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August 6Th - 12V12 Patch!


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#361 Windies

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Posted 09 August 2013 - 08:37 PM

View PostAnders, on 09 August 2013 - 08:03 PM, said:


Do better.



I think this eloquently sums it up, Well said.

#362 DonVincenzo

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Posted 09 August 2013 - 09:04 PM

To be fair 8v8 lately were only ppcs comp because hey! It was the only useful and working comp. But again PGI you're trying to fix the problems from a wrong angle...

#363 Chronojam

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Posted 09 August 2013 - 10:22 PM

That (incredible) gif is pretty much how I feel.

Back atcha!

#364 Imp Mcsmackens

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Posted 09 August 2013 - 10:35 PM

Hooray some kind of reply from pgi regarding current issues! Maybe it will include some useful details about UI 2.NO or cw? Maybe they will be responding to player concerns and have decided to actively engage the people playing the game in honest open discussion! Oh, no we're being sent to the corner, apparently.

I would hate to be sent to the corner so hopefully calling that response highly unprofessional and useless isn't construed as name calling.

The guasscat had a niche position as an effective but beatable build. It was never dominant or particularly overpowering though in my experience. Even if that is your contention nothing has really changed from that point.

Ghost heat is so bad it approaches Xbox One levels of absurdly tone deaf delivery from ppgi.

You want to fix the high alpha meta a good easy fix is lowering the rof on sniper type weapons. If guass / ppc fired at ten seconds enemy mechs get more time to close effectively and suddenly not having anything to respond with when someone is up in your face is an issue. Obviously the numbers are flexible but the point is it's n easy fix to make with a transparent system a newer player will understand and actually makes some sense.

Instead we get a system that is hidden from users imposing arbitrary and senseless limitations. Four srm 2 needed to be stopped from dominating the game, apparently.

Right now there is no down side to the ppc except heat and arguably minimum range although I almost never feel like that minimum matters ever. If your choice is 1 ppc or 2 med lasers there is no reason to take the mediums if you can spare the tonnage. If the mediums fired 3x faster then the guass suddenly there is a reason to have them instead of slower firing hard hitting long range weapons possibly.

Nobody is trying to keep our over powered broken win buttons here. Gamers, being competitive and driven to win, are however going to figure out when the system is busted and use that to win and right now there is no reason for example to ever fit a large laser over a ppc if you can. There is absolutely no situation where I would do that right now because of the lack of any real substantial situation where I would ever say "I wish I had a large laser instead of a ppc. The ongoing state of pulse lasers is another perfect example. There is no sensible reason to run large pulse over ppc or standard large lasers. Sure they crank out damage faster at shorter range but the broken and unbalanced heat system quickly restricts you from applying that damage with a large pulse laser. and it ends up being a wash at best.

Right now there is no reason not to mount as many ppc/guss as you can. I would trade the 3 missile slots on a Atlas-ddc for a single ballistic in that side torso in a second. Things like that illustrate a clear issue of lack of viable choices. There was a time when having that massive volley of 3 srm 6 was a nice option but if you had to chose one or the other you'd take a guass over those missiles because of the lack of any reason not to. Gauss fires almost as fast, puts all the damage one one location, has a huge range advantage and generates vastly less heat.

The weapons themselves are broken, forcing us to follow ghost heat limits is a band aid on a bullet wound.

#365 MechFrog1

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Posted 09 August 2013 - 10:37 PM

Something had to be done about the 3Large Laser Marmaset. It was clearly an OP laserboat.

#366 DonVincenzo

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Posted 09 August 2013 - 10:46 PM

Can't wait to read the postmortem of that game it should make for a very interesting read.

Also PGI your extended testing of 12v12 never showed that the current ammo count for ballistic/missile weapons might be a bit problematic? Oh right you're promoting the use of stock builds anyway...

Edited by DonVincenzo, 10 August 2013 - 12:20 AM.


#367 Tarquinn

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Posted 09 August 2013 - 10:56 PM

View PostGarth Erlam, on 09 August 2013 - 08:05 AM, said:

~holy ****~

You're doing your best to lose all the goodwill your company had left. You know that, right?

#368 Chronojam

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Posted 10 August 2013 - 12:14 AM

Is "the corner" better, or worse, than "the island" they stuck us on last time Posted Image

#369 WWWWWWWWWWWWW

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Posted 10 August 2013 - 12:18 AM

View PostChronojam, on 10 August 2013 - 12:14 AM, said:

Is "the corner" better, or worse, than "the island" they stuck us on last time Posted Image


Shut up! The game is doing great! Stop saying mean things! LALALALA I CANT HEAR YOU!!!

#370 xCico

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Posted 10 August 2013 - 12:45 AM

View PostWWWWWWWWWWWWW, on 10 August 2013 - 12:18 AM, said:


Shut up! The game is doing great! Stop saying mean things! LALALALA I CANT HEAR YOU!!!


