...::| Best MechWarrior Game |::..
#1
Posted 10 November 2011 - 07:35 AM
Vote people,voteeeee
#2
Posted 10 November 2011 - 07:39 AM
#3
Posted 10 November 2011 - 07:51 AM
FlystreesVagann, on 10 November 2011 - 07:35 AM, said:
Vote people,voteeeee
Edit: Aw, it looks like the image was removed.
I love the guy at the bottom of that image.
Edited by Ghost, 10 November 2011 - 12:59 PM.
#4
Posted 10 November 2011 - 07:52 AM
#5
Posted 10 November 2011 - 07:56 AM
#6
Posted 10 November 2011 - 08:05 AM
#7
Posted 10 November 2011 - 08:08 AM
#8
Posted 10 November 2011 - 08:11 AM
Edited by Orzorn, 10 November 2011 - 08:11 AM.
#9
Posted 10 November 2011 - 08:11 AM
#10
Posted 10 November 2011 - 08:26 AM
Mechwarrior 2 had only two real flaws, I found - One was overall glitchiness, in that the old Mechwarrior 2 "Autocannon/laser rounds don't register damage half of the time" resurfaced, as well as a new one where the computer would strip out every last heat sink but the minimum 10 in the engine in order to replace them with medium lasers and other heat-intensive weapons, but if you tried to customize your 'mech to put the heat sinks back in, the mechlab shows no changes having ever been applied. This isn't a huge problem when you're still running light 'mechs, but when you start fielding heavies and assaults, it can be game breaking.
That, and when the clans arrive, those missions are nail-bitingly hard. I still remember facing down a Warhawk/Masakari in a Quickdraw, after having already barely dispatched two novas, a kit fox, and a storm crow. My lancemate blew up very early on.
Mechwarrior 2 original, though less inspired than GBL or Mercs, was a much more stable system and still had some really fun missions, like outrunning nuclear reactor explosions and escorting hover-trains, all in some very interesting landscapes.
Mercs' aesthetic most closely matches what I feel this game should be like, I feel. I would suggest that if Alex Iglecias and Piranha want to get the feel of the late succession wars right, they should take as many visual cues from Mechwarrior 2 Mercenaries, as well as the old Battletech 4th edition box rulebooks' artwork. Oily, Dirty, and Dark seem to be the overall feel. Not necessarily all brown, but definitely drab and dark, using lighting effects like fire, neon lights, holograms, and laser pulses to add bursts of color. The other 'mechwarrior games tended to fit their settings very well overall, but since the game is not clan-centric, we've got to depict that universe that's nearly blown itself back into the stone age, but is just getting back on it's feet.
...And if we can add a splash of 80s/early90s flavor, all the better. Speaking of which, have some now...
Edited by ice trey, 10 November 2011 - 09:28 AM.
#11
Posted 10 November 2011 - 08:28 AM
#12
Posted 10 November 2011 - 08:29 AM
#13
Posted 10 November 2011 - 08:36 AM
I miss MWO for an option in that voting.
#14
Posted 10 November 2011 - 08:36 AM
#16
Posted 10 November 2011 - 08:41 AM
Edited by Adridos, 10 November 2011 - 08:42 AM.
#17
Posted 10 November 2011 - 08:48 AM
#18
Posted 10 November 2011 - 08:54 AM
#19
Posted 10 November 2011 - 09:01 AM
Without that being an option, I say MW3.
Good Graphics, faithful to the BT Story and tech (well, the instant repair MHQ was questionable, but necessary from a gameplay perspective), with a well thought out campaign, and the Super Nova.
What? I like Super Novas.
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