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Ask The Devs - 44 - Answers!


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#141 Miekael

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Posted 12 August 2013 - 06:41 PM

View PostDeathlike, on 12 August 2013 - 06:09 PM, said:


I still use it and succeed. Maybe we're not on the same ELO brackets to show what the meta still is.


3 PPC/Gauss highlander is still my highest scoring, best performing mech even after the second ghost heat patch went live. I only use the 2 PPC/Gauss highlander when the other is still stuck in match.

#142 DirePhoenix

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Posted 12 August 2013 - 06:54 PM

View PostHomeless Bill, on 12 August 2013 - 01:37 PM, said:

Q: Replay mode?
A: Would be cool, lots of work, no time frame.
Bill's Thoughts: Hoping for it eventually, but I understand it's a lot of work.


How much work is that compared to what they've dumped into 3PV for the amount of benefit to players and the community as a whole each provides?

#143 Voyager I

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Posted 12 August 2013 - 07:08 PM

So am I too late to coin the phase "Ghost Launch" for this game apparently being release-worthy in a few weeks?

#144 Corvus Antaka

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Posted 12 August 2013 - 07:14 PM

View PostMiekael, on 12 August 2013 - 06:41 PM, said:


3 PPC/Gauss highlander is still my highest scoring, best performing mech even after the second ghost heat patch went live. I only use the 2 PPC/Gauss highlander when the other is still stuck in match.


yeah. this is very indiciative that the PPC itself is not yet hot enough. simply linking ppc & gauss and upping heat should be fine, along with maybe offsetting the PPC & gauss recycle timers slighty. I'm not fond of charge up times, it takes guns out of reach of newer players and yet does little to hamper better / practiced players, which then further widens the skillgap or makes some weapons less desireable due to a bizarre mechanic function like a charge up timer.

#145 Edwyndham

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Posted 12 August 2013 - 07:31 PM

And so PGI continues its quest to make everything but small lasers useless.

'kay.

#146 N0MAD

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Posted 12 August 2013 - 07:31 PM

So again ignored the relevant questions even to the point of picking 2 questions they could give one BS answers to, rest of answers were, After launch, looking into,to busy. In affect telling us that they are hellbent on ignoring serious bugs, balance, defects and features and launching a seriously flawed game to the public wich will seriously turn of any new player trying it. So how they going to advertise this to this new intake of players, will it be..
Welcome to MWO launch we introduce you to the MW universe, BUT please ignore the bugs, defects, imbalance and lack of our main feature CW, we are working on all these issues but cant give you a date that they will be fixed.. but we do have 3PV, please use this feature to gain a tactical advantage, also please feel free to purchase our merchandise. Please do not visit our forums as you may run into a lot of unhappy MW fans but please be assured they are a vocal minority, you are the Majority.
Welcome to MWO.

#147 Drollzy

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Posted 12 August 2013 - 07:36 PM

View PostJoseph Mallan, on 12 August 2013 - 05:56 PM, said:

So in other words, a brawler should have some long range capability so they can be of use while closing to max effective range? How amazing is that kind of thinking.


No mate that's not what i said. Thats what you said.

I said that you need to be more tactical in your approach.
It amazes that you came to that conclusion?!?

Edited by cdrolly, 12 August 2013 - 07:43 PM.


#148 Miekael

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Posted 12 August 2013 - 07:38 PM

View PostColonel Pada Vinson, on 12 August 2013 - 07:14 PM, said:


yeah. this is very indiciative that the PPC itself is not yet hot enough. simply linking ppc & gauss and upping heat should be fine, along with maybe offsetting the PPC & gauss recycle timers slighty. I'm not fond of charge up times, it takes guns out of reach of newer players and yet does little to hamper better / practiced players, which then further widens the skillgap or makes some weapons less desireable due to a bizarre mechanic function like a charge up timer.

I always thought it would have been better to roll back PPC heat after HSR and start there, but instead we got ghost mechanics, oh and the heat levels for PPCs going up. They might be back to TT levels by the time the next couple of balance patches roll out.

#149 CutterWolf

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Posted 12 August 2013 - 07:49 PM

View PostGwaihir, on 12 August 2013 - 01:35 PM, said:

Ahahahaha, manually desynching the firing of Gauss rifles and PPCs, that is absolutely great.

Seriously, has no one considered that they're fine without all this artificial messing around, and that they just need their numbers changed to be balanced sniper weapons?

