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Jump Sniping Fine As Is?


63 replies to this topic

Poll: Overpowered or Balanced? (140 member(s) have cast votes)

Do you think jj's and poptarts are in a good place right now?

  1. Yes (95 votes [67.86%] - View)

    Percentage of vote: 67.86%

  2. No (45 votes [32.14%] - View)

    Percentage of vote: 32.14%

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#41 Voivode

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Posted 12 August 2013 - 07:15 AM

Whenever I leave cover I assume a sniper will shoot at me, so I try to not give a center torso shot to them and try to get in cover as soon as I can. If I see a poptart and I'm close enough, I just make sure when he pops up again I'm three feet from his face. It is probably stronger than it ought to be and is really a cheesy tactic to use, but you can counter it the same way you counter other snipers, by not standing in the open.

#42 Purlana

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Posted 12 August 2013 - 07:17 AM

View PostVoivode, on 12 August 2013 - 07:15 AM, said:

It is probably stronger than it ought to be and is really a cheesy tactic to use, but you can counter it the same way you counter other snipers, by not standing in the open.
Good in theory, but the pivotal moment is when you push onto the enemy team. You will have to leave your cover sooner or latter. Well unless your team is also full of PPC boats...

Edited by Purlana, 12 August 2013 - 07:19 AM.


#43 Voivode

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Posted 12 August 2013 - 07:18 AM

View PostTennex, on 11 August 2013 - 09:15 AM, said:

If anybody has watched the competitive games recently, all they run ins cataphract-3D


This is probably because without weight limits a lot of teams roll fat and fatties are easy to poptart snipe into the ground. A fast team could wreck a team of Cat3Ds

#44 One Medic Army

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Posted 12 August 2013 - 10:23 AM

View PostVoivode, on 12 August 2013 - 07:18 AM, said:

This is probably because without weight limits a lot of teams roll fat and fatties are easy to poptart snipe into the ground. A fast team could wreck a team of Cat3Ds

QFT. Highly effective vs stationary assaults.

Half the "problem" is when your teammates continue to pursue a sniper battle where your team is outclassed. Charging into the snipers is a valid and highly effective tactic, one which most players are completely scared ****less of actually doing.

People need to stop trying to protect their KDR and start playing for the win. Especially you ***hats I see in undamaged assault mechs as the last guy on my team.

Edited by One Medic Army, 12 August 2013 - 10:52 AM.


#45 StealthAssassin

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Posted 12 August 2013 - 10:50 AM

View PostOne Medic Army, on 12 August 2013 - 10:23 AM, said:

QFT.
Half the "problem" is when your teammates continue to pursue a sniper battle where your team is outclassed. Charging into the snipers is a valid and highly effective tactic, one which most players are completely scared ****less of actually doing.

People need to stop trying to protect their KDR and start playing for the win. Especially you ***hats I see in undamaged assault mechs as the last guy on my team.


QFT. People need to just grow some balls, and push forward. Most players just let the jump snipers continue to operate from a distance, and fail to close the gap. Lights can flank easily, and kill any jump sniper.

#46 PEEFsmash

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Posted 12 August 2013 - 12:11 PM

View PostVoivode, on 12 August 2013 - 07:18 AM, said:


This is probably because without weight limits a lot of teams roll fat and fatties are easy to poptart snipe into the ground. A fast team could wreck a team of Cat3Ds


Not true. 3Ds are very fast themselves...80kph. If your suggestion is that a team of...what...centurions and lights could kill a team of great 3D jumpsnipers, I invite you to be on the 12 man queue tonight at 10pm Eastern =]

#47 Stoicblitzer

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Posted 12 August 2013 - 12:31 PM

it's jumpsniping combined with near-instant pinpoint damage in the form of ppc/gauss. SRMs still aren't powerful/reliable enough to beat 2/3ppc+gauss jumpsnipers imo. before the srm nerf and hit reg fiasco, a CN9-A could own a CTF-3D. imo that was working as intended.

Edited by Stoicblitzer, 12 August 2013 - 12:32 PM.


#48 Villz

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Posted 12 August 2013 - 04:16 PM

View PostStoicblitzer, on 12 August 2013 - 12:31 PM, said:

it's jumpsniping combined with near-instant pinpoint damage in the form of ppc/gauss. SRMs still aren't powerful/reliable enough to beat 2/3ppc+gauss jumpsnipers imo. before the srm nerf and hit reg fiasco, a CN9-A could own a CTF-3D. imo that was working as intended.


don't know what game your playing but i still do 500 - 1000 dmg a game in my atlas brawlers

#49 Lord de Seis

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Posted 12 August 2013 - 05:08 PM

It is nothing like it was before, you can still do it and should be able to but you don't see 90% of the mechs out there doing it.

#50 Villz

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Posted 12 August 2013 - 11:58 PM


**edited in counter to pinpoint to OP**

#51 The6047

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Posted 13 August 2013 - 06:00 AM

I dont get it. Does not seem like a very good game of jump sniping to me. Lots of terrain shooting and playing on the frontline. The 5LL video is, well, anyone can crank out damage if the enemy team doesnt address you and everyone loves those games when the stars seem to align. I think these are better examples of teamwork than loadouts/ability. My 2 cents.

#52 Trauglodyte

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Posted 13 August 2013 - 08:50 AM

I voted "no" because poptarting, both in my experience playing and having it played against me, is back to being too easy again. I liked the videos as it showed a great deal of self control (its easy to get pinned down only to try to move out of that position and get gunned down) as well as nice mid-air firing/twisting. Poptarting, to me, is just really boring because there is so much less give and take when you play it. Chances are good that most players will misjudge the height of the ascending poptart or won't lead correctly if they're doing it at an angle. In that case, you've got higher survivability for only a slight aiming reduction by which good players aren't affected.

