stjobe, on 19 August 2013 - 01:42 PM, said:
Which stands to reason, since it's mostly the Assault-only pilots that have trouble with light 'mechs, and tend to complain that lights are OP. It all reminds me of the old "Rock is fine, nerf Scissors" thing for some reason.
Sort of. Except you and I both know that it isn't a rock/paper/scissors mechanic in MWO. But you point that out in your next post:
stjobe, on 19 August 2013 - 03:43 PM, said:
Sure, Elo plays a part in that, but if your assaults feel weak I assure you it isn't the fault of the 'mech; it's all down to the pilot. I see extremely deadly assault pilots every day, and as the above should show you, even a poor assault pilot like myself can walk off the field with a couple of kills and a nice bag of CB and XP.
I haven't seen the issue when piloting my Assaults. I have a few Atlases, a Stalker, and an Awesome. Friend of mine runs an Atlas almost exclusively, I think he has a regular stock 300 engine in it. He's got no issues with Lights.
I typically pilot heavies personally. I have Catapults, Jagermechs, and Cataphracts. However.. I can attest that I am not using FOTM configs. So that might have something to do with it. For example my Jagermech has 2x Medium Lasers, 2x SRM6, and 2x AC5s. Not something you normally see most use, but throws any would be skirmishers for a loop. But the point is, lights aren't an issue for me either.
I think this has to do with my ability to pilot a Light Mech. I've been called 'dangerous' by other players in these very forums in a light mech in the past. Because of my experience I know the capabilities and limitations of the light mech roles. I don't think many assault mech pilots have this experience. Thus they have no clue how to exploit their weaknesses.
The best way to learn how to counter a threat in any game is to play and master it.