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Jump Sniping Fine As Is?
#41
Posted 12 August 2013 - 07:15 AM
#42
Posted 12 August 2013 - 07:17 AM
Voivode, on 12 August 2013 - 07:15 AM, said:
Edited by Purlana, 12 August 2013 - 07:19 AM.
#43
Posted 12 August 2013 - 07:18 AM
Tennex, on 11 August 2013 - 09:15 AM, said:
This is probably because without weight limits a lot of teams roll fat and fatties are easy to poptart snipe into the ground. A fast team could wreck a team of Cat3Ds
#44
Posted 12 August 2013 - 10:23 AM
Voivode, on 12 August 2013 - 07:18 AM, said:
QFT. Highly effective vs stationary assaults.
Half the "problem" is when your teammates continue to pursue a sniper battle where your team is outclassed. Charging into the snipers is a valid and highly effective tactic, one which most players are completely scared ****less of actually doing.
People need to stop trying to protect their KDR and start playing for the win. Especially you ***hats I see in undamaged assault mechs as the last guy on my team.
Edited by One Medic Army, 12 August 2013 - 10:52 AM.
#45
Posted 12 August 2013 - 10:50 AM
One Medic Army, on 12 August 2013 - 10:23 AM, said:
Half the "problem" is when your teammates continue to pursue a sniper battle where your team is outclassed. Charging into the snipers is a valid and highly effective tactic, one which most players are completely scared ****less of actually doing.
People need to stop trying to protect their KDR and start playing for the win. Especially you ***hats I see in undamaged assault mechs as the last guy on my team.
QFT. People need to just grow some balls, and push forward. Most players just let the jump snipers continue to operate from a distance, and fail to close the gap. Lights can flank easily, and kill any jump sniper.
#46
Posted 12 August 2013 - 12:11 PM
Voivode, on 12 August 2013 - 07:18 AM, said:
This is probably because without weight limits a lot of teams roll fat and fatties are easy to poptart snipe into the ground. A fast team could wreck a team of Cat3Ds
Not true. 3Ds are very fast themselves...80kph. If your suggestion is that a team of...what...centurions and lights could kill a team of great 3D jumpsnipers, I invite you to be on the 12 man queue tonight at 10pm Eastern =]
#47
Posted 12 August 2013 - 12:31 PM
Edited by Stoicblitzer, 12 August 2013 - 12:32 PM.
#48
Posted 12 August 2013 - 04:16 PM
Stoicblitzer, on 12 August 2013 - 12:31 PM, said:
don't know what game your playing but i still do 500 - 1000 dmg a game in my atlas brawlers
#49
Posted 12 August 2013 - 05:08 PM
#50
Posted 12 August 2013 - 11:58 PM
**edited in counter to pinpoint to OP**
#51
Posted 13 August 2013 - 06:00 AM
#52
Posted 13 August 2013 - 08:50 AM
I did prefer the second video with you in the Stalker. Granted, the opposing team seemed much more inclined to ignore you then the other mechs, which was rather odd given that most people freak out over any Stalker on the field. But, you did something that I never thought of doing by way of using the Night Vision to bypass sight blocking effects of the smoke pillars in the caldera. Plus, you did a great job of juggling your weapon fire to avoid the phantom heat penalty. Just a solid video all around.
#53
Posted 13 August 2013 - 09:29 AM
Step 2: Hold Spacebar
Step 3: Press M1
Step 4: ???
Step 5: Be a scrub
Skilltm
#54
Posted 13 August 2013 - 11:53 AM
#55
Posted 13 August 2013 - 05:29 PM
Seriously sick of 1100 ELO players telling me how easy the game is tbh...
apparently anyone can do it except you. Because if you could your ELO would be high enough to drop against me than i'd have a clue who u were
ty
#56
Posted 13 August 2013 - 07:38 PM
AntiCitizenJuan, on 13 August 2013 - 09:29 AM, said:
Step 2: Hold Spacebar
Step 3: Press M1
Step 4: ???
Step 5: Be a scrub
Skilltm
vs
Step 1: Get in position
Step 2: Ridge hump
Step 3: Press M1
Step 4: Back up
Step 5: Be a scrub
Skilltm
No seriously the amount of people that want to profess their amazing skill at walking up to a ridge, alpha'ing than backing up vs people that mix that up with some pop tarting being total scrubs and skill-less need to realize there aren't all that different or nor do they play with any more skill.
edit: double quoted somehow
Edited by Lucian Nostra, 13 August 2013 - 07:38 PM.
#57
Posted 13 August 2013 - 07:41 PM
Lucian Nostra, on 13 August 2013 - 07:38 PM, said:
vs
Step 1: Get in position
Step 2: Ridge hump
Step 3: Press M1
Step 4: Back up
Step 5: Be a scrub
Skilltm
No seriously the amount of people that want to profess their amazing skill at walking up to a ridge, alpha'ing than backing up vs people that mix that up with some pop tarting being total scrubs and skill-less need to realize there aren't all that different or nor do they play with any more skill.
edit: double quoted somehow
Yeah, the point is that both forms of gameplay are ******* ******** and shouldnt be viable.
Jump sniping was practically dead, and we essentially only saw JJs being used for mobility, which is good, but people bitched about an imaginary issue they were having and the changes were reverted.
#58
Posted 13 August 2013 - 07:46 PM
Once those Atlas pilots got themselves cut down, their team just couldn't hold, too much momentum. Especially on Caustic Valley, which does not feature a safe fall-back position within a short distance.
#59
Posted 13 August 2013 - 09:35 PM
YueFei, on 13 August 2013 - 07:46 PM, said:
Once those Atlas pilots got themselves cut down, their team just couldn't hold, too much momentum. Especially on Caustic Valley, which does not feature a safe fall-back position within a short distance.
one of the most intelligent posts i'v ever read on these forums i'm not even joking
/impressed
#60
Posted 13 August 2013 - 10:08 PM
Villz, on 13 August 2013 - 09:35 PM, said:
/impressed
Oh don't get me wrong, I am a mediocre pilot and I will derp my way to an early death sometimes, but I can at least recognize major mistakes when I make them, or I see someone else making them.
Your tracking ability with the lasers was very very good, especially at range, and while on the move. Most pilots I've watched can't maintain that kind of precision with lasers even while stationary. I liked the way the Victor pilot tried to roll/jump against your damage, but you timed your shots to put them where it hurt.
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