Partnering With Steam Would Really Increase The Player Base
#1
Posted 04 August 2013 - 10:56 AM
THoughts?
#2
Posted 04 August 2013 - 02:36 PM
#3
Posted 04 August 2013 - 05:16 PM
#4
Posted 04 August 2013 - 05:23 PM
#5
Posted 04 August 2013 - 10:18 PM
join the winning team PGI
#6
Posted 05 August 2013 - 11:44 AM
#7
Posted 05 August 2013 - 12:05 PM
Emetivore, on 05 August 2013 - 11:44 AM, said:
It's been mentioned numerous times that the financial benefit may not actually be there. There is a lot of expense that goes into getting a F2P game on Steam, and then Valve gets a sizable cut of PGI's profits. On top of that, Steam rarely allows beta software to be distributed over their networks unless there is a hefty premium to be had. And finally, it is rumored that Valve exerts a lot of influence on a F2P game's development and content.
#8
Posted 05 August 2013 - 09:42 PM
#10
Posted 05 September 2013 - 09:43 AM
#11
Posted 05 September 2013 - 10:52 AM
Edited by Johnny Z, 05 September 2013 - 10:53 AM.
#12
Posted 05 September 2013 - 05:51 PM
The offline mode in steam requires a connection to steam and login or it is also disabled in around 2 weeks.
If this is no longer the way it is, please correct me.
#13
Posted 06 September 2013 - 01:18 AM
Farix, on 05 August 2013 - 12:05 PM, said:
It's been mentioned numerous times that the financial benefit may not actually be there. There is a lot of expense that goes into getting a F2P game on Steam, and then Valve gets a sizable cut of PGI's profits. On top of that, Steam rarely allows beta software to be distributed over their networks unless there is a hefty premium to be had. And finally, it is rumored that Valve exerts a lot of influence on a F2P game's development and content.
This is all completely false. It does not cost anything more than some extra development time to integrate with the steam APIs and a $100 account creation fee.
Valve allows pre-alpha games (try looking up Early Access on Steam).
You have no clue how much they take. Why? Because this information is not disclosed and is tightly guarded. Though yes, they do take a percentage of each sale. How much exactly is negotiated between Valve and the developer/publisher. But what is worth more, 1000 purchases at $20 each, or 100,000 purchases at $10 each?
I wouldn't put any stock in those rumors. valve does front a lot of bandwidth, but there are also a lot of low/no budget games on Steam who could not afford any kind of premium. Also, there is no publisher in the world that would hand over development to Valve. Not even a small portion of it.
Johnny Z, on 05 September 2013 - 10:52 AM, said:
Johnny Z, on 05 September 2013 - 05:51 PM, said:
The offline mode in steam requires a connection to steam and login or it is also disabled in around 2 weeks.
If this is no longer the way it is, please correct me.
Let me correct you. How exactly do you think Valve will shut down the MWO servers if you are away for 2 weeks?
They can't?
Funny that, you can just get the normal MWO client and everything works fine. The idea that Valve could somehow lock you out of MWO any time they want has been a vicious and laughably unfounded rumor that has been circling for the better part of a year.
#14
Posted 06 September 2013 - 02:59 AM
S3dition, on 06 September 2013 - 01:18 AM, said:
Let me correct you. How exactly do you think Valve will shut down the MWO servers if you are away for 2 weeks?
They can't?
Funny that, you can just get the normal MWO client and everything works fine. The idea that Valve could somehow lock you out of MWO any time they want has been a vicious and laughably unfounded rumor that has been circling for the better part of a year.
Your saying that if a legitimate none steam client/exe. is used, MWO will still run even if steam servers are down or the ability to log into steam is interrupted or user has lost connection(not relevant for mwo). Your point?
Also some(at least one) steam games include a none steam exe. in their purchase which is something to take into consideration.
#15
Posted 06 September 2013 - 07:09 AM
#1: PGI would be responsible for full integration of their game into Steam's social architexture.
#2: Steam takes a hefty amount of ALL profits generated by Steam Users.
No.
#16
Posted 19 September 2013 - 08:33 PM
#17
Posted 19 September 2013 - 08:49 PM
#19
Posted 19 September 2013 - 10:20 PM
#20
Posted 19 September 2013 - 10:48 PM
Deathlike, on 19 September 2013 - 10:20 PM, said:
I doubt it'd be profitable simply because of the massive publicity spike the game would get for being on Steam. People are generally far less likely to stick it out with a game when there's a wealth of derogatory information about it, and the game as is would not garner a positive response.
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