Quote
Question from Solis Obscuri: Why do you consider the 2xPPC+Gauss high-alpha build which nearly everyone has been using for the last three months a lesser balance problem than firing three Large Lasers or four SRM-4s at the same time?
Answer from Paul: The assumption that we think the 2PPC+Gauss is a lesser problem than any of the other high alpha builds, is incorrect. We have looked at what we can do with the build in question and have come up with a plan to de-sync the firing times of PPC and Gauss and keeping the Gauss as a primary long-range weapon. More information on this will be made available as soon as we get the feature ready to test.
The next meta style for snipers shifts to 2PPC+AC/10.
Your core game mechanics are set up in such a way as to promote high-alpha builds, PGI. Your ammo bins do not have enough ammunition per ton, forcing available tonnage out of secondary systems, equipment or weapons. Your pin-point target mechanics are overwhelming the armour values, even at double TT numbers. Your heat pool is way too high, allowing for continuous and repeated brutal weapon combinations. Your weapon reload/recycle times are too high, further taxing your ammunition and armour values. Your Mech customization freedom is way too lenient… especially when it comes to engine choices. Players have the freedom to bend your game to the breaking point, which they have proven very adept at.
I am very sorry to say, but so long as you ignore the impact the above core game mechanics are having on your repeated attempts at weapon balance, you will be forever tweaking weapon values and dreaming up convoluted and confusing additional mechanics to stamp out problems that should otherwise have very obvious solutions.