

Congratulations - Seismic Now Virtually Ruined As A Recon Tool
#21
Posted 02 August 2013 - 12:39 PM
Any complaints you might have is because you the playing public aren't smart enough understand how smart we are.
#22
Posted 02 August 2013 - 12:40 PM
syngyne, on 02 August 2013 - 12:20 PM, said:
Exactly one reason I refuse to use it seems like it would ruin the gameplay for me, more power to everyone else who uses it but I think it screws with gameplay.
There should be two draw backs to this at the very LEAST, one you can't be moving yourself, two you can only detect X ton mechs. Most likely heavy and assaults.
ObsidianSpectre, on 02 August 2013 - 12:22 PM, said:
Agreed really, it doesn't add anything to the game just ruins the immersion. It should be removed and heavy and assault mechs should just shake the screen a bit, like so tiny it wouldn't mess with your aiming and also making trinkets you buy from the store shake a bit. Very little vibration that you wouldn't notice if you weren't paying close attention. The amount of vibration based on the tonnage of the mech within range. That's really what they are trying to represent with this but I don't see why they don't just implement it via in game cues.
Actually this would be so simple to implement. You take the current seismic range, add together all the tonnage of all the mechs within that range and create the vibration levels, perhaps moving the cursor by mere few pixels shaking various items ect,.
Edited by Volomon, 02 August 2013 - 12:43 PM.
#23
Posted 02 August 2013 - 12:43 PM
A light mech should be using his EYES, not a little red dot on his map.
Why? Because when using your eyes, you can scout enemy mechs without them automatically seeing you.
If you're relying on sensors that have the exact same range as the enemy you are detecting, thus guaranteeing that they will always detect you when you detect them, then you're not scouting right.
#24
Posted 02 August 2013 - 12:45 PM
Volomon, on 02 August 2013 - 12:17 PM, said:
I'm against anything that actually removes tactics. I really don't understand the concept behind these ideas, perhaps seismic would make sense if it could only detect heavies and assaults or something I'm sure those shake the ground. The power down thing, I don't really grasp that either, what are they detecting can't be the power core it's shut off, can't be a radar function because it goes past terrain, I'm not sure.
See I honestly felt it opened up alot more tactics than it removed. Also I could still use Ambush tactics by preying on the simple fact that people in general have only a very narrow focus. By watching how the dots moved and reacted, I could almost alway tell if they were paying attention to me or not and if not, almost always get the drop on the enemy. I honestly feel that most people like yourself were just too closed minded to see the potential seismic offered.
Enieles, on 02 August 2013 - 12:28 PM, said:
Think on this, your using an ECM equipped light mech to recon the enemy location, using the seismic sensor. As your scanning the battle ground you see a group of little red dots moving toward one of the objective points. You dutifully pass the information on to your allies. However several of the Enemy mechs turn to engage you, because you also appeared on their seismic sensors. effectively negating your ECM and much further of a range than actually intended. So instead of keeping tabs on the enemy formation, you either have to turn and run to keep from being swarmed to fight.
Seismic sensor is meant to give you a little more situational awareness of the area immediately surrounding your mech, to help protect your from ambush and flanking maneuvers, nothing more.
This didn't bother me because I never felt it a disadvantage. Heck in alot of circumstances I felt it was an advantage. I find the enemy, some find me as well. I then retreat drawing off a couple of the enemy WITHOUT once being at risk of enemy fire. I then report back to my team that I managed to draw off 3 of the 5 enemy I found so they can vector in and kill the remaining two while I am being chased.
Also it doesn't negate my ECM. I still can't be targeted and if I haven't painted my mech in a brightly visable color, I am hard to see against the terrain. I stop moving and not only do I become hard to see but I also drop off their seismic. I also don't have to worry about LRMs dropping on my head as I draw those mechs off.
Then if they didn't move to intecept me, I knew they likely didn't have any siesmic equiped mechs so I was now 100% invisible and hit and run at will.
