Jump to content

Patch Day - August 6Th - LIVE!


172 replies to this topic

#121 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 06 August 2013 - 10:22 AM

View PostSinJinn, on 06 August 2013 - 09:55 AM, said:


BETA dude BETA..... things have to be tested before they go live. We are in stage 2 for 12man. Be patient.


They just want to bring their 8 man to a 12 man PuG.

View PostLiGhtning90, on 06 August 2013 - 09:56 AM, said:

12 vs 12, ... objectives/victims for everyone! Well than good hunting guys and see ya on da next battlefield of mass mech pile-ups!


Is it ok if my dead mech touches your dead mech?

#122 Wales Grey

    Dark Clown

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 861 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationThe Frigid North

Posted 06 August 2013 - 10:23 AM

View PostItkovian, on 06 August 2013 - 10:16 AM, said:


You, sir, make a compelling argument.

Well done. ;)

The argument on why #yoloradiation #swagheat is dumb and bad and only makes the PPC/Gauss meta harder has been given eloquently so many times that it seems wasteful to type it out again.

#123 Vasces Diablo

    Member

  • PipPipPipPipPipPipPip
  • 875 posts
  • LocationOmaha,NE

Posted 06 August 2013 - 10:25 AM

View PostRoyalewithcheese, on 06 August 2013 - 10:18 AM, said:


You know what's even deadlier to an unarmored section? Gauss+2xPPC.


That's great, but light and mediums (you know, the group essentially forced to carry MGs and LBXs) like to try an kill enemies too.

#124 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 06 August 2013 - 10:26 AM

View PostTennex, on 06 August 2013 - 10:10 AM, said:


wow really ? you have a problem with daily exp boost?


I agree. It allows people who want to play some of their mechs in their bays that they wouldn't normanlly, give them a spin. I'm all for variety buffs.

#125 Rigmoran

    Member

  • PipPip
  • Philanthropist
  • 33 posts
  • LocationWisconsin

Posted 06 August 2013 - 10:26 AM

View PostDroz, on 06 August 2013 - 09:45 AM, said:


The Bad:

only 4-man and 12-man, no in between. It was originally planned that when 12 man's go in, you could either go 4-man, 8-man, or 12-man, and the 4 and 8 man would be populated with other players to equal 12.

This makes me very disappointed. Seriously, how is it you can do some things totally great, and totally miss the mark on other things?


Am I the only one that PUG's when no friends are on? A good four man in 8 v 8 will roll a PUG almost everytime and you want to see 8 man groups in 12 v 12?

How about we see if they can find a way to balance teams a little better first? Maybe match up four man groups against other four man groups or take slightly higher ELO's for a full PUG team vs groups of three and four? Shouldn't be too hard to balance some of the results out a little better given how lopsided many of the games are now and how much worse they would be with a group of eight on one side.

#126 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 06 August 2013 - 10:28 AM

View PostGhost Rider LSOV, on 06 August 2013 - 10:10 AM, said:


Problem is, the typical build (2 PPC + Gauss) has no problem doing that and putting everything on 1 pixel (exaggerated, but you get the idea).


I get the idea, but if people are limiting their builds to that to avoid the ghost heat, I am fine with it. But I keep saying that the PPC / ER PPC speed needs to go back to it's original value for one.

#127 Gwaihir

    Member

  • PipPipPipPipPipPip
  • 352 posts

Posted 06 August 2013 - 10:30 AM

View PostItkovian, on 06 August 2013 - 10:05 AM, said:


Firstly, the whole point of the new heat system is to penalize people for shooting "in one concentrated shot", so sounds to me like it's working as designed.

Secondly, There's plenty of time to fire off another salvo during that reload, and you know it. If you're constantly twisting your torso, then it should be a trivial matter to twist back in and fire off that salvo. Never mind that some of those missiles are arm-loaded.

So make 1 salvo with the 2 left arm SRM6s (your arms are not locked, of course, being a great brawler), and then another salvo with the torso SRM6/2xSRM4s. It just means you'll need to twist a bit more.

Ideally, the other mechs you're fighting are also being discouraged from firing everything "in one concentrated shot", so it all evens out. If there are combos that aren't affected but SHOULD be (such as the 2xPPC/Gauss) then that's a balance issue that should be addressed separately. Ultimately the goal is to make it harder to firing "in one concentrated shot", and if everyone is in the same "boat", then having to fire in 2 salvos isn't really a disadvantage.


That's a lot of words to white knight a convoluted wasted effort that was slapped in place over something more simple like actually balancing weapons through changing some of their numbers. MWLL did it without having either hilariously unintuitive heat systems, wacky convergence systems, or anything else other than the ability to throw out TT numbers and fully adjust all aspects of their individual weapons. Perhaps if there even something like a test server of some sorts. Something where rapid simple number changes could be tried out without impacting anything in the real game.

It would be nice, but it's also not to be, apparently. By all means though, you (And any friends with "squirrels" in their forum sigs, ******* :laffo: that that doesn't count as an NDA breach) should continue to shill for the status quo though.

Edited by Gwaihir, 06 August 2013 - 10:32 AM.


