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Ac/2 Does Same Damage As Ac/10


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#1 Lazy Eye

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Posted 08 August 2013 - 02:05 PM

AC/2: 2 damage every 0.5 seconds.
AC/10: 10 damage every 2.5 seconds.

Same damage/ammo/tonne.

AC/2 shoots 50% further.
AC/2 weighs half as much.
AC/2 uses *6* slots less.
AC/2 would generate 2 heat more.

Soooo... You can take:
  • 2 DHS and still be lighter and more heat-efficient.
OR
  • 1 DHS and 3 extra tons of ammo and still be lighter, nearly as heat efficient AND have 450 more damage potential.
Sorry, but that's JustPlainDumb.

#2 Sasha Volkova

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Posted 08 August 2013 - 02:07 PM

aaaaaand now you know why the 2x AC/2 builds are gaining reputation for the centurions.

#3 Ens

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Posted 08 August 2013 - 02:07 PM

despite the fact, that you have to hit the same spot 5 times to do the same amount of desired damage....

#4 Homeless Bill

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Posted 08 August 2013 - 02:08 PM

Threads like this just make me sad. Try taking one out in the field and seeing how much your number-crunching matters. Sustained fire is inherently inferior to weapons that allow you to shoot and twist.

In addition, single-component damage is infinitely easier to pull off with weapons that only make you fire once every few seconds. Damage per second alone is almost irrelevant in this game - it's single-component damage per second that makes or breaks a build (and, for that matter, the pilot).

Edited by Homeless Bill, 08 August 2013 - 02:32 PM.


#5 Reslin

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Posted 08 August 2013 - 02:09 PM

View PostEns, on 08 August 2013 - 02:07 PM, said:

despite the fact, that you have to hit the same spot 5 times to do the same amount of desired damage....


This. In theory the AC/2 is better but this isn't always the case. Sometimes you only have time to get 1-2 shots off and the AC-10 will do more damage in this scenario. Not to mention you get 10 damage up front with the AC10 and you can twist your body to block incoming shots rather than staying on target. You could do the same with AC/2 but.. then you're not getting the full damage from it either.

Edited by Reslin, 08 August 2013 - 02:10 PM.


#6 Drummond109

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Posted 08 August 2013 - 02:10 PM

But...

When an a/c 10 hits, damage is in one spot which can cause a critical or even put down a mech. On the other hand five a/c 2's against a moving target from a moving target are most likely going to hit at multiple spots. That's why we move while firing - take the damage in multiple locations - you stay alive longer.

So there is a con to your pro...

#7 Psikez

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Posted 08 August 2013 - 02:10 PM

Why do you hate tanking OP? Why do you hate survivability? WHY DO YOU HATE FREEDOM?!

#8 xCico

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Posted 08 August 2013 - 02:10 PM

Yeah but ac10 has pinpoint of 10 damage in one spot while ac2 spread pinpoint to different spots because its hard to hit while mech is moving or at long distances in one spot, so ac10 wins ;)

Edited by 19cico96, 08 August 2013 - 02:16 PM.


#9 Braggart

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Posted 08 August 2013 - 02:11 PM

everyone here h as basically stated why the ac10 is better, but if you got room for an ac10, go with an ac20 or UAC5.

also, 2 ac2 is definately not more heat eff even with 2 more dhs.

#10 Bhael Fire

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Posted 08 August 2013 - 02:12 PM

AC/10 delivers 10 points of damage to ONE pin-point location. You fire 5 rounds of AC/2 and you're gonna hit different areas for 2 point each. Against a moving target, you'll be lucky to get more than 2 or 3 rounds in the same spot. That's if you're a good aim.

#11 xCico

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Posted 08 August 2013 - 02:23 PM

View PostBraggart, on 08 August 2013 - 02:11 PM, said:

but if you got room for an ac10, go with an ac20 or UAC5.


