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Will there be stats, like the dreaded Win Rate stat?


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#161 Roland

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Posted 13 June 2012 - 06:44 AM

View PostXendojo, on 13 June 2012 - 06:37 AM, said:


Back on topic, thank you AGAIN for proving my point. You actually have zero idea of what my skill is, but insist that those numbers are an accurate representation. This is why the option for stats to be made public should be in the players hands.

Not sure what the point is.
If you track the stat, but make it such that people can choose to hide it... then it just means that if you hide it, your win rate is likely very bad.

So then it goes from "People with poor win rates are bad" to "People with poor or hidden win rates are bad."

#162 Flagellum

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Posted 13 June 2012 - 06:45 AM

View PostTarskin, on 13 June 2012 - 06:41 AM, said:


I really dislike people bashing other people because of bad stats but..... you just took it to the other extreme by claiming to 'be one of the best T110 drivers' with slightly above average stats...


Server-wide average win rate for T110 is actually over 52% if I remember correctly. and his real win rate with T110 is 49%

#163 PringlesPCant

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Posted 13 June 2012 - 06:46 AM

View PostTobruk, on 13 June 2012 - 01:38 AM, said:


Absolutely correct! Perfect example is my Win/Loss for my Tiger II and T-34 in World of tanks which is hovering around 45% for both tanks (My overall Win/loss is about 52%) If the stats are to be believed then Im a poor player on those vehicles. Catch is Ive earned the "Ace Tanker" mastery badge for both these tanks which means my average scores put me in the top 1% of people playing them.

No it means you managed to have a single game where your XP exceeded 99% of all t-34 games put together. To put it another way, you would expect an average player to have a 50% chance of earning a mastery badge in 50 games.

You claimed your 'average' score puts you in the top 1% which is frankly laughable with a 45% win rate.

#164 WulfNine

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Posted 13 June 2012 - 06:47 AM

View PostFranklen Avignon, on 13 June 2012 - 06:32 AM, said:


Point taken (I'll assume you didn't find or create a photoshopped pic just to make a point.)

However, that's obviously a bug and not a case of the reticle being inaccurate due to purposefully designed programming.


I believe it is due to a de-synch of the server and local side reticle.

#165 Tarskin

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Posted 13 June 2012 - 06:47 AM

I find it so amusing how tanks can perform so differently when comparing the servers yet WG handles the same parameters everywhere o.O The T110E5 had a 54.96% WR in the latest snapshot on the EU server (<3 Snib's Statistics).

Edited by Tarskin, 13 June 2012 - 06:49 AM.


#166 BlindProphet

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Posted 13 June 2012 - 06:50 AM

View PostXendojo, on 13 June 2012 - 06:24 AM, said:


Nah that was a perfect example of how people with bad intent twist the stats, which as i stated is the major problem outlined in this thread.


On the other hand you did claim to be one of the best T110 drivers, with fairly average stats on the T110. You could be one of the best. Who knows, but you didn't post anything spectacular that would make anyone go 'Yeah he is one of the best T110 drivers'.



View Posthornet331, on 13 June 2012 - 06:36 AM, said:


wow are you payed by WG? You sound exactly like there PR department... ;)

First denying that its there, then saying its a bug, when even more evidence is brought forward, they somewhat reveal the game mechanics and then say it is working like intended and might think about adjusting it to compensate for "extreme" situations.



Its not actually a bug. Its a latency issue. All calculations are done on the server. These calculations are then applied and transfered to the client. This can cause representations like the screenshot in question to occur. Theres the whole server crosshair vs client crosshair thing as well. Its not a bug, its a feature of the client server model. Somtimes funky crap like that happens. Its not the rule of how things always are, its more of an exception

#167 SmackZ

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Posted 13 June 2012 - 06:51 AM

its more amusing to see how much advertising WoT is getting on the MWO forums ;)

#168 Xendojo

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Posted 13 June 2012 - 06:54 AM

I wash my hands of this thread.

@ Flagellum: Funny that your stats are WAY padded by all your Type 59 games...also weird that you don't have a tier 10 tank with more than 500 games....
Just another XVM chump/Stat *****.

[SGLE] Vs [THNK]
Get at me dude.