#128 Chronojam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,185 posts

Posted 06 August 2013 - 10:31 AM

View PostGhost Rider LSOV, on 06 August 2013 - 10:10 AM, said:


Problem is, the typical build (2 PPC + Gauss) has no problem doing that and putting everything on 1 pixel (exaggerated, but you get the idea).
You don't get it, that build is AOK and perfectly fair and its incredibly prolific use (and the inability to address its incredible efficiency in every situation) is in no way exemplary of the problems facing the game. Using multiple SRM packs, however, is the real problem with the game, because that is unfair

BOOOOOOOOOOOOOOOOOAAAAATING
Posted Image

#129 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 06 August 2013 - 10:31 AM

View PostVasces Diablo, on 06 August 2013 - 10:25 AM, said:


That's great, but light and mediums (you know, the group essentially forced to carry MGs and LBXs) like to try an kill enemies too.


Making LBX/MG deal decent damage would be even more effective at that. As would be a SRM/MdLas de-nerf.

#130 JohnnyWayne

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,629 posts

Posted 06 August 2013 - 10:31 AM

View PostNgamok, on 06 August 2013 - 10:28 AM, said:


I get the idea, but if people are limiting their builds to that to avoid the ghost heat, I am fine with it. But I keep saying that the PPC / ER PPC speed needs to go back to it's original value for one.


And why would that be so? Because of PPC + gauss? Lol, you are cute in a naive way. Only a artificial non canon restriction will help with that. I posted my idea so many times, I don't want to do it again.

#131 Chronojam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,185 posts

Posted 06 August 2013 - 10:35 AM

View PostVasces Diablo, on 06 August 2013 - 10:25 AM, said:

That's great, but light and mediums (you know, the group essentially forced to carry MGs and LBXs) like to try an kill enemies too.

Uh, hello, it would devastate the game if we let them load up on efficient lasers and carry multiple SRM racks because that would be boating. Can you imagine how overpowered a Trebuchet with three large lasers would be? That would completely ruin the finely tuned balance.

#132 Damocles69

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 888 posts

Posted 06 August 2013 - 10:36 AM

2xppc gauss is still king of the hill #toefficent

#133 Vasces Diablo

    Member

  • PipPipPipPipPipPipPip
  • 875 posts
  • LocationOmaha,NE

Posted 06 August 2013 - 10:39 AM

View PostRoyalewithcheese, on 06 August 2013 - 10:31 AM, said:


Making LBX/MG deal decent damage would be even more effective at that. As would be a SRM/MdLas de-nerf.


I don't disagree. But PGI seems intent on making MGs/LBX a crit seeker, and since lights don't have the space or hard points to run the "holy trinity" this change might actually be helpful.

#134 Gwaihir

    Member

  • PipPipPipPipPipPip
  • 352 posts

Posted 06 August 2013 - 10:39 AM

Hm, we'll have to slap some inscruttable system in the game to deal with the insidious Cataphract-3D. Just like ~Ghost Heat~ dealt with the existential threat* of the 6PPC stalker. That will be a much better option than actually just balancing all the weapons.




*(Note, not really a threat, actually a giant joke mech)

#135 Hellhammer

    Member

  • PipPip
  • Overlord
  • Overlord
  • 30 posts
  • LocationArkab (X: 77.23 Y: 202.24)

Posted 06 August 2013 - 10:40 AM

View PostGarth Erlam, on 06 August 2013 - 09:21 AM, said:


    • Players can launch in groups of 1,2,3,4,12. Numbers between 4-12 will be addressed when we get tonnage limits into the game.



Tonnage limits: YES!!!!!!!!!!!!!!!!!!!!!!!!! ;)

#136 Vasces Diablo

    Member

  • PipPipPipPipPipPipPip
  • 875 posts
  • LocationOmaha,NE

Posted 06 August 2013 - 10:41 AM

View PostChronojam, on 06 August 2013 - 10:35 AM, said:

Uh, hello, it would devastate the game if we let them load up on efficient lasers and carry multiple SRM racks because that would be boating. Can you imagine how overpowered a Trebuchet with three large lasers would be? That would completely ruin the finely tuned balance.


The spider 5K and the upcoming locust fail to see the point of your argument.

#137 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 06 August 2013 - 10:42 AM

View PostNgamok, on 06 August 2013 - 10:07 AM, said:

Exactly. Why can't people shoot in 0.5s intervals? It's not that hard. I know why, people like burst damage because that's how every game out there gets a kill. People don't like slow, steady damage.


Apparently, it is too hard, except for people who own a metronome of course. ;)

#138 Loc Nar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,132 posts

Posted 06 August 2013 - 10:43 AM

12v12!

Posted Image

#139 Rat of the Legion Vega

    Member

  • PipPipPipPipPipPip
  • The Bushido
  • The Bushido
  • 384 posts

Posted 06 August 2013 - 10:48 AM

View PostGwaihir, on 06 August 2013 - 10:39 AM, said:

Hm, we'll have to slap some inscruttable system in the game to deal with the insidious Cataphract-3D. Just like ~Ghost Heat~ dealt with the existential threat* of the 6PPC stalker. That will be a much better option than actually just balancing all the weapons.


They had a fix for the 3D's dominance for a couple weeks with the heavy reticule shake, until a bunch of people pretended to get motion sick so they could get their favourite poptarts back. And PGI actually believed them and reduced the shake. ;)

#140 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 06 August 2013 - 10:50 AM

I'm looking forward to dropping with 12 Atlases, in true Steiner fashion...

Posted Image





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users