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12V12 Are Now Just 75% Rolls


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#1 Magicbullet141

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Posted 08 August 2013 - 02:23 AM

rolls: one team is wiped out, other team takes 4 or less casualties. It didn't happen too often in 8v8, but in now it happens all the time. The game is decided a full 10 min before it comes to a conclusion. The best part is that we are lucky to break 100k cbills, even on a win.

#2 Khobai

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Posted 08 August 2013 - 02:30 AM

pretty much. 12v12 is just deathballing. An individual is no longer able to make a significant difference. In 8v8, 1 person could kill like 4 mechs and win the game singlehandedly. In 12v12 even when I kill 4 mechs my team still somehow manages to find a way to lose.

#3 TexAce

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Posted 08 August 2013 - 02:34 AM

my experience is the complete opposite. About 90% of matches end with the winning team having less than 4 mechs and I only pug (mostly alone or with one friend).

Yesterday I had a match where we led 6:1 and lost 8-12 at the end.

Edited by TexAss, 08 August 2013 - 02:39 AM.


#4 Zerberoff

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Posted 08 August 2013 - 02:35 AM

yeah Syncdroppers and Premades, Assaults and Lights, Boats and Brawlers everywhere...
So many Players around that try to win. PGI realy should do something about it ... what a horrible game...

#5 Khobai

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Posted 08 August 2013 - 02:41 AM

The problem is most people are really bad at this game. And the one-death and youre out gamemodes are very unforgiving on bad players. It ruins the game for those of us that are good.

That is why we need a gamemode with respawns, so bad players dont ruin the game.

#6 Aim64C

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Posted 08 August 2013 - 02:49 AM

My experience is somewhat bipolar.

It can be much more difficult to stop a group that's having a runaway with your team if your team is being a little disorganized.

On the other hand, if your team is keeping fairly organized, the 'lance' structure reveals its effectiveness and you can actually maneuver and focus down the enemy.

It really just depends upon how many people decide to rush single-file up the 'ramps' in the center of Therma or do similarly silly things.

#7 Zerberoff

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Posted 08 August 2013 - 02:56 AM

View PostKhobai, on 08 August 2013 - 02:41 AM, said:

The problem is most people are really bad at this game. And the one-death and youre out gamemodes are very unforgiving on bad players. It ruins the game for those of us that are good.

That is why we need a gamemode with respawns, so bad players dont ruin the game.


from my pov too many peoples on this forum just think that they are better then other Players.

...sometimes the smell here is beyond all bearing...

#8 Khobai

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Posted 08 August 2013 - 03:15 AM

Quote

from my pov too many peoples on this forum just think that they are better then other Players.


Yeah I dont think im better than other players. I know it :)

That doesnt mean I think Im the best, im certainly not, but I would say im in the top 5% at least.

The point is I think a respawn gamemode would be beneficial for players of all skill levels. Players who arnt that good would no longer be a burden to their team. Not only that but it helps curb afkers and disconnectors as well. And players who are good would be way less frustrated when their PUG teammates suicide... because theyll just respawn.

#9 Profiteer

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Posted 08 August 2013 - 03:22 AM

At least 75% of 8 vs 8 games were rolls.

Nothing has changed there.


On a serious note I'm finding that when I 4-man we often only have 3-5 mechs left at the end, so I feel the matches are closer; but it's still quite early and the community will need some time to adjust.

#10 Zerberoff

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Posted 08 August 2013 - 03:24 AM

View PostKhobai, on 08 August 2013 - 03:15 AM, said:


Yeah I dont think im better than other players. I know it :)

That doesnt mean I think Im the best, im certainly not, but I would say im in the top 5% at least.

The point is I think a respawn gamemode would be beneficial for players of all skill levels. Players who arnt that good would no longer be a burden to their team. Not only that but it helps curb afkers and disconnectors as well. And players who are good would be way less frustrated when their PUG teammates suicide... because theyll just respawn.


I totaly agree to the point that we need more Gamemodes, but why on earth start a thread and whine about 12vs12 ? I know you didnt started this one, but why not just go into the "Further suggesting" Forum and start a post there ... oh yes... right... because there are a couple already... but ... why this one then?

#11 WildeKarde

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Posted 08 August 2013 - 03:36 AM

Having only played a handful I'm finding it's a lot more dependant on your team. on 8 vs 8 a single player could turn the match but now it needs a bit more of a team effort. Saying that my first match I got 3 kills and 5 assists - we won with 2 mechs on our side I think.

My only concern is the matches are very top heavy in weight, maybe 2 lights with the same heavies then the rest can be assaults.

And if you get a well organised team against when in a PUG then you can really be hammered badly. Solo mechs in a team don't really work (if they ever did I suppose)

#12 Rovertoo

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Posted 08 August 2013 - 04:08 AM

Huh? 12v12 matches are way more balanced than 8v8 ever was! Matches can swing either way all the way until the end, and I almost always get down to two or three mechs versus two or three on the enemy team, leading to very intense matches. I've had only one stomp my whole 12v12 time, but that happened in 8v8 way more often than 12v12. Besides that fluke of a game, the fewest kills I've seen on the losing team was four, which isn't that bad of a stomp.