If it was absolutely fine and balanced to have them work without any ghost heat, crazy convergence, cone of fire, or "Manual desynchronization" in MW:LL, why won't it work for MW:O? I've yet to hear any good reasoning on this point.

e: For real, because this is getting in to serious and utter comedy time: Why would you waste precious, precious programming time on something that would be an utter non-issue with perhaps 5 number changes in one XML file, at most? Roll back the PPC projectile speed buff, to something other than the exact same speed as a Gauss slug. Drop PPC RoF to 5 seconds. Anything like that would be better than this. Literally anything.



Ah, you do know that the Gauss Rifle & PPC's already travel at different speeds right? Gauss Rifle = 1,200 speed and the PPC = 2,000 speed. So they are currently "de-sync". So what they both cool down in 4 sec's, did anyone not use them when the PPC cool down was 3 sec's and the Gauss was 4 sec's?? NO! Seriously, do any of you think you would stop using that build if they changed the cool down times?? Really??

Edited by CutterWolf, 12 August 2013 - 08:02 PM.


#150 Anders

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Posted 12 August 2013 - 07:52 PM

View PostTer Ushaka, on 12 August 2013 - 06:13 PM, said:

ATD 44, in a visual sense:
Posted Image


Just using the Dev's answers we get the following:

Posted Image

I'm not sure what's with the text orientation or placement, I like to think that's it's a "happy accident," in the words of Bob Ross.

Robotically Yours,
Anders

#151 Grimmnyr

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Posted 12 August 2013 - 08:08 PM

Weapons are fine, except for SRMs which need some love. Snipers who stand out in the open and die to LRMs and then whine OP, suck. LURMERS who stand out in the open and die to snipers and whine about it suck. Lights need realistic hitboxes, they are not assault mechs and they should not be as durable as one. Weight limits for lances are the best way to balance the game.

#152 Drollzy

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Posted 12 August 2013 - 08:19 PM

View PostEd Steele, on 12 August 2013 - 08:08 PM, said:

Weapons are fine, except for SRMs which need some love. Snipers who stand out in the open and die to LRMs and then whine OP, suck. LURMERS who stand out in the open and die to snipers and whine about it suck. Lights need realistic hitboxes, they are not assault mechs and they should not be as durable as one. Weight limits for lances are the best way to balance the game.


SPOT ON!

#153 Drollzy

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Posted 12 August 2013 - 08:28 PM

View PostxZaOx, on 12 August 2013 - 08:21 PM, said:

This went from #saveMWO to #RIPmwo.

GG(I wish).


What are you on about the game rocks!
just delete your account and uninstall the game.
See you bye

#154 Wales Grey

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Posted 12 August 2013 - 08:38 PM

View Postcdrolly, on 12 August 2013 - 08:28 PM, said:


What are you on about the game rocks!
just delete your account and uninstall the game.
See you bye

Yes, the game is fun.

This game is fun if you're just pugging along, walking about dazzled by the pretty lights and shiny robots.

This game is fun when your 12-person team's elo isn't at the point where you see the optimal strategy of coordinated PPC/Gauss sniping.

This game is fun when you don't stop to hash out good builds and just sort of throw whatever you have in your garage together and then laugh at how awful your robot is.

This game is fun after you've had a beer or two, and are just sort of bathing in the sounds of lasers and the whirring of servos while not caring about how you do.

This game is fun, if you slam a beer every time your shots don't connect because of netcode.

This game is fun, if you take a shot every time you have a person in your 12-person team crash to desktop for unknown reasons.

This game is fun, if you just don't care.

This thread is for those of us who do care about the game. If you're of the opinion that we should shut up and just wait for launch, then follow your own advice to shut up and wait for launch.

Spoiler

Edited by Wales Grey, 12 August 2013 - 08:42 PM.


#155 jay35

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Posted 12 August 2013 - 08:45 PM

Quote

Question from Levi Porphyrogenitus: [color=#959595]Have you considered implementing a system of graduated heat penalties to the heat scale?[/color]
[color=#959595]We currently have hard penalties when over 100%. This works well for what it is, but there is virtually no incentive to keep your heat low so long as you don't go past 100%, and even there if you aren't too far beyond it then it's not that bad.[/color]
[color=#959595]Have you looked at adding soft penalties to the heat scale, below the 100% marker. For instance, have a % reduction in top speed, turn/twist/arm reflex rates, sensor range, and accuracy. This would scale up as your heat climbs, and would drop as your heat dissipates.[/color]
[color=#959595]Implementing such a system would encourage better heat management, would make the recent heat-boost system for excessive similar weapons more meaningful, and would reduce the ability of high-heat-high-alpha builds to put repeated precision attacks into the same location with perfect accuracy.[/color]
[color=#959595]The penalties would not need to be all that harsh to be impactful, either. You'd have all kinds of room to balance it, from the starting point (I tend to favor the 25% heat marker myself) to scaling rate, and more.[/color]
[color=#959595]Further, any change like this adds skill to the game without making it prohibitive for new players. More involved heat management, so long as it is straightforward, predictable, and without any random death mechanics or other elements that would make it arbitrary, would give players who are skilled at heat management an edge, would encourage more balanced builds, and would reduce or in some cases eliminate the most egregious examples of one- or two-shot kills.[/color]

