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Kintaro - Variants Unleashed!


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#121 Deathz Jester

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Posted 15 August 2013 - 02:22 AM

View Post3Xtr3m3, on 14 August 2013 - 03:31 PM, said:

source?
I am hoping they will not do to the Nova what they have done to the others.



When did anyone mention the Nova?
you're not gonna see that for like another 2 years [roughly].


and I imagine it would have a horrendous hitbox

Edited by Iron Harlequin, 15 August 2013 - 02:22 AM.


#122 3Xtr3m3

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Posted 15 August 2013 - 05:23 AM

View PostIron Harlequin, on 15 August 2013 - 02:22 AM, said:



When did anyone mention the Nova?
you're not gonna see that for like another 2 years [roughly].


and I imagine it would have a horrendous hitbox

I will take horrendous hitboxes if it means it does not have a torso twist at the waist.

#123 Hexenhammer

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Posted 15 August 2013 - 06:06 AM

View Post3Xtr3m3, on 15 August 2013 - 05:23 AM, said:

I will take horrendous hitboxes if it means it does not have a torso twist at the waist.



Finding lemonade with a lemon of a mech

#124 Team Leader

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Posted 15 August 2013 - 06:13 AM

MC mechs are still overpriced...

And this will probably never change. Hopefully when the game is dead (it will happen eventually, even if it takes 10 years lol) they set all MC prices to 1. That would be cool. Then I could finally afford heros.

#125 zmttoxics

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Posted 15 August 2013 - 08:37 AM

The price of these things are just too damn high. I love variety but at this point, I will be striving for CBILL purchases only.

#126 aniviron

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Posted 15 August 2013 - 08:48 AM

I applaud PGI for so deftly avoiding being pay to win, but making mechs that are strictly pay to lose is taking it a little far.

#127 3Xtr3m3

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Posted 15 August 2013 - 04:53 PM

A Tank is a Tank and a Mech is a Mech.
Or are they?
The following is a direct copy paste from Wikipedia Under Tank-Destroyer.

Dedicated anti-tank vehicles made their first major appearance in the Second World War as combatants developed effective armored vehicles and tactics. Some were little more than stopgap solutions, mounting an anti-tank gun on a tracked vehicle to give mobility, while others were more sophisticated designs. An example of the development of tank destroyer technology throughout the war are the Marder III and Hetzer vehicle, that were very different in spite of being based on the same chassis: Marder was straightforwardly an anti-tank gun on tracks whereas Hetzer traded some firepower (its Pak 39, designed to operate within the confines of a fully armored fighting compartment, fires the same projectiles from a reduced propellant charge compared to Marder's Pak 40) for better armor protection and ease of concealment on the battlefield.
Except for most American designs, tank destroyers were all turretless and had fixed or casemate superstructures. When a tank destroyer was used against enemy tanks from a defensive position such as by ambush, the common lack of a rotating turret was not particularly critical while the lower silhouette was highly desirable. The turretless design allowed accommodation of a more powerful gun, typically a dedicated anti-tank gun (in lieu of a regular tank's general purpose main gun that fired both anti-tank and high explosive ammunition) that had a longer barrel than could be mounted in a turreted tank on the same chassis. The lack of a turret also increased the vehicle's internal volume, allowing for increased ammunition stowage and crew comfort.[2] Eliminating the turret also allowed the vehicle to carry thicker armor than would otherwise be the case, and also allowed this armour to be concentrated in the hull. Sometimes there was no armored roof (only a weather cover) to keep the overall weight down to the limit that the chassis could bear. The absence of a turret also meant that tank destroyers could be manufactured significantly cheaper, faster and more easily than the tanks on which they were based and found particular favor when production resources were lacking. After hard lessons early in the war, machine guns were mounted for use against infantry but the limited traverse of the mounting meant that they were still less effective than those used on turreted tanks.

OK, now reread that and replace the word Mech in every place you see Tank.
Done?
That is how I see the Nova/Blackhawk.
Not a Tank/Mech, but a Tank/Mech Destroyer.
Firepower of a Heavy, Speed of a Heavy, Weight of a Medium, Five JJ give it amazing agility, but with some substantial Handicaps.
And if I recall from Sarna, (Can not find were I read it.) This was so well designed they Nerfed it in the TableTop game. High Repair Costs.

However, the number of Novas has been diminishing. Only spare parts have been in production since 2921. Designed as an early OmniMech by Clan Hell's Horses, the Nova was produced at the famous Tokasha Mechworks beginning in 2870. However, after Tokasha was taken by Clan Ghost Bear during the Battle of Tokasha, production of the Nova ceased.

I can not find the reference to the Nova being nerfed with a high repair cost because it is a no longer produced 200 year old design.

This is the variety I see some Posters demanding.
But if PGI's version has a Turret, then to my mind it is just another 50 tonner.
A Turret on this does nothing to improve it without totally breaking it.
Posted Image


Lemonade from a Lemon you say.
Pure Gold Mech-Destroyer, I say.

#128 Frytrixa

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Posted 16 August 2013 - 06:04 AM

If you want to know why the golden boy was downgraded compared to the other kintaro variants jump to

http://mwomercs.com/...49#entry2660449

Ask the Devs Thread - hit the like button...

#129 BLUPRNT

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Posted 16 August 2013 - 09:01 AM

I get the idea behind the hitboxes and it makes sense- big parts=big target=big box. But I'm not sure I entirely understand the weapon damage to armor physics of the game.

IE, I had a KTO-20 with zero damage to armor at this point in the match. Meaning I haven't taken any fire at all. I looked left and received 2 Gauss rounds from a Jaegger in the front. All damage went to CT (big hit box) and all my armor was stripped from it to display an exposed yellow CT. I can say I didn't last much longer.

I'm under the impression that if my KTO has 52 points of armor than it should take 52 points of damage to strip it off. 2 Gauss rounds equals 30.

Am I wrong in this understanding?

If my thinking is correct than there is more here than just big hitboxes. And if thats the case than I believe the Victor may be suffering from this same issue.

#130 Stingray Productions

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Posted 16 August 2013 - 10:13 AM

View PostNative, on 13 August 2013 - 08:58 AM, said:

next tuesday

well, I'll save up my c-bills for then. :P





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