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Light Mechs, Speed+High Ping, No "light Weapons"= Why Play Anything Else?


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#41 Wolfways

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Posted 19 August 2013 - 08:28 AM

View PostJames The Fox Dixon, on 19 August 2013 - 08:17 AM, said:


Try again. They regularly went face to face.

http://www.sarna.net...ani_Light_Horse

I meant that they didn't stand around in front of bigger mechs. I'm assuming you agree that that's a bad idea for a light mech...

I'm not saying lights shouldn't be able to fight bigger mechs, just that they should die if they get in front of one. Of course double armour has helped them a lot.

#42 James The Fox Dixon

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Posted 19 August 2013 - 08:31 AM

View PostWolfways, on 19 August 2013 - 08:28 AM, said:

I meant that they didn't stand around in front of bigger mechs. I'm assuming you agree that that's a bad idea for a light mech...

I'm not saying lights shouldn't be able to fight bigger mechs, just that they should die if they get in front of one. Of course double armour has helped them a lot.


That I can agree with. However, Imperius thinks that lights should not be able to fight any other mech. Hence my question to him concerning the ELH and Light Horse units in lore that have fought other mechs. In case you didn't notice, but he still hasn't answered my question.

Edited by James The Fox Dixon, 19 August 2013 - 08:31 AM.


#43 Imperius

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Posted 19 August 2013 - 08:31 AM

View PostJames The Fox Dixon, on 19 August 2013 - 08:22 AM, said:


This is coming from a guy that out tons a light and dies to them all the time. Who exactly is the no-skilled person there?


Don't really recall saying I died to them all the time... Stating they are too big of a problem. Due to the lack of fixed bugs and balance issues. Walk as slow as I do in your light and fight me I bet I win every time, that's a given. If you can't unsay and and see that it's imbalanced I ask you to spare me your insults about my skill like you've ever played with me. You won't see me calling you out on skill. I just call it like I see it and light mechs are running around like gods.

#44 stjobe

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Posted 19 August 2013 - 08:31 AM

View PostImperius, on 19 August 2013 - 08:11 AM, said:

it's only fair that if I encounter a light I should be able to look at it as food for my K/D if he is there to go toe to toe with me.

This quote tells me all I need to know about the OP.

He doesn't want "fair", he wants to be able to kill lights with impunity.

Sorry OP, it doesn't work that way. You're just going to have to work on your aim and hope that PGI gets their HSR and hit detection in order.

#45 Wolfways

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Posted 19 August 2013 - 08:34 AM

View PostJames The Fox Dixon, on 19 August 2013 - 08:22 AM, said:


This is coming from a guy that out tons a light and dies to them all the time. Who exactly is the no-skilled person there?

You contradicted yourself there.
You just told me that lights can take on heavier mechs, then call someone unskilled because his heavier mech dies to lights....

#46 James The Fox Dixon

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Posted 19 August 2013 - 08:34 AM

View PostImperius, on 19 August 2013 - 08:31 AM, said:

Don't really recall saying I died to them all the time... Stating they are too big of a problem. Due to the lack of fixed bugs and balance issues. Walk as slow as I do in your light and fight me I bet I win every time, that's a given. If you can't unsay and and see that it's imbalanced I ask you to spare me your insults about my skill like you've ever played with me. You won't see me calling you out on skill. I just call it like I see it and light mechs are running around like gods.


So me landing 500+ damage in a Spider 5D with 3 small pulse lasers and getting 3 kills isn't skill. No, the only person that lacks skill is you. You can't fight against something they weighs a fraction as you, has way less armaments and armor, and has only one advantage which is speed. Yeah, the no skill person is you.

Edited by James The Fox Dixon, 19 August 2013 - 04:39 PM.


#47 Imperius

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Posted 19 August 2013 - 08:34 AM

View PostJames The Fox Dixon, on 19 August 2013 - 08:31 AM, said:


That I can agree with. However, Imperius thinks that lights should not be able to fight any other mech. Hence my question to him concerning the ELH and Light Horse units in lore that have fought other mechs. In case you didn't notice, but he still hasn't answered my question.


Hmmm I did say support and pop shooting. I think you need to read my posts and not skim them...

#48 James The Fox Dixon

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Posted 19 August 2013 - 08:38 AM

View PostWolfways, on 19 August 2013 - 08:34 AM, said:

You contradicted yourself there.
You just told me that lights can take on heavier mechs, then call someone unskilled because his heavier mech dies to lights....


Nope, I didn't contradict myself. He stated that light pilots circle strafing and doing hit and runs takes no skill. If he can't handle lights circle strafing and hit and runs then the person that lacks the skill is him.