I think you explained this wrong, very wrong hah

Edited by 19cico96, 08 August 2013 - 02:24 PM.


#12 Agent 0 Fortune

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Posted 08 August 2013 - 02:25 PM

If you think that is special, try 4 MGs. They do the same damage as an AC10 and/or AC2. And they do it as 0 heat, and a fraction of the tonage and ammo! Plus they get bonus crits! and now crtis do additional internal damage, it is like compounding interest!

#13 Khobai

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Posted 08 August 2013 - 02:30 PM

The AC/2 is still one weapon that is very much screwed up.

1) one of the hottest weapons when it should be one of the coolest weapons
2) cant be effectively chain-fired because its cooldown is too short

#14 Victor Morson

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Posted 08 August 2013 - 02:36 PM

AC/2s are awful. They compare to an AC/10, but an AC/10 is awful too.

AC/20 or Gauss are the only two worthwhile ballistics right now. Ultras are a blast in PUGs, too.

View PostAgent 0 Fortune, on 08 August 2013 - 02:25 PM, said:

If you think that is special, try 4 MGs. They do the same damage as an AC10 and/or AC2. And they do it as 0 heat, and a fraction of the tonage and ammo! Plus they get bonus crits! and now crtis do additional internal damage, it is like compounding interest!


And they do it with steady on, spread-everywhere damage blasting away on a cone. 4 MGs is still awful even with the crits. Sure they do the damage of a small laser but since they require you stay on target the whole time the small laser fires and completely recycles gimps your ability to evade.

Edited by Victor Morson, 08 August 2013 - 02:38 PM.


#15 Lazy Eye

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Posted 08 August 2013 - 02:36 PM

Hitting the same location at close range is not an issue.

AC/2 can deliver damage at longer range (and carry the extra ammo to do it) compared to AC/10.

Granted, begin able to twist matters... but what if you're not 1-on-1? Less of an issue.

And let's not forget the screen-shake... or the fact that instead of extra ammo, you could take extra weaponry...

My point is more that it should even be *theoretically* possible, even under ideal conditons, for a weapon that's tiny and weighs half as much AND has a longer range to do the same damage...

#16 Homeless Bill

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Posted 08 August 2013 - 02:41 PM

View PostLazy Eye, on 08 August 2013 - 02:36 PM, said:

Hitting the same location at close range is not an issue.

My point is more that it should even be *theoretically* possible, even under ideal conditons, for a weapon that's tiny and weighs half as much AND has a longer range to do the same damage...

Yes, actually, it is difficult if you're fighting anyone that knows how to pilot, move, and torso twist. If you and they are both standing, then you're both doing it wrong. You post a video of you putting more than 80% of AC/2 shots (of a five-second burst, since that's a couple volleys of AC/10) on any single component of any moving non-assault 'mech, and you can have my life savings.

WRONG. No. This is a terrible way to balance. This is exactly why PGI thought the 6xMG Spiders of doom would destroy us all. Ideal conditions are completely irrelevant. The testing ground is irrelevant. The only thing that matters is how well the weapon performs in battle conditions.

#17 Tennex

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Posted 08 August 2013 - 02:45 PM

AC2 isn't really a light AC weapon like it should be.

because you have to baby sit it with heat siinks. by the time you get enough heat sinks to fire it properly. it now weighs the same as an AC5.

#18 Lazy Eye

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Posted 08 August 2013 - 02:54 PM

View PostHomeless Bill, on 08 August 2013 - 02:41 PM, said:

... on any single component of any moving non-assault 'mech...


(My emphasis)

QED.

#19 Psikez

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Posted 08 August 2013 - 03:01 PM



#20 orcrist86

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Posted 08 August 2013 - 03:02 PM

The AC/2 is far better than the 10 in 12v12 in one role right now. Suppression. Load up an AC2 with ammo, and you can keep pop tarts and snipers at bay while maneuvering from long distance to medium.





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