PS. WoT stats are also affected by premium account and gold ammunition. To date i have had a weeks worth of premium and fired about 20 rounds of gold ammunition. So! How padded are your stats?

Edited by Xendojo, 13 June 2012 - 07:28 AM.


#169 McBrahman

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Posted 13 June 2012 - 06:55 AM

View Posthornet331, on 13 June 2012 - 06:43 AM, said:

In this sort of games you can't influence any of your given variables since they are "random" the only thing how you can influence the outcome is by battlefield performance, or the lack of it.


I wont be able to play with my friends????? If so, i'm out. (because that will kill my wl)


Do you travel by train? What is you personal "late arrival / on time ratio"?
If you la/ot is > 1 i wont travel with you, as YOU WILL DELAY THE TRAIN !

correlation vs causal relation

#170 hornet331

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Posted 13 June 2012 - 06:58 AM

View PostFranklen Avignon, on 13 June 2012 - 06:42 AM, said:


I never denied it was there. I said I've never experienced it, then gave my opinion on what I thought was producing the phenomena.

Claiming that wargaming sometimes wants the shells to shoot out the side of the gun barrel at a near 90 deg angle just to frak with people that they depend on to get paid is a level of tinfoil hattery of epic scale.


Who said it will fall out at 90°, it will fall outside of the reticle. its even enough when it remains in the reticle and just lands anywhere in the outer third to make your shot useless.

if you haven't noticed in the past 2 years WG has tuned WoT for maximum money gain a few things are reduction of HE damage and other related stuff, reduction of splash damage range for arty shells (premium HE shells now have the previous splash damage range), reduction of normalization (to make it even harder for lower tier tanks to penetrate higher tier without gold ammo) and much more. Slight tweaks in the distribution characteristics of the guns, no one will notice but ppl will spent more shells to kill targets which is either more credits (which people usually spent premium on it or buy premium tanks) or directly buy gold ammo an literally throwing money at you to kill you.

I don't blame WG for it they are a business... but lately they are to much business a say f*** you to there long term players.

#171 Flagellum

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Posted 13 June 2012 - 06:58 AM

View PostXendojo, on 13 June 2012 - 06:54 AM, said:

I wash my hands of this thread.

@ Flagellum: Funny that your stats are WAY padded by all your Type 59 games...also weird that you don't have a tier 10 tank with more than 500 games....
Just another XVM chump/Stat *****.

[SGLE] Vs [THNK]
Get at me dude.


Wait, you are using stats to attack me now? I thought you didn't care about stats?
and why would anyone play their tier 10 tanks for over 500 matches unless one is clinically retarded?

and I could not find your clan on the map. Can you direct me to your clan?

Edited by Flagellum, 13 June 2012 - 06:59 AM.


#172 GotitN4U

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Posted 13 June 2012 - 06:59 AM

You know the best part of all of this ppl are rating them self on a mere 13% diffeance between a avg 47% player vs a 60% player.

Which means that the 60% just wins 13 games more per 100 then the poor old 47% player.

Yup 13 game per 100 wow damm are they lucky or use more teammates over all?

Edited by GotitN4U, 13 June 2012 - 07:01 AM.


#173 BlindProphet

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Posted 13 June 2012 - 06:59 AM

View PostXendojo, on 13 June 2012 - 06:54 AM, said:

I wash my hands of this thread.

@ Flagellum: Funny that your stats are WAY padded by all your Type 59 games...also weird that you don't have a tier 10 tank with more than 500 games....
Just another XVM chump/Stat *****.

[SGLE] Vs [THNK]
Get at me dude.



SGLE is actually on the map making 10k gold a day. You don't have any territory. You'd have to come at him....

Just sayin...

#174 hornet331

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Posted 13 June 2012 - 07:01 AM

View Postblindprophet, on 13 June 2012 - 06:50 AM, said:

Its not actually a bug. Its a latency issue. All calculations are done on the server. These calculations are then applied and transfered to the client. This can cause representations like the screenshot in question to occur. Theres the whole server crosshair vs client crosshair thing as well. Its not a bug, its a feature of the client server model. Somtimes funky crap like that happens. Its not the rule of how things always are, its more of an exception


With 85ms latency.. hardly. If the would would have been at around 45° from the barrel, maybe and even then you can't dispute that it would have been outside the reticle. What the whole point is about.

