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Pgi, Turn Off Spiders


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#61 Jabilo

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Posted 05 August 2013 - 03:27 PM

Well spiders are broken.

The only argument is HOW broken - some say a little and some say a lot.

I believe that Russ Bullock actually admitted it on a twitter post.

I can not remember the link but IIRC it was something like "yeah, I think we broke something there".

I am guessing it will be addressed within 2 patches max.

#62 Joseph Mallan

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Posted 05 August 2013 - 03:34 PM

View PostRedwood Elf, on 04 August 2013 - 08:15 AM, said:

Gotta love the guys defending spiders...they really think it's their SKILL that is keeping them alive when they run through a cats cradle of laser fire that slices Jenners into metal confetti?

boy are THEY going to suck when the hitboxes get fixed.

And the Crying! Oh the Crying that will ensue, as it has after every Mech got Fixed. :)

#63 GingerBang

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Posted 05 August 2013 - 03:39 PM

View PostPercimes, on 03 August 2013 - 09:44 PM, said:

It's a myth. I get hit all the time while piloting my spiders. If your mighty alpha doesn't destroy a spider chances are it was not a perfect convergence: not all your weapons hit or they didn't hit at the exact same part of the mech.

Yeah, you can dodge a lot of shots in a spider, not as easy as it's look though and doing reasonable damage is much harder than on most mechs.

Assault mechs' tears are collected to make coolshots, it is known.



I watch spiders on streams too. It is not a myth. Even PGI has acknowledged it. Spiders are immune to the majority of damage in many, many matches. Other matches they are just fine.

#64 DegeneratePervert

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Posted 05 August 2013 - 03:46 PM

Played with my 5D a little, and the invincibility bug seems to turn itself on and off in different matches. Having throttle decay on, however, enables me to "stutter" my movement, making me harder to hit. My guess is that my hitboxes are so twitchy, that weapons fire simply doesn't hit them. I took two ERPPC shots and a gauss hit from a poptart today, only yellowed my armor. I should've been dead, lol.

#65 White Bear 84

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Posted 05 August 2013 - 03:46 PM

View PostFoxfire, on 03 August 2013 - 12:52 PM, said:

Pretty sure that it is an issue with the hit box becoming unmarried to the mech.


The hitbox divorced the spider? They might get back together.. ..one day.

View Postmwhighlander, on 03 August 2013 - 08:28 PM, said:

Invincible spiders, annoying yes but

Not nearly as bad as those ******** who ran around in Raven 3L's last January who were literally immune to missiles and couldn't be shot b/c of even worse hit registration than we have now.


Oh god that was awful. Ravenwarrior Online! Not sure the game could get much lower than it was at that stage, could it? The LRM stuff up came close, but even that was much more bearable than ravenfest 2013.. ..anyone complaining about the game now have no idea how bad it has been 'back in the day...

#66 LordDante

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Posted 05 August 2013 - 10:05 PM

View PostRedwood Elf, on 05 August 2013 - 12:44 PM, said:

Believe it or not, when I'm in spectator mode (usually because some unhittable spider cored me from behind in my Atlas) I'll often see light mechs that have throttle decay turned on...that's right, their mech stops whenever they take their finger off the W key.

Of course my best guess is that they're noobs who haven't figured out how to turn throttle decay off yet, since in a small mech, speed is life. You keep moving or you're Gauss bait.


throtlle decay is a MUST when piloting a spider so whos the NOOb here ??? btw just to create more hate !


Posted Image

but what really was scary was the guy in the cicada doing 900 damge ( cicadas allways give me the creeps )

Edited by LordDante, 05 August 2013 - 10:10 PM.


#67 MrZakalwe

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Posted 06 August 2013 - 12:36 AM

I think this might be a recent issue as previous I haven't had trouble killing Spiders if I land shots on target but a couple of days ago I was spectating a friend (yeah I was dead- turned the wrong corner) shooting an overheated Spider while he put 2 AC20 shots and 32 SRMs into it and it went orange...

Obviously something odd going on with the hitbox there.

The flip side is that I was trying to leg a spider last night with my 4 PPC stalker (I'm original, I know) and I laughed out loud as I managed to get a bracket of two PPC shots to hit the leg and he fell over dead... missing his head :/

Edited by MrZakalwe, 06 August 2013 - 12:43 AM.


#68 Karazyr

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Posted 06 August 2013 - 02:41 AM

although the hit detection is ****** on the spiders people should really stop trying to shoot them with ppcs, it does not work.

i honestly think that's what most of the QQers are trying to hit them with, because lasers **** spiders up royal.

#69 TimePeriod

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Posted 06 August 2013 - 03:31 AM

There is some merit to this issue since I've hit a spider, pretty much square on in the chest the moment he stood still, from about 120 meters with my boomcat. Turns out, his chest was his right arm.

#70 MrZakalwe

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Posted 06 August 2013 - 03:32 AM

View PostDerrpy, on 06 August 2013 - 02:41 AM, said:

although the hit detection is ****** on the spiders people should really stop trying to shoot them with ppcs, it does not work.

i honestly think that's what most of the QQers are trying to hit them with, because lasers **** spiders up royal.

I hit a spider in the knee and it's head exploded.

Hitbox is... odd to say the least.

