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Project Phoenix Loyalty Update!


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#221 Will9761

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Posted 17 August 2013 - 08:42 PM

Since I have the Guardian Pack, I'm thinking of getting two Steiner Medallions to boost my Steiner loyalty points faster or get Davion and Steiner medallions to act like a Fed-Com Lone Wolf, Fed-Com Ambassador (Steiner-based) or start a Fed-Com Mercenary unit since I like the unity of the Federated Commonwealth.

Has anyone of you guys decided how many medallions you want and what kind of faction medallions you'll choose?

Edited by Will9761, 17 August 2013 - 08:45 PM.


#222 Monsoon

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Posted 17 August 2013 - 09:14 PM

View PostKoniving, on 17 August 2013 - 08:06 PM, said:


I agree it looks uglier than sin in the mechbay because the dirt looks like burnt paint in the dark room.

But here's that Founder's camo before and after on actual maps.

Current. Note: Since it's not me I don't know if that's the default blue or not.
Posted Image

Original: This one is me.
Posted Image

Doesn't strike me as that bad in the field.

The texture is a little lower resolution (something we knew would happen when art overpasses come along to make room for the weapon model textures), and the blue is different. Welp, swap your blue for a bluish teal? Personally my own runs orange-ish red.

But on a separate note when looking at the dirt on the mech this has me wondering: How come "Filthy" and "Rusted" aren't available patterns for our mechs? Just imagine, you could have your own junk heaps! I'd pay the average 750 for it.


"I'd buy that for a dollar!" - Bixby Snyder (sorry I could help myself). :P

But serious, I would really like patterns like, Filthy, Rusted, Worn, Salvage Fresh of the Battlefield or whatever titles they'd like to come up with. We totally need to suggest this to Garth/Bryan.


And I'd like to repeat, the C-Bill 'nerf' isn't a nerf but a temporary state until we get new rewards for actions on the field. Until then they're doing Metrics on earnings under the current 'nerf' system. Remember folks, this is still BETA, and they're still doing plenty of testing that we're here supposedly helping to do.

Edited by Monsoon, 17 August 2013 - 09:20 PM.


#223 Whyte Wolf

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Posted 17 August 2013 - 09:19 PM

This is very important.

View PostFlying Judgement, on 17 August 2013 - 09:10 AM, said:

Just this...





#224 Hugh Fairgrove

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Posted 17 August 2013 - 09:20 PM

View PostWill9761, on 17 August 2013 - 08:42 PM, said:

Since I have the Guardian Pack, I'm thinking of getting two Steiner Medallions to boost my Steiner loyalty points faster or get Davion and Steiner medallions to act like a Fed-Com Lone Wolf, Fed-Com Ambassador (Steiner-based) or start a Fed-Com Mercenary unit since I like the unity of the Federated Commonwealth.

Has anyone of you guys decided how many medallions you want and what kind of faction medallions you'll choose?

I could be wrong about this, but I think the way it is gonna work is like this. No matter what medallions you choose when your using them you get the bonus regardless. You just get it for whatever faction your alligned with at that time. So like if you allign yourself with Davion and you use a Steiner medallion, you get a bonus to your Davion loyality points at the end of that match.

#225 Risko Vinsheen

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Posted 17 August 2013 - 09:21 PM

View PostWill9761, on 17 August 2013 - 08:42 PM, said:

Has anyone of you guys decided how many medallions you want and what kind of faction medallions you'll choose?


It depends on how those medallions work. I suspect they're a bonus for any faction regardless of what kind of medallion it is (a Kuritan could carry a Davion medallion for S&G's but still earn bonus loyalty for Kurita) but there's of course the possibility that each medallion works only for its faction.

If each medallion only works for its faction I'll probably just get four Davion medallions (I purchased Overlord), but in the case that all medallions are good for all factions I might pick up 2 Davion, a Steiner, and a Kurita. Or may still just get four Davion. It's a tough choice. Fortunately I'll also have my Founder's Medallion they mentioned in the FAQ and potentially this bonus Phoenix package medallion... Loyalty gain boosts for everyone!

I'd also like to know whether or not the medallions already in the store will be gaining this loyalty boost or if we'll be able to purchase more boosting medallions at a later date.

