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Stuck / Out-Of-World / Collision Map Feedback - 1.2.235


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#1 Kyle Polulak

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Posted 06 August 2013 - 09:41 AM

Got stuck? Fell through an invisible hole in the earth? Weapons passing through phantom objects? All Map Collision / Stuck / Fall Through World / Shoot through Object related posts go here! (Now including the Pebbles of Steel!)

Please attempt to respond to the following questions in your responses:
  • The map affected.
  • The grid tile affected.
  • The Mech or weapon used to achieve the collision issue.
  • A screen capture.


#2 Wieland

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Posted 06 August 2013 - 11:30 AM

Terra Therma
Spider
was constantly slowed down
feeled like i was running through mud

#3 Kiu

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Posted 06 August 2013 - 11:58 AM

Map: Terra Therma

The whole map was ONE BIG MOVEMENT BUG
Slow down, speed up, falling though a bridge (one of those to the center circle)...

And even if my raven showed "moving with 130kph", I felt that is was not moving much faster as the heavys with their 60-70kph movement next to me...

Edited by Kiu, 06 August 2013 - 11:58 AM.


#4 gaSyeraSS

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Posted 06 August 2013 - 12:25 PM

Guess Ive found the reason for this slowdown, it may be one starting point at the upper Drop Location!
ill upload a vid of this
I Need a confirmation of this Ive started twice in front of a truck/crate/Container whatever this is at the upper Location, and been slown down the whole match


CONFIRMED

Edited by gaSyeraSS, 06 August 2013 - 02:00 PM.


#5 Pz_DC

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Posted 06 August 2013 - 01:36 PM

Terra Therma
Victor VTR-9K
Stick at 5658.6 4912.8 222.2

River Sity
Dragon DRG-5N
Stick at 1788.7 1294.3 26.4

P.S. Any way to add screenshoots here without posting it somewhere before?..

#6 Jonorok

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Posted 06 August 2013 - 01:55 PM

Terra Therma
Catapult A1 [C]
Collisions in F5 and F4.

#7 Cache

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Posted 06 August 2013 - 02:10 PM

Map: River City Night
Location: Could not get out of the water along the entire ramp from water to base in D2.
Mech: Atlas AS7-D (spectated a Highlander having same issue.)


Map: River City Night
Location: Caught on tiny fence in D2 (see pic for specific coordinates)
After checking out the area in Testing Grounds, I see that I got caught between two of the handrail-looking arches over the personnel ramp between the shipping containers and building.
Mech: Atlas AS7-D

Spoiler

Edited by Cache, 06 August 2013 - 02:27 PM.


#8 Dustmuffins

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Posted 06 August 2013 - 09:29 PM

The map affected. Terra Therma
The grid tile affected. E5
The Mech or weapon used to achieve the collision issue. Spider 5v


Posted Image

#9 Dustmuffins

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Posted 06 August 2013 - 10:24 PM

View PostWieland, on 06 August 2013 - 11:30 AM, said:

Terra Therma
Spider
was constantly slowed down
feeled like i was running through mud


I experienced this as well. My 125+ kph cicada was usually running between 90-110 kph. It also handled terribly and got stuck on lots of bridges.

#10 -Muta-

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Posted 07 August 2013 - 05:27 AM

Terra Therma

Dropping in front of/above the crate.

#11 soarra

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Posted 07 August 2013 - 10:25 AM

View PostCache, on 06 August 2013 - 02:10 PM, said:

Map: River City Night
Location: Could not get out of the water along the entire ramp from water to base in D2.
Mech: Atlas AS7-D (spectated a Highlander having same issue.)


Map: River City Night
Location: Caught on tiny fence in D2 (see pic for specific coordinates)
After checking out the area in Testing Grounds, I see that I got caught between two of the handrail-looking arches over the personnel ramp between the shipping containers and building.
Mech: Atlas AS7-D

Spoiler


had same prob in river city

mech: stalker misery
map: river city
map: east (lower) base
could not get out of water onto base area

#12 qki

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Posted 07 August 2013 - 10:29 AM

Tera Therma, CPLT-C1(F), clipping on spawn (repeatable):

Posted Image

Unable to move (JJs not working either). Shaking and stabilizes, then I become a turret.

#13 Spaismahn

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Posted 07 August 2013 - 12:07 PM

Terra Therma
Trebuchet
Jump jetting up the side of a mountain in on the edge between F7 and E7

#14 Kashaar

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Posted 07 August 2013 - 06:27 PM

I was stuck in a ditch / lava crust on Terra Therma, grid C5. Here's a short video that has the rest of the information and precise location:



#15 TerebNeerg

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Posted 08 August 2013 - 12:15 AM

View PostMutaroc, on 07 August 2013 - 05:27 AM, said:

Terra Therma

Dropping in front of/above the crate.


I had this happen on Terra Therma as well. The crate right by one of the team's spawns.

#16 Ly54nD3r

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Posted 08 August 2013 - 12:50 AM

View Postsoarra, on 07 August 2013 - 10:25 AM, said:

had same prob in river city

mech: stalker misery
map: river city
map: east (lower) base
could not get out of water onto base area


Same issue for me with.
Mech: Atlas D-DC
Map: river city night, lower city, near the base
see below the map:
Posted Image

#17 Christopher Hamilton

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Posted 08 August 2013 - 01:48 AM

Map: Terra Therma
Mech: Jenner JR-7K
Koordinates:

4954,7 - 3167,6 - 351,1 - stuck while exploring
5584,0 - (rapidly switching between 4755,0 and 4754,8) - 368,0 - stuck while exploring

#18 stripped

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Posted 08 August 2013 - 04:29 AM

Map. Terra Therma
Mech: Centurion CN9-A

Entering "Theta" via E6/F6. On entering the outer circle around Theta I ran into an invisible wall. Couldn't get in there. Descending via E7 slowed down my Mech to approximately half its speed.

Posted Image

Starting position was behind crates in NW as stated by gaSyeraSS (reply no.4). Couldn't get past those thingings and speed went to hell.

#19 AvatarofWhat

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Posted 08 August 2013 - 05:31 AM

River City
Piloting a Stalker
My mechs feet were underneath the terrain which made moving over any small obstacle impossible

#20 Fuerchtegott

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Posted 08 August 2013 - 05:45 AM

Map

- Terra Therma

Gridtile

- Far too many

Mech

- Jagermech JM6-DD

Couldn't enter the dome in the middle, exact where the terrain goes into the bridge structure.
Then turned for another route in, hill down I got the slowing effects I should have gotten in upwards direction.

Similar to stripped's experience above

Edited by Fuerchtegott, 08 August 2013 - 05:48 AM.






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