Cimarb, on 20 October 2013 - 03:20 PM, said:
Reading this thread is like having an argument about politics: neither side is going to compromise, and no matter what is tauted as fact, both sides will stonewall until one gets tired of arguing - then the side that held their breath the longest will declare themselves the winner.
Except the fact that it's not even a contest. I've played a *lot* of online games, and one thing that is always, *always* certain is the fact that the vast majority of players who are fine with the way the game is run never bother participating in such discussions. However, those furious few who can't abide by the current state of the game all want to carry out a riot. For every one malcontent spouting vitriol, you will likely find a hundred or more players who are happily playing the game, the only evidence of their approval being the numbers of people logging in regularly to play.
PGI sees this. If those numbers were indicative of the number of people who weren't happy with the game in its current state, or their performance from a development perspective, you can be sure we would see appropriate changes. It's not rocket science, especially in a F2P model.
Cimarb, on 20 October 2013 - 03:20 PM, said:
That being said, I am proud to support this game. I don't particularly care for most of the new mechs, since they seem very energy heavy (and ghost heat does suck), but I am still having a lot of fun playing them and having something new to work towards.
I completely agree. It's pretty common for hero mechs to provide something unique to a chassis line without being the most capable. I was happy to throw some cash their way. The game looks fantastic, and I've been having a blast playing it for weeks, now. When I start getting the stink eye from the wife for the amount of time I spend playing a particular game, I know it's a winner.
Wintersdark, on 20 October 2013 - 04:11 PM, said:
They elect to not [release player statistics], and the vast majority of people aren't going to think twice about it because they really don't care. And of those who do care? Yourself? I imagine you'd take whatever numbers PGI released and just use it in a "MWO IS FAILING" crusade anyways. Why would they subject themselves to that, just to satisfy some random guy's curiosity?
Sad but so true. The only time the player population matters at all is when it directly affects your ability to play the game as designed, as in with many of the MMORPG's. I could care less how many people are playing MWO, as long as there are 23 others around to drop with when I log on. When that ceases to be the case, then they'll have an argument.
Vaderman, on 20 October 2013 - 04:25 PM, said:
Honestly this isn't really an argument or even really much of a discussion.
There is a subset of players who, ironically, play the game but continuously point to their flavor of the month reason that the game is failing. There is no point to this as Winterdark has pointed out, as either A) They are wrong or
They are right and hasten the demise of the game which is in no one's best interest.
Well, except for the kind of people in the world that love to drag things down into the muck where they currently reside. Misery (not the mech!) loves company and all that jazz.
Many of them haven't sunk a dime into this game, so their opinion is of no consequence in my opinion. Kinda like a remora complaining about what the shark they're attached to had for lunch.
Exactly. It's almost comical, really.
Vaderman, on 21 October 2013 - 05:35 AM, said:
Either the game is fun for you or it's not, I took a break myself during the "LRM's blotting out the sun" period. Play it how it is or don't play, the choice is that simple.
How dare you try to inject logic into this discussion! Begone, foul demon of reason!
Edited by Geek Verve, 21 October 2013 - 06:15 AM.