Itkovian, on 06 August 2013 - 10:05 AM, said:
Firstly, the whole point of the new heat system is to penalize people for shooting "in one concentrated shot", so sounds to me like it's working as designed.
Secondly, There's plenty of time to fire off another salvo during that reload, and you know it. If you're constantly twisting your torso, then it should be a trivial matter to twist back in and fire off that salvo. Never mind that some of those missiles are arm-loaded.
So make 1 salvo with the 2 left arm SRM6s (your arms are not locked, of course, being a great brawler), and then another salvo with the torso SRM6/2xSRM4s. It just means you'll need to twist a bit more.
Ideally, the other mechs you're fighting are also being discouraged from firing everything "in one concentrated shot", so it all evens out. If there are combos that aren't affected but SHOULD be (such as the 2xPPC/Gauss) then that's a balance issue that should be addressed separately. Ultimately the goal is to make it harder to firing "in one concentrated shot", and if everyone is in the same "boat", then having to fire in 2 salvos isn't really a disadvantage.
That's a lot of words to white knight a convoluted wasted effort that was slapped in place over something more simple like actually balancing weapons through changing some of their numbers. MWLL did it without having either hilariously unintuitive heat systems, wacky convergence systems, or anything else other than the ability to throw out TT numbers and fully adjust all aspects of their individual weapons. Perhaps if there even something like a test server of some sorts. Something where rapid simple number changes could be tried out without impacting anything in the real game.
It would be nice, but it's also not to be, apparently. By all means though, you (And any friends with "squirrels" in their forum sigs, ******* :laffo: that that doesn't count as an NDA breach) should continue to shill for the status quo though.
Edited by Gwaihir, 06 August 2013 - 10:32 AM.