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Project Phoenix Loyalty Update!
#921
Posted 04 October 2013 - 11:07 AM
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#922
Posted 04 October 2013 - 11:24 AM
#923
Posted 04 October 2013 - 11:49 AM
#924
Posted 04 October 2013 - 11:57 AM
Nekki Basara, on 04 October 2013 - 09:20 AM, said:
Founders brought in $5 million (not all of which went to PGI, rumour has it the lion's share went to IGP).
Average programmer wage in Canada is $60,000.
I'll let you do the math.
#925
Posted 04 October 2013 - 12:01 PM
stjobe, on 04 October 2013 - 11:57 AM, said:
Average programmer wage in Canada is $60,000.
I'll let you do the math.
Wages are generally only a fraction of the cost of an employee to boot. You can easily add another 30-50% of overhead on to just their base salary.
#926
Posted 04 October 2013 - 12:06 PM
Heffay, on 04 October 2013 - 12:01 PM, said:
Wages are generally only a fraction of the cost of an employee to boot. You can easily add another 30-50% of overhead on to just their base salary.
Oh I know, I've run my own business in the past. But I was just trying to show Mr "I'd be set for life if I got all that money" that even if those were the only expenditures they had, those $5 million would still not last for more than two years.
#927
Posted 04 October 2013 - 12:19 PM
Steadfast, on 04 October 2013 - 11:01 AM, said:
Anyways, I bought the pack on day one, because ike them old mechs, I grew up with them and overall I more like the game than I hate it.
Only real mech game in town and nostalgia's such a huge draw. That's basically what's keeping MWO afloat.
#928
Posted 04 October 2013 - 12:26 PM
Heffay, on 04 October 2013 - 12:01 PM, said:
Wages are generally only a fraction of the cost of an employee to boot. You can easily add another 30-50% of overhead on to just their base salary.
Not to mention the licensing of Mechwarrior (which from what I understand they got a good deal on, but still) and CryEngine. Those had to cost a good bit too.
Edited by HugoStiglitz, 04 October 2013 - 12:27 PM.
#929
Posted 04 October 2013 - 02:09 PM
We want the game to succeed, too, and to do that we need new blood. We all get that. But, the way it was done seemed like a big, ol' "F.U., founders! We're not making that anymore. 3PV arcade mode, FTW!" to many of us.
If there was a slower uptake than expected, it wasn't because of the lack of 3PV. (I can’t understand why anyone would want to walk behind little remote control robots when they could feel like they’re actually the pilot inside a big stompy robot. That’s what it seems like, to me at least.) It was because the UI and gameplay has a pretty steep learning curve and new users are demoralizingly beaten down for way too long before it starts to become fun. I loved the old PC games but I was very close to quitting in my first week because it was so unfun. No tutorial (still rudimentary, at best), no real documentation (until I found sarna.net, mechspecs.com, and smurfy mechbay). Add in that all we’ve had is Team Deathmatch since closed beta and weapon balance has been all over the freakin’ place and you have almost the ideal formula for how to lose players’ interest.
Plus, of the new content that has been added, much of it can only be had using MC and at insanely exorbitant prices, IMHO. True, camouflage and Hero Mechs aren’t necessary, but they seem to have forgotten that the PtW players need someone to shoot at for the game to be fun. There aren't enough of them to sustain the game by themselves. If the FtP players move on because they aren’t having fun, the game will die. I don’t want that. I want it to be fun again.
If the devs would just realize that all we really want is to help them make the most awesome BT game ever that everyone and their sister will want to play. I sincerely thought that beta testers would have had more of an opportunity to influence the game’s development. Apparently, we weren’t beta testers at all, just funders.
#930
Posted 04 October 2013 - 02:11 PM
So, just ballparking at $2m/yr for salaries, then add in employee overhead which is going to be putting us in the neighborhood of 2.6m a year, and you've already eaten that 5m from founders. Where's the office space? Utilities? Data center server and bandwidth costs, up front and upkeep? Office equipment (which is shockingly expensive)? Licensing costs (likely a royalty and an upfront cost)? IGP's cut? Profits*?