#71 FatBabyThompkins

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Posted 06 August 2013 - 04:27 AM

View PostDerrpy, on 06 August 2013 - 02:41 AM, said:

although the hit detection is ****** on the spiders people should really stop trying to shoot them with ppcs, it does not work.

i honestly think that's what most of the QQers are trying to hit them with, because lasers **** spiders up royal.

I am now running a Spider in direct opposition to the PPCWarrior. I still get one shot on occasion, but not near the frequency of my Jenner (which is my favorite mech). Plus I bring ECM to my wolf pack. The hatred I receive for the Spider is almost to the level of my hatred of the PPCWarrior.

On the next episode of As the MWO Turns...

#72 Kunae

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Posted 06 August 2013 - 05:08 AM

View PostThorqemada, on 04 August 2013 - 04:10 PM, said:

Fix Hit Detection - everything else depends on it!

Nah.... we need more cockpit items!

#73 RG Notch

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Posted 06 August 2013 - 05:15 AM

View PostKunae, on 06 August 2013 - 05:08 AM, said:

Nah.... we need more cockpit items!

Well if the same people who are supposed to fix hit detection are the same people who design cockpit items that might be the first problem. :)

#74 TimePeriod

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Posted 06 August 2013 - 05:18 AM

The geniue problem here is that hit detection is built into the game engine in such a way that it cannot easily be altered or modified. They would have to do a huge amount of coding in order for it to function better. As such, who can blame them for not wanting to do the repair as it is mostly the spider mech which has this unfair advantage.

It would be like having your car fixed after it has been totaled and the engine block laying 100 meters from the point of impact.

#75 Thorqemada

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Posted 06 August 2013 - 05:20 AM

View PostMrZakalwe, on 06 August 2013 - 12:36 AM, said:

Obviously something odd going on with the hitbox there.

The flip side is that I was trying to leg a spider last night with my 4 PPC stalker (I'm original, I know) and I laughed out loud as I managed to get a bracket of two PPC shots to hit the leg and he fell over dead... missing his head :/


There probably was no Awesome around that time so the CT-Damage-Transfer failed...

Edited by Thorqemada, 06 August 2013 - 05:21 AM.


#76 Kunae

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Posted 06 August 2013 - 05:28 AM

View PostRG Notch, on 06 August 2013 - 05:15 AM, said:

Well if the same people who are supposed to fix hit detection are the same people who design cockpit items that might be the first problem. :)

They may be,...

What I'm really referring to are the priorities, and focus, of the "management". Every indication is that they're trying to "play executive" rather than be a real part of the development process.

#77 Kunae

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Posted 06 August 2013 - 05:35 AM

Now, something that the cockpit item folks could be working on, instead, would be the art for proper weapon display on mechs.

There's no reason why an atlas should still have the same honkin' AC20 barrel, when running 2 machine-guns. Or when you mount PPC's in the arms of a hunchback, it still shows the wee little laser mounts.

#78 Karazyr

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Posted 06 August 2013 - 07:17 AM

View PostFatBabyThompkins, on 06 August 2013 - 04:27 AM, said:

I am now running a Spider in direct opposition to the PPCWarrior. I still get one shot on occasion, but not near the frequency of my Jenner (which is my favorite mech). Plus I bring ECM to my wolf pack. The hatred I receive for the Spider is almost to the level of my hatred of the PPCWarrior.

On the next episode of As the MWO Turns...

I have been a spider pilot since they came out so im not changing now,the amount of rage my 5D gets is quite amazing, they dont care about the ppcs. but when a light takes down a fatty, ohh god the nerd rage!

#79 Lt David Barns

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Posted 06 August 2013 - 07:32 AM

View PostDerrpy, on 06 August 2013 - 02:41 AM, said:

although the hit detection is ****** on the spiders people should really stop trying to shoot them with ppcs, it does not work.

i honestly think that's what most of the QQers are trying to hit them with, because lasers **** spiders up royal.


What I experienced was quite different actually. I'm currently in the last stages of mastering my hunchies and my 4H and 4G which carry a Gauss and an AC20 respectively had quite good success rates when used against spiders (about 50% chance of a displayed hit actually registering, that is) while laserfire did absolutely nothing. A spider running straight at my 4SP took 2 LLas and 2 MLas to center torso at about 250-300 meters, result: both legs, ct and one side torso briefly flashed, but ultimately no change in damage colors. So for me ballistic weapons (i count PPCs among them, even if I don't really use them myself) work somewhat while lasers are a waste of time and heat.


View PostDerrpy, on 06 August 2013 - 07:17 AM, said:

I have been a spider pilot since they came out so im not changing now,the amount of rage my 5D gets is quite amazing, they dont care about the ppcs. but when a light takes down a fatty, ohh god the nerd rage!


If it was only good light pilots who could do so, considerably less people would complain. As it is now, even Spiders who don't swerve, vary their speed or make good use of jumpjets (the things that usually distinguish good light pilots) can do so - as with the 3L plague in January, if every pilot can do it regardless of skill level, then it's a problem.

#80 Steelgrave

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Posted 06 August 2013 - 08:43 AM

View PostMrZakalwe, on 06 August 2013 - 03:32 AM, said:

I hit a spider in the knee and it's head exploded.

Hitbox is... odd to say the least.


Nah, that just means your kung fu is strong.

Next you will learn the quivering palm!





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