5 kills 3 assists 390dmg 4 component destr. 2 saviour kills WIN 166.000 cbills WITH Premium. WTF is wrong with PGI I used to get this kind of cbills for a 1-2 kill LOSS.
Your stats would have earned ~205k before the patch (making certain assumptions about salvage to get to your 166k level). You earned approximately 19% less.
Earnings on a good loss are usually pretty good since the only thing you miss out on is salvage. I make over 100k on losses all the time, sometimes over 150k.
Even on under the old system you couldn't afford a new mech after completing basic on anything worth over 5 million c-bills, and that's not counting the NECESSARY upgrades like DHS and sometimes Artemis and Endo. I haven't played much since the nerf and I won't, vote with your game time, since I voted with my wallet a few months ago and this is all I have left to vote with lol.
You know what? it's allready kind of hilarious how people expect to get so many mechs. We allready must be the best of the best of the best, because most MechWarriors only got a single mech - and that was typically just handed down (not shiny and new). Beyond that, actually customizing the things was very rare - of the few mechanics that could repair mechs, even fewer could actually refit them.
MoonUnitBeta, on 13 August 2013 - 02:43 PM, said:
AND SOON TO IMPLEMENT AN ARBITRARY DESYNC BUG FOR PCC’S AND GAUSS.
For all we know this simply means slowing the travel time for PPCs again. (hopefully something simple like that)
Colby Boucher, on 14 August 2013 - 06:02 AM, said:
For all we know this simply means slowing the travel time for PPCs again. (hopefully something simple like that)
I doubt it'll be so simple. PPC travel 2,000m/s. Gauss travels 1,200m/s. So slowing down the PPC would actually make them better to use. But something simple like that would nice since info like that can be posted on things like smurfy, and their in-game weapon descriptions and stats.
I'm guessing they will more likely restrict sniper type of weapons from grouped and/or shot together. Probably incorporating that 0.5 sec delay. If they are grouped together, or if I put a PPC on group 1, I won't be able to toggle group 1 on my gauss. That doesn't quite fix it because it can be bypassed by just pressing two buttons down at the same time, so I guess if you fire the PPC or Gauss, it'll make one weapon temporarily unsuable until that 0.5 sec is up.
I'm not sure, but what ever the implment it's not going to be very user-friendly, and will just create a new batch of questions a new player will need to ask.
It's a joke, you can't get people used to an economy and rate of progression like this and then change it a month before release. How many mmo's can you find for me that changed their exp per level requirements one month before launch. I bet you can't even count them on one hand, because their will not be any.
It's a {Richard Cameron} (apparently he's another word for a cream canon) move, they know it is, and that's why it was implemented during 12v12 patch because they had a convenient opportunity to do so and maybe get away with it.
*click cycles the chamber*
How long do you want to play Russian Roulette with friends for guys? Because we all know, no one ever wins.
If I had to pay all the worthless pilots on my team ... you would be making A LOT less. I cant wait till Repair and Rearm comes back and the tears start up again.
If I had to pay all the worthless pilots on my team ... you would be making A LOT less. I cant wait till Repair and Rearm comes back and the tears start up again.
Well, the c-bill nerf is Repair & Rearm by another name.
I would vastly prefer the thematic and in my opinion enjoyable readdition of a rebalanced R&R, than a straight up reduction in earnings.
At least with R&R we had some measure of control over the hit to c-bills each match.
With the across the board reduction to salvage, assists, kills, spotting etc we are simply encouraged to leg mechs and spay your fire over as many targets as possible.
Colby Boucher, on 14 August 2013 - 06:02 AM, said:
You know what? it's allready kind of hilarious how people expect to get so many mechs. We allready must be the best of the best of the best, because most MechWarriors only got a single mech - and that was typically just handed down (not shiny and new). Beyond that, actually customizing the things was very rare - of the few mechanics that could repair mechs, even fewer could actually refit them.
Oh, stop it. The game isn't built around those assumptions, as seen in the fact that you're expected to get three variants of the same mech for skill purposes. If you want to go "realism", you should lose your mech entirely if you lose the game to a team wipe, since the other team dragged it off for salvage.
Edited by Accursed Richards, 17 August 2013 - 01:10 AM.
I think the savior rewards were pushing us way over the top in how much we were earning. Where as in other F2P games you're typically encouraged to buy stuff (you know, so the company can stay in business!) in MWO the 10 million starting Cbills + savior bonus being added just made the game where you really never have to ... ever buy anything.
Consider the following:
Savior was implemented (getting huge earnings each match if you actually work with your team), 10 million starting Cbills was implemented, and repair and rearm were taken away. We are STILL earning more than we did in the repair and rearm era by leaps and bounds.
