shortpainter, on 15 August 2013 - 02:57 PM, said:
Minimum range in table top had nothing to do with damage potential, it was just about using the right weapon for the proper range. PPC in table top still did 10 damage at zero range, unlike MWO.
Yup, try explaining that to all these chuckleheads that think minimum range has something to do with 0 damage though.
It was entirely possible to hit an enemy mech with a LRM20 in an adjacent hex in TT and have it do full damage. +6 penalty to hit at point blank range, if the enemy is shut down -4 bonus to hit, and prone -2 bonus to hit, it completely cancels out the minimum range penalty. You would easily hit the enemy mech and do the appropriate amount of damage for your sized launcher.
Minimum range means different things for different weapons: field inhibitor, LRM arcing trajectory, size/weight/specialized aiming system for gauss rifles, whatever. Only in PGI's world where taking the path of least resistance (whatever only takes 20 minutes to code) is the only way to portray minimum range = 0 damage.
Edited by PanchoTortilla, 15 August 2013 - 03:11 PM.