Chronojam, on 13 August 2013 - 04:24 PM, said:
To at least 50% of developers and 100% of marketing teams, that label doesn't even mean anything anymore. "Beta" releases are routinely sold and bought and used routinely in all aspects of software, from indie games, to small-company projects like this one, all the way through situations like Google Mail's five-years-long 'beta', 'beta' software appears at every level of government, process management systems at large companies, hardware drivers (if not whole operating systems like Win 7 and 8) are regularly downloaded and used in a beta state, etc.
Speaking as a software developer, you would generally label something as beta if you want feedback. PGI is clearly beyond the point of actually integrating meaningful feedback into their process, especially/and with such little time before release. This is the home stretch before a launch, the gold master discs would be ready and machines printing boxes if this weren't a digital product in a modern era.
The idea of introducing such absurd and community-splitting features as they've done in the past weeks is a recipe for disaster in a traditional development/deployment environment. Unless you want to concede that such traditional labels do not apply, and concede that "it's beta!" is no magical shield. "It's beta!" literally invites criticism when used properly, and is eye-rollingly awful as a defense against it.
Then we are once again back to the who should have the final say in the creative process, the players or the developers.
It can never be the former, because you can never make 100 percent of the people happy 100 percent of the time.
The final decisions must be made by the developers.
Case in point.
Sydney Australia needs a second airport, But everytime some study suggests a location, we get a hundred or more local protesters with banners and signs saying hell no, this is a bad idea.
Someone is always going to be unhappy with the final choice.
If a fast food chain wants to open a franchise in a new suburb, there will always be a vocal minority protesting hell no, not here.
The rest of the silent majority will say nothing , and no doubt patronise the place from time to time.
What im seeing here is a number of people demanding PGI listen and do what you want, that cant ever work.
Lets for the sake of argument say they did just that, there would then be another group insisting they do it
their way.
The creative process can and does benefit from input, but it must also have someone making final decisions and those decisions will never make
everybody happy.
Personally i look at what ive been given so far, and it makes me confident they will continue to deliver a great product.
I doubt it will ever meet all of my expectations and pre conceived notions of "Battletech/Mechwarrior", and it clearly isnt going to meet those of some here.
But id rather have it than not, for me the positives outweigh the negatives one hundred to one.
And with that ladies and gentlemen, im done with this one
You can insist you should have direct creative control, the reality will, as it must be, remain otherwise
Good luck with that
Edited by CG Anastasius Focht, 13 August 2013 - 05:06 PM.