Niko Snow, on 14 August 2013 - 11:12 AM, said:
As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design.
As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems.
Thank you again for your feedback and patience while we continue to adjust the game’s economy.
Sorry but this post doesn't say a thing and I think this is the problem with alot of PGIs decisions.
Here is what your post should have said.
"As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design. IT HAS BEEN NOTED THAT OUR THINKING ON REWARDS HAS BEEN FLAWED WITH REGARDS TO THE IMPLEMENTATION OF 12 VS 12 GAMEPLAY.
As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems. WE WILL ALSO BE WORKING ON A NEW SYSTEM THAT INSURES THAT EACH PLAYER WILL BE GETTING SIMILAR REWARDS TO WHAT THEY WERE RECIEVEING PRE-PATCH.
Thank you again for your feedback and patience while we continue to adjust the game’s economy BACK TO THE THE REWARDS YOU WERE RECIEVING PRIOR TO THE PATCH."
This is what should be said or at least a "F U we aren't changing a thing because we think you making too much. Grind baby, Grind!!!"
Either way would have actually said something useful.
Edited by Viktor Drake, 15 August 2013 - 02:48 AM.