Like I said to the earlier quote. It didn't remove tactics, not by a long shot. Rather it opened up a dozen new tactics I could use due to no longer being blind to the battlefield. Also surprise tactics work both ways. Sure if no one has a way to detect me sneaking up behind them, then I have the advantage of surprise, however, If I am sneaking up on them and suddenly turn a corner finding them all standing there looking at me, well guess who is surprised (and dead)....hint....not them.
#25
Posted 02 August 2013 - 12:54 PM
this change hasn't disappointed me at all. Old seismic was just pure cheese that benefited those who weren't scouts much more than scouts themselves.
#26
Posted 02 August 2013 - 12:55 PM
Volomon, on 02 August 2013 - 12:17 PM, said:
How is this for tactics? Use the enemy's seismic sensor against him by passing off misinformation as "information" (e.g. trolling).
I leave the "how to" part as something for you to figure out.
#27
Posted 02 August 2013 - 12:59 PM
Viktor Drake, on 02 August 2013 - 12:45 PM, said:
Sure it opens up new tactics. Tactics that have 0 disadvantages, something that has no disadvantages is without balance. It absolutely makes scouts better at their job, but does that make the game better? And of course surprise goes both ways. Walking around a corner should be a risk, why on earth should a player not be surprised? Being blind to the battlefield and taking the risks/rewards of recon is part of the game. You seem to think that making recon easier and safer makes the game better. Which is an opinion you have a right to, but I wholeheartedly disagree with.
Edited by AntzRevenge, 02 August 2013 - 01:01 PM.
#28
Posted 02 August 2013 - 01:08 PM
#29
Posted 02 August 2013 - 01:08 PM
Siesmic went from marginally useful to second worst module (next to "advanced zoom"), when they radically alter the performance characteristics of a module PGI should offer refunds.
Edited by Agent 0 Fortune, 02 August 2013 - 01:11 PM.
#30
Posted 02 August 2013 - 01:11 PM
#31
Posted 02 August 2013 - 01:17 PM
Sam Donelly, on 02 August 2013 - 12:07 PM, said:
Agreed, seismic should require you to be stationary to work at all.
physics should also prevent you from running around in 2 legged tanks and shooting weapons that dont exist also....
Edited by Funkadelic Mayhem, 02 August 2013 - 01:18 PM.
#32
Posted 02 August 2013 - 01:18 PM
My biggest use for it is to keep from walking into a 1 on 4 where the terrain is lumpy and it still works for that.
Not opposed to the suggestions that lighter mechs get more use; lighter mechs make smaller impacts and aren't as detectable, etc.
#33
Posted 02 August 2013 - 01:23 PM
Bernard Matthaios, on 02 August 2013 - 01:11 PM, said:
One idea that I've seen is to make it directional instead of omnidirectional. That would make using it more of an active effort and still allow for sneaky tactics.
#34
Posted 02 August 2013 - 01:32 PM
The fact that adv seismic out ranged 270 meter weapons was a joke, and frankly 250 is probably still to much. The module should just be removed from the game, but 250 has far less impac then 400 meter ranges. Its still a wallhack though, and should not be in the game, considering they try to bill it as a thinking mans shooter.
#35
Posted 02 August 2013 - 01:33 PM
I'm of the opinion that this current Seismic won't seem so problematic once there are more, equally useful modules to choose from. Right now, this module is kinda a no-brainer by comparison.
#36
Posted 02 August 2013 - 01:38 PM
Most of the other modules aren't that useful for all classes,
I was kinda hoping PGI would start introducing modules as good as Seismic, (with their own functionality of course)
Ah well, this is why we can't have nice things.
#37
Posted 02 August 2013 - 01:39 PM
#38
Posted 02 August 2013 - 01:40 PM
nothing says haha you cant flank you me because i have a module. Your skill in getting in close undetected and able to drop the hammer on an unsuspecting foe is counter by a no skill equippable module.
#39
Posted 02 August 2013 - 01:42 PM
I own Seismic, I use seismic, and none of you can possibly convince me it's not still the best module in the game.
#40
Posted 02 August 2013 - 01:44 PM
Literally, if we could just git rid of about 100 negative nancy's this place would be a lot nicer, and PGI might even listen to us ...
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