View PostImperius, on 19 August 2013 - 08:34 AM, said:

Hmmm I did say support and pop shooting. I think you need to read my posts and not skim them...


You actually didn't say that.

Quote

"Scout
Mark targets
Capture points
And provide back up, not take the front line and live as they do now and did 6 months ago!"



http://mwomercs.com/...ost__p__2667615

Tell us why the ELH and other Light Horse units regularly went up against heavier mechs and won in the lore when you said that they shouldn't be able to.

#49 BookWyrm

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Posted 19 August 2013 - 08:39 AM

View PostImperius, on 19 August 2013 - 08:31 AM, said:

Walk as slow as I do in your light and fight me I bet I win every time, that's a given.


No problem, use the same amount of armor and a similar weapon loadout on your heavier mech and we can try this experiment.

#50 A banana in the tailpipe

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Posted 19 August 2013 - 08:39 AM

View PostJames The Fox Dixon, on 19 August 2013 - 08:38 AM, said:


light pilots circle strafing and doing hit and runs takes no skill. If he can't handle lights circle strafing and hit and runs then the person that lacks the skill is him.


Handling lights doing circle strafing is subjective until they fix the spider's hitbox issues. Until then players have a very legit reason to complain about that aspect.

Edited by lockwoodx, 19 August 2013 - 08:40 AM.


#51 Imperius

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Posted 19 August 2013 - 08:39 AM

View PostJames The Fox Dixon, on 19 August 2013 - 08:34 AM, said:


So me landing 500+ damage in a Spider 5D with 5 small pulse lasers and getting 3 kills isn't skill. No, the only person that lacks skill is you. You can't fight against something they weighs a fraction as you, has way less armaments and armor, and has only one advantage which is speed. Yeah, the no skill person is you.


And here we have the truth the spider with know hit box bugs running unlimited ammo at 151km circle strafing. GG dude well I'm done responding to your self preservation posts. When PGI adds knock downs and collision back and fixes your buggy hit box come see me so I can lay the **** hand down on you way strong!

#52 James The Fox Dixon

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Posted 19 August 2013 - 08:41 AM

View PostImperius, on 19 August 2013 - 08:39 AM, said:

And here we have the truth the spider with know hit box bugs running unlimited ammo at 151km circle strafing. GG dude well I'm done responding to your self preservation posts. When PGI adds knock downs and collision back and fixes your buggy hit box come see me so I can lay the **** hand down on you way strong!


Funny, but I don't have a problem being killed. In fact, I die rather easy to the PPC/ERPPC+Gause meta. Of course, the people shooting at me actually do know how to aim and hit a light to begin with.

From my stats page:

SPIDER SDR-5V | Kills: 9 | Deaths: 12 | KDR: 0.75
SPIDER SDR-5D | Kills: 126 | Deaths: 200 | KDR: 0.63
SPIDER SDR-5K | Kills: 5 | Deaths: 31 | KDR: 0.16
SML PULSE LASER | Matches: 186 | Fired: 19,068 | Hit: 14,071 | Accuracy: 73.79% | Time Equipped: 19:25:13 | Damage: 22,805

Edited by James The Fox Dixon, 19 August 2013 - 08:47 AM.


#53 Wolfways

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Posted 19 August 2013 - 08:42 AM

Just for reference, i mostly pilot heavies and the occasional assault and i'm usually the highest scorer in my matches, but if i get a light on me i'm pretty much dead (especially after the MG buff).
I pretty much find assaults to be the easiest targets (especially the Stalker, it just falls to pieces...) as they are slow and i can concentrate most damage on one area, mostly ct.

I also have an almost stock RVN-3L that i occasionally play. I try to use it as a scout/support mech but as it is slow (just over 100kph) other lights kill me no problem.
Even so, it is hard to not be one of the last standing. I do little damage but the survivability is massive (except if another light gets me).

#54 A banana in the tailpipe

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Posted 19 August 2013 - 08:44 AM

View PostImperius, on 19 August 2013 - 08:39 AM, said:

And here we have the truth the spider with know hit box bugs running unlimited ammo at 151km circle strafing. GG dude well I'm done responding to your self preservation posts. When PGI adds knock downs and collision back and fixes your buggy hit box come see me so I can lay the **** hand down on you way strong!


You also need to chill. Spiders are one tiny aspect and the LBX actually deals with them.... if anyone is stupid enough to roll with an LBX over something more effective just to squash that one tricky spider player..

#55 Imperius

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Posted 19 August 2013 - 08:46 AM

View PostJames The Fox Dixon, on 19 August 2013 - 08:38 AM, said:


Nope, I didn't contradict myself. He stated that light pilots circle strafing and doing hit and runs takes no skill. If he can't handle lights circle strafing and hit and runs then the person that lacks the skill is him.



