Imp Mcsmackens, on 09 August 2013 - 10:35 PM, said:
Hooray some kind of reply from pgi regarding current issues! Maybe it will include some useful details about UI 2.NO or cw? Maybe they will be responding to player concerns and have decided to actively engage the people playing the game in honest open discussion! Oh, no we're being sent to the corner, apparently.
I would hate to be sent to the corner so hopefully calling that response highly unprofessional and useless isn't construed as name calling.
The guasscat had a niche position as an effective but beatable build. It was never dominant or particularly overpowering though in my experience. Even if that is your contention nothing has really changed from that point.
Ghost heat is so bad it approaches Xbox One levels of absurdly tone deaf delivery from ppgi.
You want to fix the high alpha meta a good easy fix is lowering the rof on sniper type weapons. If guass / ppc fired at ten seconds enemy mechs get more time to close effectively and suddenly not having anything to respond with when someone is up in your face is an issue. Obviously the numbers are flexible but the point is it's n easy fix to make with a transparent system a newer player will understand and actually makes some sense.
Instead we get a system that is hidden from users imposing arbitrary and senseless limitations. Four srm 2 needed to be stopped from dominating the game, apparently.
Right now there is no down side to the ppc except heat and arguably minimum range although I almost never feel like that minimum matters ever. If your choice is 1 ppc or 2 med lasers there is no reason to take the mediums if you can spare the tonnage. If the mediums fired 3x faster then the guass suddenly there is a reason to have them instead of slower firing hard hitting long range weapons possibly.
Nobody is trying to keep our over powered broken win buttons here. Gamers, being competitive and driven to win, are however going to figure out when the system is busted and use that to win and right now there is no reason for example to ever fit a large laser over a ppc if you can. There is absolutely no situation where I would do that right now because of the lack of any real substantial situation where I would ever say "I wish I had a large laser instead of a ppc. The ongoing state of pulse lasers is another perfect example. There is no sensible reason to run large pulse over ppc or standard large lasers. Sure they crank out damage faster at shorter range but the broken and unbalanced heat system quickly restricts you from applying that damage with a large pulse laser. and it ends up being a wash at best.
Right now there is no reason not to mount as many ppc/guss as you can. I would trade the 3 missile slots on a Atlas-ddc for a single ballistic in that side torso in a second. Things like that illustrate a clear issue of lack of viable choices. There was a time when having that massive volley of 3 srm 6 was a nice option but if you had to chose one or the other you'd take a guass over those missiles because of the lack of any reason not to. Gauss fires almost as fast, puts all the damage one one location, has a huge range advantage and generates vastly less heat.
The weapons themselves are broken, forcing us to follow ghost heat limits is a band aid on a bullet wound.
The weapons where never originally broken, they became broken when you add pinpoint accuracy to them, then you only fix the PPA of laser weapons by stretching out the time they do damage, this automatically pushes the advantage to weapons like PPCs and Gauss.
Originally
PPC - ADV - Very long range, good damage, unlimited ammo DISADV - high heat, 7 tons, 3 crit, 10 heat, 10 dam
Gauss - ADV - Very long range, very good damage, Very low heat DISADV - limited ammo, 15 tons 7 crits, 1 heat, 15 dam
L.Laser - ADV - Good damage, good range, unlimited ammo DISADV - medium-high heat, 5 tons, 2 crit, 8 heat, 8 dam
L.P.L - ADV - Good damage, medium range, unlimited ammo, plus to hit DISADV - high heat, 7 tons, 2 crit, 10 heat, 9 dam
Each weapon has a trade-off and they are overall balanced
MWO throws these off by immediately nerfing lasers. by making them DOT weapons.
MWO penalized energy builds further by nerfing DHS to 1.4 heat dissapation
MWO doubles Armour in all locations
MWO penalized PPCs and LL by ghost heat spike
MWO does all this to try to curb high alpha builds
MWO ignores the one problem that causes all the others. PIN POINT ACCURACY
the MW universe, the MW canon, the MW lore, the MW mechs, the MW weapons, and the MW armor was all designed for random hit locations which translates into CONE OF FIRE in a PC game.
Everything PGI is doing is just giving you an aspirin every time you say it hurts instead of removing the knife from your back.