#226 Deathz Jester

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Posted 17 August 2013 - 09:37 PM

View PostKoniving, on 17 August 2013 - 05:33 PM, said:

-snip-



I was averaging about Posted Image 200,000 to Posted Image 260,000 on a "superb" match of winning and getting about 6 assists, and 2-4 kills.
Without the match being "ideal" , which was more often than not, I'd average about Posted Image 80,000 to Posted Image 120,000 on a decent match and on horrid matches even lower. So, thats the whole reason I put up a question for ATD45 about when they're fixing the economy, bringing back base payouts, and R&R.


instead of just throwing pretty colors at us as a distraction....

#227 Koniving

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Posted 17 August 2013 - 09:43 PM

View PostMonsoon, on 17 August 2013 - 09:14 PM, said:

But serious, I would really like patterns like, Filthy, Rusted, Worn, Salvage Fresh of the Battlefield or whatever titles they'd like to come up with. We totally need to suggest this to Garth/Bryan.

And I'd like to repeat, the C-Bill 'nerf' isn't a nerf but a temporary state until we get new rewards for actions on the field. Until then they're doing Metrics on earnings under the current 'nerf' system. Remember folks, this is still BETA, and they're still doing plenty of testing that we're here supposedly helping to do.

Agree with you there. Or maybe for the Centurion, a "I don't have holes in my shield" pattern? I'd prefer those holes appear after it's been shot.

But yes: "Nerf" or not, I'm making more money now than I ever did with a hero mech or premium before the "nerf."
I used to have to combine a hero + premium to make this kind of money (in the 200,000 mark), so I'm swimming in cash!

I confess I'm also spending more time saving teammates than I used to, too. I'll do my own thing as usual, but rather than score a crapload of kills when I flank solo behind enemy lines I'll find myself waiting for a teammate to get swarmed. Then when it happens I'll come in to save the day and cash in big, then zoom off to save some other damsel in distress.

Saving the day pays pretty well, I must say. The 49 thousand was definitely the high end pay-out for a single bullet, but I'm working at least an hour a day to get higher than that.

#228 Koniving

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Posted 17 August 2013 - 09:46 PM

View PostWill9761, on 17 August 2013 - 08:42 PM, said:

Has anyone of you guys decided how many medallions you want and what kind of faction medallions you'll choose?


I'd prefer to wait until after community warfare comes out to decide. See what benefits each faction gets.

#229 DirePhoenix

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Posted 17 August 2013 - 09:57 PM

View PostKoniving, on 17 August 2013 - 09:46 PM, said:


I'd prefer to wait until after community warfare comes out to decide. See what benefits each faction gets.

I'm pretty sure the only benefit any faction gets is that some items/mechs are cheaper in some factions than others. Loyalty Points are probably going to be used as access to faction ranks, colors and decals.

Edited by DirePhoenix, 17 August 2013 - 09:57 PM.


#230 Koniving

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Posted 17 August 2013 - 10:00 PM

View PostIron Harlequin, on 17 August 2013 - 09:37 PM, said:

when they're fixing the economy, bringing back base payouts, and R&R.


I'll give you that.

On repair and rearm, I'm for it and already re-engineered the basic principles of it as a "balancing tool" rather than simply a "cash sink" with optional levels of participation rather than "you're here, you must pay up your cbills." It'd also help keep our playing fields much more lore friendly on the lower ends of the spectrum instead of advanced tech, and as you advance in the ELO ratings and community warfare, the players there will have steadily more upgraded mechs as we get to the point where the earnings can outweigh the cost-risks of using upgraded mechs. Give it a read over?

Spoiler


I don't think the colors are a distraction though. I think they're trying to reaffirm our attention to the package after they buried it with recent announcements.
The cash for my worst 'actual' game was 113,000 . The cash for my worst game where I died for doing something really stupid was 63,000 . But it's my fault. I pushed the throttle stick forward, got up to use the bathroom, and came back having discovered I ran out of bounds. :P Not even sure how I made so much as I never encountered an enemy but my guess it was because the team won.

View PostDirePhoenix, on 17 August 2013 - 09:57 PM, said:

I'm pretty sure the only benefit any faction gets is that some items/mechs are cheaper in some factions than others. Loyalty Points are probably going to be used as access to faction ranks, colors and decals.


I could agree with that. I deduced this much and gave loose examples from past ATD threads. Take these with a grain of salt.