You actually didn't say that.




http://mwomercs.com/...ost__p__2667615

Tell us why the ELH and other Light Horse units regularly went up against heavier mechs and won in the lore when you said that they shouldn't be able to.


Yeah I did

View PostImperius, on 19 August 2013 - 08:11 AM, said:


I use two main mechs
Atlas Founders X2 ER PPC, AC20, LRM 20 Artimis.
Gausspult (this one lights usually aren't an issue cause I have good turn speed)

Situation varies from game type to game type. If it's capture I defend and post up at the closest best vantage point I can close to the base. Providing LRM and ER PPC fire or Gauss Sniping. The atlas has gotten rushed by two lights high ping and I could really do nothing but just get pissed. I can't really miss much PPC hit increase so I can only alpha once maybe 2-3 times depending on map. Then I have to fire the AC20 till I cool down.

The biggest issue I have is sometimes I hit the sweet spot and one shot them but 80% of the time I seem to get glancing blows where I hit them "reticule turns red" yet the damage they take doesn't reflect that of 2xPPC and an AC20.

Big thing to add I live in the US and work nights so I play nights on the weekends 8pm till 7am so I fight the UK a lot hence 120+ ping and lag.

It's more of a they can hit me but I can't hit them because I have to ghost shot them. Add the fact they have enough firepower to kill me rather quickly and there really isn't a damn thing I can do because I'm so slow. On their end if I get a good hit well he goes screw that runs off caps points. I don't get an option like that. So it's only fair that if I encounter a light I should be able to look at it as food for my K/D if he is there to go toe to toe with me. Now if I had a light drill my back while I was fighting a team GG well played. I only play with 1-2 other guys so I'm not surprised when there team is not willing to talk or listen to direction. Even if they spot me and keep their disgrace while playing peek a boo that's fine. But when I see a light just strait run up to me no fear or sense of worry that I may land a death blow... That's a problem!


#56 stjobe

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Posted 19 August 2013 - 08:49 AM

View PostWolfways, on 19 August 2013 - 08:42 AM, said:

Even so, it is hard to not be one of the last standing.

That's because you are ignored in favour of more imminent threats - you know, those 2xPPC+Gauss you were talking about.

Being the last one standing is as much due to not being a threat as it is to survivability of the chassis.

#57 James The Fox Dixon

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Posted 19 August 2013 - 08:50 AM

View PostImperius, on 19 August 2013 - 08:46 AM, said:

Yeah I did

[/b]


Then you need to learn how to lag shoot. Again the problem is you not the lights.

#58 Imperius

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Posted 19 August 2013 - 08:58 AM

View PostJames The Fox Dixon, on 19 August 2013 - 08:50 AM, said:


Then you need to learn how to lag shoot. Again the problem is you not the lights.


I need to learn to lag shoot... While you have no lag from me cause I move at the speed of a fart... You have issues man quit posting here you're already proving you have no idea how imbalanced the game is. I'm not supposed to learn how to lag shoot better aka aim my reticle at air hoping that I actually hit it in the face" that's a game issue. Why don't we just remove the crosshairs we don't need them then we all can practice lag shooting.

Go back to noob tubing in cod

Edited by Imperius, 19 August 2013 - 09:00 AM.


#59 Wolfways

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Posted 19 August 2013 - 08:58 AM

View Poststjobe, on 19 August 2013 - 08:49 AM, said:

That's because you are ignored in favour of more imminent threats - you know, those 2xPPC+Gauss you were talking about.

Being the last one standing is as much due to not being a threat as it is to survivability of the chassis.

Yeah that's true.
Just wish i could figure out why if i pound the crap out of a Jenner with dual ERPPC's it doesn't seem to do much :rolleyes:

#60 A banana in the tailpipe

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Posted 19 August 2013 - 09:00 AM

View PostWolfways, on 19 August 2013 - 08:58 AM, said:

Yeah that's true.
Just wish i could figure out why if i pound the crap out of a Jenner with dual ERPPC's it doesn't seem to do much :rolleyes:


A good way to achieve this is to take some videos of your gameplay and highlight where you're noticing obvious hits not registering then go viral with it. Being of privileged decent it has been nice always having a sub 40sec ping in MWO so personally, I only ***** about spiders because you'd have to be blind as a bat not to notice. Everything else connects when fired for the most part and low latency is one constant I know I can count on so I'm well the problem is on PGI's end.

Edited by lockwoodx, 19 August 2013 - 09:02 AM.






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