You know what aggravates the whole thing for me? That 1.5m double heatsink tax on every new mech, unless I'm fitting it with dual gauss rifles or something.
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 17 August 2013 - 05:43 AM
Wintersdark, on 11 August 2013 - 09:04 AM, said:
Eh, they will. People are weird that way, the vast majority seem to like grinding. Baffles me.
well, the opposite is this:
OK, I've ground everything in the Pilot Tree and unlocked all the modules, so now what?
See, getting to the end of the race too soon is even MORE boring than grinding, at least to me. Sure, there are times I want to mod that mech NOW, but I have yet to have one take me more than a day or two to tune to where I want since the nerf, though admittedly, I play a few hours nightly. Also ran out of premium time about a week before the nerf and don't plan on activating my Early Bird Project Phoenix time til there is a new mech I want in game.
Instead, I have been revisiting and dusting off mechs I haven't played in months, tweaking them in Smurfy, then in game and having quite a bit of fun using "non-optimal" builds to punch quite a few pro-gamers in the mouth. Kinda funny that my non optimal builds on some mechs have brought the only 2 1000+ pt matches I have had since the glory cheeze days of the Raven-3L (hey, yeah, I ran it, after getting wolfpacked by them all night, sometimes you decide to fight fire with fire. Always felt dirty after though. Shame most Spider Jocks don't feel the same) and have been on a regular rampage bringing several mechs with sub 1.0 KDrs to over 2 in the last 2 weeks.
Gotta admit, when I got nothing left to buy, the grind is kinda hard to notice. Maybe I should buy one of each engine just to feel like a Pokemon?
Bishop Steiner, on 17 August 2013 - 05:43 AM, said:
well, the opposite is this:
OK, I've ground everything in the Pilot Tree and unlocked all the modules, so now what?
See, getting to the end of the race too soon is even MORE boring than grinding, at least to me. Sure, there are times I want to mod that mech NOW, but I have yet to have one take me more than a day or two to tune to where I want since the nerf, though admittedly, I play a few hours nightly. Also ran out of premium time about a week before the nerf and don't plan on activating my Early Bird Project Phoenix time til there is a new mech I want in game.
Instead, I have been revisiting and dusting off mechs I haven't played in months, tweaking them in Smurfy, then in game and having quite a bit of fun using "non-optimal" builds to punch quite a few pro-gamers in the mouth. Kinda funny that my non optimal builds on some mechs have brought the only 2 1000+ pt matches I have had since the glory cheeze days of the Raven-3L (hey, yeah, I ran it, after getting wolfpacked by them all night, sometimes you decide to fight fire with fire. Always felt dirty after though. Shame most Spider Jocks don't feel the same) and have been on a regular rampage bringing several mechs with sub 1.0 KDrs to over 2 in the last 2 weeks.
Gotta admit, when I got nothing left to buy, the grind is kinda hard to notice. Maybe I should buy one of each engine just to feel like a Pokemon?
So you're not affected at all by reduced income. That's fine, but realise that it does disqualify you from telling those with less money they're selfish for wanting to try new things in a reasonable amount of time. Also, increasing the wait between new mechs will discourage non-optimal builds, since you're losing many more matches worth of money if you try something that turns out to be crap and have to sell the equipment.
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 17 August 2013 - 10:14 AM
Accursed Richards, on 17 August 2013 - 08:31 AM, said:
So you're not affected at all by reduced income. That's fine, but realise that it does disqualify you from telling those with less money they're selfish for wanting to try new things in a reasonable amount of time. Also, increasing the wait between new mechs will discourage non-optimal builds, since you're losing many more matches worth of money if you try something that turns out to be crap and have to sell the equipment.
And I told people they were selfish, where?
Might want to work on reading comprehension. I simply stated there is a flip side to his. Period. As in, no, not every agrees with you. And I am usually broke one here. Because I tinker with mechs constantly. Just means I have something to "grind" for now.
I've been telling people that the game needed a c-bill sink for the past ten months. That they're just figuring it out now... well it doesn't bode well...
They had one that was canon and TT based...Repair and Rearm. But they promptly dropped it. I am sure they will soon add some derpy C-bill mechanic like the "heat scale" bolt-on to the already-fine-just-needed-to-tweak-PPCs heat system already in place.
So here's a question? What's your average earnings?
Mine's higher with the nerf. I'd average around 118 to 127,000 . I average 130,000 now.
This one, I wasn't particularly trying but thought I'd quote it because ~this~ is what I used to earn before the nerf with a hero mech.
I'm just curious. Have you taken a look at your earnings, and what are you doing to earn it?
So here's a question? What's your average earnings?
Mine's higher with the nerf. I'd average around 118 to 127,000 . I average 130,000 now.
This one, I wasn't particularly trying but thought I'd quote it because ~this~ is what I used to earn before the nerf with a hero mech.