People trot out this $5m founders cash like it's a big deal, but while it absolutely was critical to getting the game running, it was almost certainly completely used in the first year of the games' life, and we're into Year 3.
* Yes, you need profits. If PGI doesn't turn a worthwhile profit on top of meeting expenses, they go bye bye. Profits are required to keep partners involved and to continue to grow.
#931
Posted 04 October 2013 - 02:14 PM
If anythng I think you may be understating costs.
Dont forget Cryengines cut.
And Welcome to Cowtown.
#932
Posted 04 October 2013 - 02:16 PM
#933
Posted 05 October 2013 - 12:22 AM
Yay!
Edited by Tarzilman, 05 October 2013 - 12:23 AM.
#934
Posted 05 October 2013 - 05:33 PM
#935
Posted 05 October 2013 - 05:53 PM
stinkypuppy, on 05 October 2013 - 05:33 PM, said:
Someone said something about like that in the refund thread. My response there is the same here, anyone that got a refund is unlikely to regret the choice, same for those that just didnt fork up the cash to begin with. But we WILL see "QQ p2w mechs" crying for awhile untill everyone gets access to the battlemaster (January/2014), I mean some of these guys are crying over p2w mechs NOW I can only imagine the river of tears that will flow from mechs that they wont see for months.
#936
Posted 05 October 2013 - 06:13 PM
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Thanks for buying Project Phoenix everyone!
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#937
Posted 05 October 2013 - 06:31 PM
stinkypuppy, on 05 October 2013 - 05:33 PM, said:
I will take you up on that bet, because I know plenty who have already taken the money and spent it on Star Citizen or War Thunder instead and won't care.
#938
Posted 05 October 2013 - 06:36 PM
PictishWolf, on 04 October 2013 - 02:09 PM, said:
Developing a video game isn't always as simple as just, "Well, it's a goal that appears to be viable now so... It will happen!" There are bugs. There are balancing issues. There are just problems that they could not be prepared to deal with until those problems actually arose. All the while they have to do this with IGP controlling their budgets. I would not at all be surprised if 3PV, for example, was something IGP forced them to throw in, but of course they could not really tell us if that was the case.
If you've followed any 'massively' multiplayer game before, you'd realize that goals are just that, goals. They may or may not always go down without a hitch, and just like Murphy's Law prevented you from buying into founders, you can also expect it to hit a project like MWO at almost every corner.
What I find absolutely hilarious, is how these problems -still- somehow equate to the value of the Phoenix project. They have nothing to do with it. Nowhere in any Phoenix Project post/page does it state that you're paying for 1pv only games, UI 2.0, or CW. You're paying for 'mechs and you're getting 'mechs if you paid for them.
The constant whining about this and that unrelated topic doesn't need to bleed into this.
#939
Posted 05 October 2013 - 06:44 PM
Chronojam, on 05 October 2013 - 06:31 PM, said:
Interesting. Do you know any who have done that but still continue to complain on the forums here about it while simultaneously berating those who aren't dissatisfied with the game and are exciting for their Phoenix 'mechs?
If so, perhaps you can also explain how is it that they don't care but still continue to make these posts?
#940
Posted 05 October 2013 - 07:04 PM
Alpha087, on 05 October 2013 - 06:44 PM, said:
Interesting. Do you know any who have done that but still continue to complain on the forums here about it while simultaneously berating those who aren't dissatisfied with the game and are exciting for their Phoenix 'mechs?
If so, perhaps you can also explain how is it that they don't care but still continue to make these posts?
Desperate attempt to remain relevant? Feeble hopes that they didn't back the wrong horse and compromise their integrity just to be right?
Oh! I know... they were really drunk and said things they didn't mean! I like that one. I use it a lot!
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