I wonder how someone actually gets to discuss wot in a stats topic...

As it still stands there is no thing that speaks against stats, the only thing you can make is to provide to less stats which means people will focus on a few that wont tell the whole picture. As said Planetside2 addresses exactly that, it will be stats galore so you have so much stats that you don't even know what to do with them.

Edited by hornet331, 13 June 2012 - 07:06 AM.


#175 Scarlett Avignon

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Posted 13 June 2012 - 07:04 AM

View PostWulfNine, on 13 June 2012 - 06:47 AM, said:


I believe it is due to a de-synch of the server and local side reticle.



That's a reasonable, believable explanation. I just don't buy the theory that wargaming wants to frak with it's customers so bad that they put in "terri-bad inviso-mechanics" that serve no purpose other than to screw with people.

#176 Magneton

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Posted 13 June 2012 - 07:04 AM

I am not opposed to it, I rather like the idea.
More importantly I want to see stats showing what weapons you use and what mechs.
For everyone mind you, so if you like the way one person plays you could learn from what he does.

#177 WulfNine

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Posted 13 June 2012 - 07:05 AM

Seems like this has gotten off topic. lets try to keep this about stats and their impact on the game (MWO being "the game").

#178 Akea

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Posted 13 June 2012 - 07:07 AM

i rid myself of this thread, i was hoping that we werent going to have dick contest bout WoT stats in a forum for a diffrent game.

and before anyone else say it, This thread is currently proof that the WoW vs EvE conflict about who are the better gamers is going to gain a new battlefield called MWO vs WoT. now FIGHT my minions (goes to grab popcorn)

#179 Scarlett Avignon

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Posted 13 June 2012 - 07:11 AM

View Posthornet331, on 13 June 2012 - 06:58 AM, said:


Who said it will fall out at 90°, it will fall outside of the reticle. its even enough when it remains in the reticle and just lands anywhere in the outer third to make your shot useless.

if you haven't noticed in the past 2 years WG has tuned WoT for maximum money gain a few things are reduction of HE damage and other related stuff, reduction of splash damage range for arty shells (premium HE shells now have the previous splash damage range), reduction of normalization (to make it even harder for lower tier tanks to penetrate higher tier without gold ammo) and much more. Slight tweaks in the distribution characteristics of the guns, no one will notice but ppl will spent more shells to kill targets which is either more credits (which people usually spent premium on it or buy premium tanks) or directly buy gold ammo an literally throwing money at you to kill you.

I don't blame WG for it they are a business... but lately they are to much business a say f*** you to there long term players.



The flaw in your argument about gold shells is that you seem to think you need to have them to do damage to some tanks. I assure you that, with virtually any gun, I can cause damage to any vehicle. It's a matter of knowing where to aim (where to soft-spots are) and what your role is in the game. Not to meme it up here, but if you roll out in every tank thinking your job is solely to to get kills and take the enemy head-on, you're gonna have a bad time.

I'm sorry that every tank you get in isn't an uber solo pwn-mobile, but that just isn't how the game is designed, and it isn't how MWO is being designed either.

#180 BlindProphet

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Posted 13 June 2012 - 07:11 AM

View PostAkea, on 13 June 2012 - 07:07 AM, said:

i rid myself of this thread, i was hoping that we werent going to have dick contest bout WoT stats in a forum for a diffrent game.

and before anyone else say it, This thread is currently proof that the WoW vs EvE conflict about who are the better gamers is going to gain a new battlefield called MWO vs WoT. now FIGHT my minions (goes to grab popcorn)



Except in this case we're talking about stats. We have a relatively good model of how stats can affect the community, as well as the effect of hiding parts of statistics in some ways and that effect, etc. We're comparing it to a game thats very similar in its setup. Where as WoW and EVE are very disparate games in every single sense other than lots of people play them, MWO and WoT share a number of characteristics that are very very similar. So yeah... instead of comparing pigs and sea turtles we're actually comparing apples and apples, and using known examples of the topic to reinforce things one way or another....





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