Spoiler


#231 Sam Slade

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Posted 17 August 2013 - 10:09 PM

View PostKoniving, on 17 August 2013 - 08:06 PM, said:


Posted Image



WANT!

I don't see why this can't have a colour pallate added to it?

#232 New Day

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Posted 17 August 2013 - 10:40 PM

View PostMonsoon, on 17 August 2013 - 09:14 PM, said:


"I'd buy that for a dollar!" - Bixby Snyder (sorry I could help myself). :P

But serious, I would really like patterns like, Filthy, Rusted, Worn, Salvage Fresh of the Battlefield or whatever titles they'd like to come up with. We totally need to suggest this to Garth/Bryan.


And I'd like to repeat, the C-Bill 'nerf' isn't a nerf but a temporary state until we get new rewards for actions on the field. Until then they're doing Metrics on earnings under the current 'nerf' system. Remember folks, this is still BETA, and they're still doing plenty of testing that we're here supposedly helping to do.

So why not nerf the CBills then, why now? Can't believe you are that naive.

Edited by NamesAreStupid, 17 August 2013 - 10:40 PM.


#233 Flying Judgement

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Posted 17 August 2013 - 10:45 PM

View PostAirborne Thunder, on 17 August 2013 - 05:43 PM, said:

I used to get in the 200,000 with my Founders bonus and premium. I haven't broke 200,000 since the nerf.


well i started my premium time and grinding the worst variants ever and i do get 220.000 CB quiet often and i play a horribly rambostyle
soin one full day playing i was able to grind 4.500.000 CB
what if i play in an atlas all day ? O_O
i would be around 6 million...

#234 Grimmnyr

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Posted 18 August 2013 - 01:06 AM

View PostFlying Judgement, on 17 August 2013 - 10:45 PM, said:


well i started my premium time and grinding the worst variants ever and i do get 220.000 CB quiet often and i play a horribly rambostyle
soin one full day playing i was able to grind 4.500.000 CB
what if i play in an atlas all day ? O_O
i would be around 6 million...


No, you would get torn apart by lights that can run around your feet and you won't be able to aim your weapons down far enough to hit them, and if you do manage to hit them, the damage will either not register, or it will be spread over multiple hitboxes.

#235 Appogee

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Posted 18 August 2013 - 01:39 AM

View PostMonsoon, on 17 August 2013 - 09:14 PM, said:

And I'd like to repeat, the C-Bill 'nerf' isn't a nerf but a temporary state until we get new rewards for actions on the field.

Hang on. Is that an official statement from the devs? Do you have a source for that?

Because the last thing I heard was a podcast with NGNG (the Never Get Negative Guys) in which Bryan explicitly said players were earning too much and that after the CBill nerf he felt the grind was now about right.

Edited by Appogee, 18 August 2013 - 01:40 AM.


#236 Flying Judgement

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Posted 18 August 2013 - 05:24 AM

View PostEd Steele, on 18 August 2013 - 01:06 AM, said:


No, you would get torn apart by lights that can run around your feet and you won't be able to aim your weapons down far enough to hit them, and if you do manage to hit them, the damage will either not register, or it will be spread over multiple hitboxes.



i love lights in my atlas RS 3 Large laser +1 mad laser in arms plus the steady AC20......
i just spray lasers so he gets nervous but not damaged spin aim spin spin spin bumm there goose my AC20...............
and i never see that light front of me in that game :P .....

AC 20 or 4 AC5 is the only thing i can hit and kill lights when ever i see one i get exited and i start to aim best target practice in early game. dont go alone 1st rule...
ohh and i love the new machine gun crit bust my first targets are mg cicadas or spiders as long as i have armor

Edited by Flying Judgement, 18 August 2013 - 05:26 AM.


#237 Belorion

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Posted 18 August 2013 - 05:28 AM

View PostAppogee, on 18 August 2013 - 01:39 AM, said:

Hang on. Is that an official statement from the devs? Do you have a source for that?

Because the last thing I heard was a podcast with NGNG (the Never Get Negative Guys) in which Bryan explicitly said players were earning too much and that after the CBill nerf he felt the grind was now about right.


With 12 v 12 giving the chance to make more cbills, they probably needed to be nerfed.

#238 Monsoon

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Posted 18 August 2013 - 06:17 AM

View PostNamesAreStupid, on 17 August 2013 - 10:40 PM, said:

So why not nerf the CBills then, why now? Can't believe you are that naive.