I'm just curious. Have you taken a look at your earnings, and what are you doing to earn it?
The nerf to earnings isnt really an assumption or speculation. It has been proven and verified by PGI. If your numbers are right and you really are earning more on average then youre earnings are just a fluke.
The math has been done, the screenshots have been posted and everyone can pretty obviously see for themselves that they get a fair deal less for the same performance now then you did before (obviously if you perform much better than you did before the nerf you can get the same or even slightly better earnings as might be in your case) and to add insult to injury the games on average last longer which results in a pretty significant earning per hour reduction.
*edit*
Also response to your screenshot; If in comparable assault games with a win, 2 kills 7 assists (obviously it would have to be 2/6 pre 12v12), 550damage, 4 spotting assists, 6 component destruction and as you say a hero mech, you were earning ~150k then you must have been bugged since i would expect well over 200k for that kind of performance pre nerf. There is just no way you were getting 150k in games like those in a hero mech before.
The nerf to earnings isnt really an assumption or speculation. It has been proven and verified by PGI. If your numbers are right and you really are earning more on average then youre earnings are just a fluke.
The math has been done, the screenshots have been posted and everyone can pretty obviously see for themselves that they get a fair deal less for the same performance now then you did before (obviously if you perform much better than you did before the nerf you can get the same or even slightly better earnings as might be in your case) and to add insult to injury the games on average last longer which results in a pretty significant earning per hour reduction.
*edit*
Also response to your screenshot; If in comparable assault games with a win, 2 kills 7 assists (obviously it would have to be 2/6 pre 12v12), 550damage, 4 spotting assists, 6 component destruction and as you say a hero mech, you were earning ~150k then you must have been bugged since i would expect well over 200k for that kind of performance pre nerf. There is just no way you were getting 150k in games like those in a hero mech before.
It'd actually be 140k as a low end, 227k as a high end with the hero unless I had over 600, which I rarely get without the Pretty Baby, Heavy Metal or Firebrand. However the average I'm talking about is a game of 200 or so damage.
Overall earnings tend to be reduced when the reward cash is reduced. However, the rewards aren't just one time deals like they used to be. I used to get a single tag marking for one guy. Another for another target. My tag assists were against two targets, and since they give you 2099, and two targets, clearly I got it more than once per target. The spotting assists, also the same. Both were for my own LRMs as no one else had them. My increased earnings are partly because I'm participating with the team more rather than doing my own thing to eliminate severe threats early. I'm making it a point to run around saving people or to defend bases, as savior and defense kills or even simply assists doing either thing pay significantly more.
My earnings for simply killing stuff and for salvage have dropped significantly. The reason salvage drops is it gets spread evenly among 12 players instead of 8. On top of that those killed by engine destruction are worth less. Those you ripped apart piece by piece? Worth virtually nothing. The guys you killed by legging or by cockpit however -- that's worth a fortune because the engine is intact.
Now if I focus less on doing damage and more on other beneficial things that help the team I make more money. Even better repeating these actions pays me over and over, which encourages me to repeatedly help the team. Maybe I'm fortunate. Maybe it's because I'm not using PPCs (giving enemies more time to bring others to dangerous levels in order to rack in savior kill rewards). Maybe it's because I actively seek the rewards. Maybe I'm just nuts enough to use small lasers?
Whatever the case I do pretty well. Here, I spent all my time thinking of myself and brawling. Didn't do so hot.
This one, focused entirely on myself.
But in the one above, I actually focused more on attacking other people.
Firebrand pre-nerf.
The amount in the screenshot, with premium would hit 219,236 . So, when I play less for brawling and killing things and more to help the team I make alright for myself. If I play to brawl and kill, well I don't make much.
Though I will tell you the strangest thing... If I carry PPCs I barely make dirt. As in I can barely justify going into the match as I come out with so little compared to if I drop with ACs, MGs, or lasers. Anyone else notice that?
Though I will tell you the strangest thing... If I carry PPCs I barely make dirt. As in I can barely justify going into the match as I come out with so little compared to if I drop with ACs, MGs, or lasers. Anyone else notice that?
It's because you are getting more efficient kills (dealing less damage in the process).
Whats confusing to me is why they haven't raised premium times benefits? If they nerfed cbill rewards to get people to spend more real money then why not buff premium to get more people interested in that? I guess maybe they want people to buy mechs with MC but why not try both? Maybe even leave xp boost at 50% since to me at least it seems like xp comes along fast enough but put cbill at 75-100% increase. Honestly I always wondered why that didn't happen when they took R&R out since back then premium gave a bigger effective % boost to cbills since it was applied before R&R and when R&R was taken out (good choice imho) it threw off the balance of cbill/xp boost.