So, I don't understand why anyone would want 8v8 back (aside from framerate issues, which I don't have, oddly enough) because those were stomps. Almost every single time. And there was no hope of any tactics at all! It was just the 'stick together blob'. But now, players can afford to flank and maneuver without leaving their whole team behind to die (though people tend to still blob, but that's mostly due to habit, I think). The game is way more fun with 12v12 now!

#13 Praesideus

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Posted 08 August 2013 - 04:38 AM

Personally think the 12v12 matches are more intense yes for sure, but tactic now is to stay in group more than before, behind the same freaking hill, waiting for someone to be the meat shield or for everyone to camp out like the enemy team does, until that one light distracts with capping.

Most games i played last night ended with whole team wiping without single kills, since the trend now seems to be to hit every enemy to get assists.. too bad no one bothers to finish any of the enemy mechs, the dmg done is divided between all of them and well that is just awful team play. Guess that is what pugging in this game means. 2 Games last night I killed 3 enemy mechs.. with a spider, finishing them off. Both times they were also the only mechs our team managed to take down, kinda sad. But that doesnt change anything, still enjoying the game being a lonewolf. Just think we need new goals for 12v12 matches to ease on the camping tactics.. anyhow surely dont feel like a "lonewolf" anymore :)

#14 Royalewithcheese

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Posted 08 August 2013 - 04:44 AM

View PostZerberoff, on 08 August 2013 - 02:35 AM, said:

Brawlers everywhere...


You say that like it's a bad thing :)

#15 C E Dwyer

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Posted 08 August 2013 - 04:48 AM

View PostMagicbullet141, on 08 August 2013 - 02:23 AM, said:

rolls: one team is wiped out, other team takes 4 or less casualties. It didn't happen too often in 8v8, but in now it happens all the time. The game is decided a full 10 min before it comes to a conclusion. The best part is that we are lucky to break 100k cbills, even on a win.



You must be playing a light mech ?

I'm not a great player but I'd be really disapointed to not break 100k on a win in anything else. except a Kintaro :) yes I got it sigh..

I did question the wisdom of dropping cb values "to compensate" for 12v12, as while you could in theory have 9 kills, there are also four extra mechs on the other team that are going to scrap you, I think PGi dropped a ball there.


However that said most people wanted 12v12 they saw it as something great..
now sems alot want to complain about it..

Be carefull what you wish for, you might get it..

Obi Wan Kenobi

#16 DaZur

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Posted 08 August 2013 - 04:51 AM

12v12 allows a teams to suffer reduction in force strength and still be competitive... In 8v8 1 or 2 teammates down early on in a match almost guaranteed a rolfstomp due to being overwhelmed both numerically and by shear strength of power.

12-0 will occasionally happen but it's not nearly as prevalent as 8-0 rolls.

Reduction of force strength is more granular...

#17 Magicbullet141

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Posted 08 August 2013 - 05:02 AM

View PostDaZur, on 08 August 2013 - 04:51 AM, said:

12v12 allows a teams to suffer reduction in force strength and still be competitive... In 8v8 1 or 2 teammates down early on in a match almost guaranteed a rolfstomp due to being overwhelmed both numerically and by shear strength of power.

12-0 will occasionally happen but it's not nearly as prevalent as 8-0 rolls.

Reduction of force strength is more granular...

often times I see that the team who goes 3 down first gets completely stomped as the other team uses the numbers to bum rush.

View PostRovertoo, on 08 August 2013 - 04:08 AM, said:

Huh? 12v12 matches are way more balanced than 8v8 ever was! Matches can swing either way all the way until the end, and I almost always get down to two or three mechs versus two or three on the enemy team, leading to very intense matches. I've had only one stomp my whole 12v12 time, but that happened in 8v8 way more often than 12v12. Besides that fluke of a game, the fewest kills I've seen on the losing team was four, which isn't that bad of a stomp.

So, I don't understand why anyone would want 8v8 back (aside from framerate issues, which I don't have, oddly enough) because those were stomps. Almost every single time. And there was no hope of any tactics at all! It was just the 'stick together blob'. But now, players can afford to flank and maneuver without leaving their whole team behind to die (though people tend to still blob, but that's mostly due to habit, I think). The game is way more fun with 12v12 now!

Silence, troll.

#18 Odin

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Posted 08 August 2013 - 05:11 AM

View PostTexAss, on 08 August 2013 - 02:34 AM, said:

my experience is the complete opposite. About 90% of matches end with the winning team having less than 4 mechs and I only pug (mostly alone or with one friend).

Yesterday I had a match where we led 6:1 and lost 8-12 at the end.



I second this.

You are worth not a damn ...., having this kills, and what not, if team 's not a team.
I like this, this is not about gunmans....but tactic.

#19 Roland

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Posted 08 August 2013 - 05:12 AM

Actually, 12v12 does indeed break up the deathball somewhat.. or, at least, it enables it.

While many teams do just cluster in a giant ball, this is actually less effective than spreading out a little. The main reason is just that in many positions, with 12 men, it's impossible to focus fire anyway. You block each others' firing lines.

In cases like that, the team that flanks around the other team and envelops them, without splitting their forces too much, tends to win.

#20 Drasari

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Posted 08 August 2013 - 05:25 AM

Not sure what's going on with my games then. In two days I have been apart of more 12-0 or 0-12 then in the lot two months of 8v's.

Perhaps there is still some adjusting to do on the players part to the new play style.





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