Secret agent of PGI, obviously.

Edited by 19cico96, 10 August 2013 - 12:46 AM.


#371 PlzDie

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Posted 10 August 2013 - 12:50 AM

View Post19cico96, on 10 August 2013 - 12:45 AM, said:

Secret agent of PGI, obviously.

I think he was being sarcastic.

#372 xCico

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Posted 10 August 2013 - 12:53 AM

View PostDuppie1974, on 10 August 2013 - 12:50 AM, said:

I think he was being sarcastic.


Who says I didnt get that :)

#373 WWWWWWWWWWWWW

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Posted 10 August 2013 - 12:59 AM

Well since I am the result of PGI's poor QA testing, I may be a bit biased towards them.

#374 anfadern

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Posted 10 August 2013 - 01:09 AM

View PostAnders, on 09 August 2013 - 08:03 PM, said:


Mr. Erlam:

Out of all the discourse in this thread, this is what you've deemed worthy to comment on? Not the fact that PPCs are too good, Ghost heat is a failure, Elo matchmaking is terrible (hopefully being fixed soon, as per other dev statements), and then to top it all off, a gentlemen with real passion for the game makes cogent, intelligent, researched statements, backed up with evidence (hey, it's that word again!), and the best that you can come up with is a passive-agressive statement such as "PS. This is your only warning about insulting people. Do it again and you can sit in the corner and think about what you've done."

You're being intellectually dishonest in your statement "the k2 'gausscat' was 'all you saw in 8v8' - you're right, that was a far better non long-range, high-alpha 'meta.'" So we didn't see Cent-A's, DDC's or anything else, eh? We never saw brawling comps? Where are you getting this data from?

I am so deeply ashamed for you that you have to toe the company line on this, Mr. Erlam. You're a community manager - passive-aggressively telling people to sit in the corner is the best that you can do?

Do better.

Robotically Yours,
Anders


Haha,

One could think that a lawsuit would follow and that big money were involved but oh no...
We are talking about a game here dudes! Chill ;0)

Edited by anfadern, 10 August 2013 - 01:09 AM.


#375 anfadern

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Posted 10 August 2013 - 01:14 AM

View PostDonVincenzo, on 09 August 2013 - 10:46 PM, said:

Can't wait to read the postmortem of that game it should make for a very interesting read.

Also PGI your extended testing of 12v12 never showed that the current ammo count for ballistic/missile weapons might be a bit problematic? Oh right you're promoting the use of stock builds anyway...


Come on!
Its really not that much of a problem, you are after all able to mix the weapons you have on the mech.
And despite that the game isn't flawless it isn't all that bad.

#376 PlzDie

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Posted 10 August 2013 - 01:54 AM

View Post19cico96, on 10 August 2013 - 12:53 AM, said:

Who says I didnt get that :(

Then my apologies sir, my sarcasm detector only goes so far. :)

#377 JohnnyWayne

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Posted 10 August 2013 - 02:08 AM

All complain about long range, ironically since that 12v12 bs is in I score way more kills with ma ac20 jager than with my marauder cataphract, its laughable. 5-7 kills a round are no rarity even on alpine.
The same goes for lrms, what is something that I said from the first test event on. There are too many spotters on the field you can't escape lrms by cover because their approach is too steep (and you are still targeted) and the shared target information is now a way too common tool to fire missiles.
With this patch the game took a step in the wrong direction.

For me 12v12 destroyed most tactical components of the game, almost nullified the personal skill requirement and the team that gets lucky with overwehlming numbers wins. It turned into a huge stomp.

Mao would be proud.

On terra and alpine on the other hand i actually like 12v12. I think these maps are kind of not support the now seen deathballing.

@ These PPCs are too good *******: no try an ac20 jager or a 2xPPC + Gauss loadout. These are too good. No not the PPC is the reason, the combination of these and I already posted a million times how I would handle things.

Edited by JohnnyWayne, 10 August 2013 - 02:11 AM.


#378 Morhadel

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Posted 10 August 2013 - 02:15 AM

View PostImp Mcsmackens, on 09 August 2013 - 10:35 PM, said:

Hooray some kind of reply from pgi regarding current issues! Maybe it will include some useful details about UI 2.NO or cw? Maybe they will be responding to player concerns and have decided to actively engage the people playing the game in honest open discussion! Oh, no we're being sent to the corner, apparently.

I would hate to be sent to the corner so hopefully calling that response highly unprofessional and useless isn't construed as name calling.

The guasscat had a niche position as an effective but beatable build. It was never dominant or particularly overpowering though in my experience. Even if that is your contention nothing has really changed from that point.

Ghost heat is so bad it approaches Xbox One levels of absurdly tone deaf delivery from ppgi.