Why now? Hmmmm possibly because we're getting UI2.0 and CW in the near future. But you're right, I must be naive. Even then, many people are making more money then before, honestly I can't really say for myself, I stopped looking at how much I made in matches months ago, and only just started again because of all the posts on 'Nerfs'.


View PostAppogee, on 18 August 2013 - 01:39 AM, said:

Hang on. Is that an official statement from the devs? Do you have a source for that?

Because the last thing I heard was a podcast with NGNG (the Never Get Negative Guys) in which Bryan explicitly said players were earning too much and that after the CBill nerf he felt the grind was now about right.


Here you go:

View PostNiko Snow, on 14 August 2013 - 11:12 AM, said:

We appreciate your concerns on our recent changes to C-Bill earnings.

As an online game, MechWarrior Online requires close attention to economy balance. We have been actively monitoring and tweaking our rewards system in preparation for upcoming features and overall economy design.

As we move closer to the game’s Launch on September 17, our developers will be addressing the community in an official post on our forums with a focus on C-Bill earnings and other reward systems.

Thank you again for your feedback and patience while we continue to adjust the game’s economy.

View PostNiko Snow, on 14 August 2013 - 02:03 PM, said:


It's easier to test and adjust this way: By first reducing the overall reward, we can observe the telemetry of how much less players are making overall during this period of time and thus make better judgement on the value of future rewards.

This also helps reduce the possibility of over-shooting our adjustments and giving away too many rewards. In such a scenario, we would have to nerf those rewards permanently and be left with much upset from any players who had grown accustomed to those greater reward levels.

In our current development: We can confidently counter frustrations with the current rewards implementation with the knowledge that more rewards will be coming, similarly to when rewards were previously adjusted last year.

Your other concerns should be addressed in future communications from the Dev Team on the upcoming rewards.

Edited by Monsoon, 18 August 2013 - 06:55 AM.


#239 GetinmyBellah

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Posted 18 August 2013 - 07:03 AM

View PostMike Getsome, on 17 August 2013 - 11:34 AM, said:

No numbers of the ones who bought, no badges on forums. I call bs.

And show me the statistics of how many founders bought phoenix? 10%? Huh?


This is funny. I requested months ago that they start providing us statistics such as those Steam provides on users in a 24hr graph, among other statistics. I wholeheartedly agree that if they start providing these types of stats we'll all be a lot happier vs. this generalization table that doesn't give their playerbase a clue. However, something tells me we'll never see this approach and honesty.

#240 New Day

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Posted 18 August 2013 - 07:13 AM

View PostMonsoon, on 18 August 2013 - 06:17 AM, said:


Why now? Hmmmm possibly because we're getting UI2.0 and CW in the near future. But you're right, I must be naive. Even then, many people are making more money then before, honestly I can't really say for myself, I stopped looking at how much I made in matches months ago, and only just started again because of all the posts on 'Nerfs'.




Here you go:

But we aren't getting them NOW, so why not, on the same patch we get those increased rewards, lower the CBs then. I tell you why, so they can tell us they decreased them by 50% so as to 'test the economy' and then increased them by 50% since it's all the same, right? I also have no idea how you think that the UI and clan markings CW are supposed to impact that.

Real CW won't be here for months. I'll be surprised if it even comes this year. Why do you think there has been absolutely NO CW info. It's because they have nothing to show. If they did, they would have nothing to lose by sharing even some rudimentary info.

And please do tell how people are making more money than before because that is impossible. Are you also going to say more people are playing the game now because balance has been getting better in the last 6 months. Because I can blatantly lie too. I know I was able to earn more than 200k on good matches and now barely break 150k on a good one. Don't trust me, just look at all the threads with pictures.

EDIT: Just read the Niko Snow's post and it's basically what I said. They nerf them now so when they increase them somewhat they can say 'Look guys we lowered them by 50% then increased them by 50% all good'. Quite obvious really, I don't know who are they trying to fool.

Also this makes no sense they could just implement the new rewards and lower all the others a bit. If the new average is higher than before just lower a bit again. But their idea is NERF EVERYTHING INTO THE GROUND then maybe a few months later increase it a bit and then give up.

Edited by NamesAreStupid, 18 August 2013 - 07:26 AM.






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