Answer from David:[color=#959595] This is another thing that I would like to see make its way into the game. Unfortunately, there are some synchronization issues that would need to be sorted out first. This isn’t impossible, but it would be a significant undertaking. Hopefully we can find some time not too long after launch, but that’s going to depend on fitting in in and around all the work that has to be done on other aspects of the game.[/color]



This is the sort of tabletop BS that needs to stay away from MWO at all costs.

All it's doing is making the 100% heatscale false, because you're suddenly being negatively impacted well below 100% heat sink capacity. If the heatsinks still have cooling capacity, your mech should not be having performance issues. It's not only confusing to new players, it's downright frustrating for everyone when they're in the heat of combat and their mech stops performing as well simply because they're using heat-generating weapons in a manner well within the cooling capability of the build they're running.

As if Energy-based weapons don't already have enough downsides, the last thing this game needs is slower, more unwieldy gameplay, particularly as a consequence of the heatscale.

Edited by jay35, 12 August 2013 - 08:46 PM.


#156 Imp Mcsmackens

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Posted 12 August 2013 - 08:53 PM

Failure to acknowledge issues and address them in an an honest forthright fashion. Inability to articulate your ideas in a detailed fashion. "Desynching"? What does that mean? Are you under the impression people are firing gauss and ppc in a single group? No competent player does that. Do you mean you want to decrease the rof? Are we talking about some nebulous new mechanic? Your inability to communicate effectively with the community for F2P game should alarm you a lot more than it apparently does. Completely ignoring the #savemwo issue for whatever reason tells us pretty clearly that you're not interested in making a product those players want. Let's call them your "core audience" if you will. Well, former core audience, I guess.

#157 Archon Adam Steiner

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Posted 12 August 2013 - 09:05 PM

The amount of whining and 'it's all over' in here is comic gold; reminds me of the forums of every other MMO. Heck, I suppose we have nothing on World of Warcraft, though; that company only makes one billion dollars per year with millions of 15$/month users... who spam their forums about how bad the game is, and how awful balance is. Perhaps all this whining just means that MWO has finally 'made it' to the big leagues.

#158 The14th

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Posted 12 August 2013 - 09:07 PM

Why haven't they addressed #saveMWO? Simple answer, there is no response they can give that would be considered satisfactory by you guys. Better to just try and give the answers they can and move on. Personally, after seeing this same type of "concern" all over the LoL boards years back it's really hard to take most of you "critics" seriously.

#159 slightest

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Posted 12 August 2013 - 09:09 PM

View PostMisterFiveSeven, on 12 August 2013 - 01:50 PM, said:

"desyncing" needs to be clarified. But I wonder why all of our minds jumped to the worst possible conclusion... :ph34r:


Because Paul has proven time and again that of all the possible solutions that he could pick, he will pick the worst, most arbitrary and least logical of solutions.

I do understand that no solution will be 100% foolproof and work wonders, but still..

#160 Wales Grey

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Posted 12 August 2013 - 09:11 PM

View PostArrachtas, on 12 August 2013 - 09:05 PM, said:

The amount of whining and 'it's all over' in here is comic gold; reminds me of the forums of every other MMO. Heck, I suppose we have nothing on World of Warcraft, though; that company only makes one billion dollars per year with millions of 15$/month users... who spam their forums about how bad the game is, and how awful balance is. Perhaps all this whining just means that MWO has finally 'made it' to the big leagues.

The problem I have with your comparison is that Blizzard is a company that knows how to make games, and good ones at that. PGI has no history of strong titles, PGI doesn't have the money that Blizzard did, and PGI have not shown the level of competence that Blizzard had when they launched WoW.

Blizzard planned everything out in the development of WoW, adapted it to community criticism, and it is currently the single most polished and slippery-smooth MMORPG on the market today.

A far better comparison would be to compare MWO to Star Wars Galaxies.





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