You want to fix the high alpha meta a good easy fix is lowering the rof on sniper type weapons. If guass / ppc fired at ten seconds enemy mechs get more time to close effectively and suddenly not having anything to respond with when someone is up in your face is an issue. Obviously the numbers are flexible but the point is it's n easy fix to make with a transparent system a newer player will understand and actually makes some sense.

Instead we get a system that is hidden from users imposing arbitrary and senseless limitations. Four srm 2 needed to be stopped from dominating the game, apparently.

Right now there is no down side to the ppc except heat and arguably minimum range although I almost never feel like that minimum matters ever. If your choice is 1 ppc or 2 med lasers there is no reason to take the mediums if you can spare the tonnage. If the mediums fired 3x faster then the guass suddenly there is a reason to have them instead of slower firing hard hitting long range weapons possibly.

Nobody is trying to keep our over powered broken win buttons here. Gamers, being competitive and driven to win, are however going to figure out when the system is busted and use that to win and right now there is no reason for example to ever fit a large laser over a ppc if you can. There is absolutely no situation where I would do that right now because of the lack of any real substantial situation where I would ever say "I wish I had a large laser instead of a ppc. The ongoing state of pulse lasers is another perfect example. There is no sensible reason to run large pulse over ppc or standard large lasers. Sure they crank out damage faster at shorter range but the broken and unbalanced heat system quickly restricts you from applying that damage with a large pulse laser. and it ends up being a wash at best.

Right now there is no reason not to mount as many ppc/guss as you can. I would trade the 3 missile slots on a Atlas-ddc for a single ballistic in that side torso in a second. Things like that illustrate a clear issue of lack of viable choices. There was a time when having that massive volley of 3 srm 6 was a nice option but if you had to chose one or the other you'd take a guass over those missiles because of the lack of any reason not to. Gauss fires almost as fast, puts all the damage one one location, has a huge range advantage and generates vastly less heat.

The weapons themselves are broken, forcing us to follow ghost heat limits is a band aid on a bullet wound.


The weapons where never originally broken, they became broken when you add pinpoint accuracy to them, then you only fix the PPA of laser weapons by stretching out the time they do damage, this automatically pushes the advantage to weapons like PPCs and Gauss.
Originally
PPC - ADV - Very long range, good damage, unlimited ammo DISADV - high heat, 7 tons, 3 crit, 10 heat, 10 dam
Gauss - ADV - Very long range, very good damage, Very low heat DISADV - limited ammo, 15 tons 7 crits, 1 heat, 15 dam
L.Laser - ADV - Good damage, good range, unlimited ammo DISADV - medium-high heat, 5 tons, 2 crit, 8 heat, 8 dam
L.P.L - ADV - Good damage, medium range, unlimited ammo, plus to hit DISADV - high heat, 7 tons, 2 crit, 10 heat, 9 dam
Each weapon has a trade-off and they are overall balanced
MWO throws these off by immediately nerfing lasers. by making them DOT weapons.
MWO penalized energy builds further by nerfing DHS to 1.4 heat dissapation
MWO doubles Armour in all locations
MWO penalized PPCs and LL by ghost heat spike
MWO does all this to try to curb high alpha builds
MWO ignores the one problem that causes all the others. PIN POINT ACCURACY
the MW universe, the MW canon, the MW lore, the MW mechs, the MW weapons, and the MW armor was all designed for random hit locations which translates into CONE OF FIRE in a PC game.

Everything PGI is doing is just giving you an aspirin every time you say it hurts instead of removing the knife from your back.

#379 DonVincenzo

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Posted 10 August 2013 - 03:01 AM

View PostMorhadel, on 10 August 2013 - 02:15 AM, said:

MWO ignores the one problem that causes all the others. PIN POINT ACCURACY
the MW universe, the MW canon, the MW lore, the MW mechs, the MW weapons, and the MW armor was all designed for random hit locations which translates into CONE OF FIRE in a PC game.


AIming is OP.

#380 Dart Nimrod

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Posted 10 August 2013 - 03:43 AM

So, these ridiculous heat penalties are still in game? Very predictable. I suppose it's because too many people complained about PPC, LRM and all kind of boats.

Ok. If PPC boats are so annoying, then why don't PGI just reduce PPC's armor-penetrating ability and increase their heat, instead of blowing all other weapons to ****, with these blasted boating restrictions. The question was clearly rhetorical - PGI prefer to do things the hard way.

AC/40 Jagers and Catapults are annoying too? They are "fearsome and deadly"? Bullsh*t! I had nearly 1000 drops on this build, and met a lot of them on a battlefield, so I can assure, that it's not that deadly, as some people saying. Only once I thought that these monsters should be nerfed - when I was on a LRM Stalker and TREE AC/40 Jagers suddenly appeared right in front of me. Of course they ripped me to shreds before I realized what's happened.





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