Geminus, on 14 August 2013 - 04:55 PM, said:
How is it easier to fit PPC over AC10? I can take a Jager or a Phract and run x2 AC10 just fine. Or x2 gauss.If you want to run a dual ballistic then you take a mech with the hardpoints for the dual balistic.
And where you can fit the PPC and the heat sinks in the same space it takes to fit AC10 and ammo, the AC10 will still out damage the PPC at medium and close range.
It has a faster reload time and less heat so it can sustain the volume of fire longer.
An ERPPC has a DPS of 2.5 an AC 10 has a DPS of 4. An ERPPC has a HPS of 2.75, an AC10 has a HPS of 1.2 They are both pinpoint.
I run 3 jagers in my mech bay. a 3d witch has its primary of 2 ERPPC equipped, it runs hot and is best at range. Its backup weapons are meant for defense at close range.
a 4x which has a primary weapons system of 2 AC10, its back up weapons are also close range. it runs cool and is a beast at close range.
a Ilya with a primary of 2 gauss, back up are for close range, runs cool and is best at range.
the ilya and 3d are not good close in, they will be bested every time by the 4x.
anytime I am in any of my builds that is sporting Gauss, PPC or ER Larges Ihave to be on the look out for the medium mechs with all the medium lasers, or jagers or phracts with AC5s or 10s. Those are the rock to my scissors.
This isn't about mech variants, it's a direct comparison of two weapon systems which fill roughly equal roles in terms of damage and range. The PPC is clearly the better weapon one on one in all but a short range brawl.
AC10 is 12 tons and 7 slots + 3 tons(and slots) of ammo (minimum as a primary weapon and can explode) + double heat sinks and you can fire it at will.
The ERPPC is 7 tons and 3 slots and needs no ammo (no risk to carry) + double heat sinks + 3 to 4 extra heat sinks... which might all fit in your engine for say 4 tons and no slots.
The ERPPC gets better range by 225, comes in at least 4 tons lower and possibly as much as 7 slots less. It's projectile speed is nearly double that of the AC10 as well, making it much easier to land shots at every range. On the extreme other end with 4 DHS all non-engine you come in a little over so it's slightly less ideal slot wise on small mechs with small engines... who still move fast enough to disengage quickly.
Add to that energy hardpoints are generally more prevalent in the game than ballistic... and you have a clearly superior weapon for nearly every situation.
You may argue the AC10 is in a bad place and the UAC5 is better:
5 slots and 9 tons + 3 tons/slots of ammo... still worse than the ppc in most situations.
ER lasers are vastly inferior because of damage spread at those ranges.
Short range weapons excel in the short range... but it is exceptionally difficult to close in the teeth of PPC spam without losing several mechs... at best losing your advantage and at worse losing most matches.
Missiles... only work well in coordination with others and when spammed. They also leave you vulnerable while you guide them home... for up to 10 seconds between lock and guidance. That's a massive disadvantage to fire and move weapons.
The PPC is a clear, absolutely clear, best choice weapon for it's various properties and this is demonstrated by the number of people that still use them whenever possible.
I would argue strongly that the projectile speed be nerfed back to the closed beta speed of 1200(about?). I would also argue for another half point to a point of heat added OR another second added to the cycle time.
DHS having no drawback breaks game balance badly by under emphasizing heat issues. Imagine if everyone ONLY had single heat sinks all the time, heat would a major consideration and very people would take more than one PPC. But that's a whole different issue. PGI even realized this finally and added totally bogus over the top heat problems (making single heat sinks even more worthless in the process) to compensate. Go PGI.
Edited by Prezimonto, 14 August 2013 - 08:41 PM.