console game.


Well, to be fair those ideas in the forums sound better because they're on paper, not in the wide world where people can search for loopholes to exploit. I've seen some of the feeds for 3rd person and some of my friends who were dead set against 3rd person looked at what the setup for it will be and are largely placated. It seems like 3PV won't really provide any advantage to a player, or at least it will provide as much disadvantage as advantage.

#15 Felbombling

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Posted 02 August 2013 - 07:12 AM

The sad thing for me is that the game had such potential to be flat out amazing, but there seems to be a person or persons in charge of core game mechanics that are really holding the game back. I understand and can agree with people who look at the game and think to themselves that it is fun, looks good, etc. When I look at the game, I cannot help but think PGI missed a golden opportunity to make an outstanding game, simply by making some poor core mechanics decisions early on, then being either too proud or too stubborn to revisit them a year later when overwhelming evidence was showing they were not working well together. I am not ready to leave, but I certainly have lost that sense of excitement I had before Closed Beta started up. For a massive Battletech and MechWarrior fan, that is saying something.

#16 Helmer

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Posted 02 August 2013 - 07:13 AM

As this isn't actually about game balance but about who is harder then who and when to throw towels around , this ought to be moved.

However, as it seems like , after a few posts, we're actually talking about Game balancing ideas and issues, I think it can stay for a few more posts as long as they are game balance related.



Cheers.

#17 AaronWolf

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Posted 02 August 2013 - 07:18 AM

View PostTelemetry, on 02 August 2013 - 06:11 AM, said:

With the last few patches and now 3rd person view rearing it's ugly head....that begs the question. Is it time to throw in the towel? Is it time for most of us die hard BT fans to realize this isn't the game we hoped for and were promised? What do you guys think?


Diehard fan's will care what PGI does with the game-but as Diehard fan's, we should just keep playing and doing what we love: Fighting in giant robot's, blowing stuff up! Adapt and just have fun!

It looks like 3pv though will come with a set of disadvantages which will level the field. And probably their going to instill HardCore mode at some point-where it's ALL fpv.

Don't fret. Just wait. And give good feedback! Stay positive!

#18 Syllogy

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Posted 02 August 2013 - 07:22 AM

View PostHelmer, on 02 August 2013 - 07:13 AM, said:

As this isn't actually about game balance but about who is harder then who and when to throw towels around , this ought to be moved.

However, as it seems like , after a few posts, we're actually talking about Game balancing ideas and issues, I think it can stay for a few more posts as long as they are game balance related.

Cheers.


Operation: Derailment initiated.

Bridge: Online.
Tollbooth: Online.
Professional Toll Collector: Online.

All systems Om-Nominal.

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#19 Orzorn

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Posted 02 August 2013 - 07:31 AM

The game is fun, but that's also the issue: It could be even more fun if PGI had implemented their systems better. I didn't want the bad ECM and BAP implementation (although it does work for now, better than it was when ECM was first implemented), I didn't want the awful heat "penalty" system (JUST FIX THE BASE HEAT SYSTEM. 30 heat cap, there you go), and I sure as hell didn't want 3rd person (make it World of Tanks style, where you only see what your pilots see. Peeking around corners with 3rd person won't let you see the Atlas standing there until your pilot could actually have seen it).

This game scratches my occasional "MUST KILL ROBOTS" itch, but it could do so much more.

#20 El Bandito

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Posted 02 August 2013 - 07:44 AM

I stopped playing since yesterday. Not gonna change my mind until PGI makes some significant improvements.





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