I did prefer the second video with you in the Stalker. Granted, the opposing team seemed much more inclined to ignore you then the other mechs, which was rather odd given that most people freak out over any Stalker on the field. But, you did something that I never thought of doing by way of using the Night Vision to bypass sight blocking effects of the smoke pillars in the caldera. Plus, you did a great job of juggling your weapon fire to avoid the phantom heat penalty. Just a solid video all around.

#53 AntiCitizenJuan

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Posted 13 August 2013 - 09:29 AM

Step 1: Get in position
Step 2: Hold Spacebar
Step 3: Press M1
Step 4: ???
Step 5: Be a scrub

Skilltm

#54 The6047

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Posted 13 August 2013 - 11:53 AM

Pop-tarting and proper jump sniping are 2 very different things in my book. A pop tart that goes up and down in the same spot is begging to be wrecked by a skilled/experienced player. So it is fine. Jump sniping however should include some lateral movement while jumping, usually from a good distance, never from the same place and some mid air torso twisting between shots. Requires a skilled pilot to do well and another equally skilled pilot to deal with it. Also, fine by me.

#55 Villz

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Posted 13 August 2013 - 05:29 PM

lol ANYONE can do it.

Seriously sick of 1100 ELO players telling me how easy the game is tbh...

apparently anyone can do it except you. Because if you could your ELO would be high enough to drop against me than i'd have a clue who u were

ty

#56 Lucian Nostra

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Posted 13 August 2013 - 07:38 PM

View PostAntiCitizenJuan, on 13 August 2013 - 09:29 AM, said:

Step 1: Get in position
Step 2: Hold Spacebar
Step 3: Press M1
Step 4: ???
Step 5: Be a scrub

Skilltm


vs

Step 1: Get in position
Step 2: Ridge hump
Step 3: Press M1
Step 4: Back up
Step 5: Be a scrub

Skilltm

No seriously the amount of people that want to profess their amazing skill at walking up to a ridge, alpha'ing than backing up vs people that mix that up with some pop tarting being total scrubs and skill-less need to realize there aren't all that different or nor do they play with any more skill.

edit: double quoted somehow

Edited by Lucian Nostra, 13 August 2013 - 07:38 PM.


#57 AntiCitizenJuan

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Posted 13 August 2013 - 07:41 PM

View PostLucian Nostra, on 13 August 2013 - 07:38 PM, said:


vs

Step 1: Get in position
Step 2: Ridge hump
Step 3: Press M1
Step 4: Back up
Step 5: Be a scrub

Skilltm

No seriously the amount of people that want to profess their amazing skill at walking up to a ridge, alpha'ing than backing up vs people that mix that up with some pop tarting being total scrubs and skill-less need to realize there aren't all that different or nor do they play with any more skill.

edit: double quoted somehow


Yeah, the point is that both forms of gameplay are ******* ******** and shouldnt be viable.
Jump sniping was practically dead, and we essentially only saw JJs being used for mobility, which is good, but people bitched about an imaginary issue they were having and the changes were reverted.

#58 YueFei

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Posted 13 August 2013 - 07:46 PM

On Caustic Valley, why did those enemy Atlas pilots crest the ridgeline to attack your team like that? And then continue to remain exposed in the crater? By ridging they exposed themselves to your entire gunline simultaneously, and because of an Atlas' hardpoint locations, they conceded the first shot. Wouldn't it have been better for them to trundle around the side, where they could at least limit the number of enemy mechs they get LOS to, and also immediately clear their weapons to fire? Hell, I know I've taken advantage of elevation differences against Atlas pilots to shoot at their dome head while remaining completely safe from their entire weapons payload, and I've seen other pilots do the same.

Once those Atlas pilots got themselves cut down, their team just couldn't hold, too much momentum. Especially on Caustic Valley, which does not feature a safe fall-back position within a short distance.

#59 Villz

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Posted 13 August 2013 - 09:35 PM

View PostYueFei, on 13 August 2013 - 07:46 PM, said:

On Caustic Valley, why did those enemy Atlas pilots crest the ridgeline to attack your team like that? And then continue to remain exposed in the crater? By ridging they exposed themselves to your entire gunline simultaneously, and because of an Atlas' hardpoint locations, they conceded the first shot. Wouldn't it have been better for them to trundle around the side, where they could at least limit the number of enemy mechs they get LOS to, and also immediately clear their weapons to fire? Hell, I know I've taken advantage of elevation differences against Atlas pilots to shoot at their dome head while remaining completely safe from their entire weapons payload, and I've seen other pilots do the same.

Once those Atlas pilots got themselves cut down, their team just couldn't hold, too much momentum. Especially on Caustic Valley, which does not feature a safe fall-back position within a short distance.

one of the most intelligent posts i'v ever read on these forums i'm not even joking

/impressed

#60 YueFei

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Posted 13 August 2013 - 10:08 PM

View PostVillz, on 13 August 2013 - 09:35 PM, said:

one of the most intelligent posts i'v ever read on these forums i'm not even joking

/impressed


Oh don't get me wrong, I am a mediocre pilot and I will derp my way to an early death sometimes, but I can at least recognize major mistakes when I make them, or I see someone else making them.

Your tracking ability with the lasers was very very good, especially at range, and while on the move. Most pilots I've watched can't maintain that kind of precision with lasers even while stationary. I liked the way the Victor pilot tried to roll/jump against your damage, but you timed your shots to put them where it hurt.





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