

Patch Day - August 20Th - LIVE!
#421
Posted 20 August 2013 - 11:04 AM
#422
Posted 20 August 2013 - 11:05 AM
Airborne Thunder, on 20 August 2013 - 11:03 AM, said:
For me, it was about a year ago.
The great second... no wait third... fourth... frak, how many times have we been through this? I lost count. Whatever, I have popcorn. Carry on.
#423
Posted 20 August 2013 - 11:05 AM
Quax1102, on 20 August 2013 - 11:03 AM, said:
FA´K u PGI for lying to your PAYING CUSTOMERS. FAK U.
Oh here comes the mod to tell us to calm down its a known issue or some other crap they want to feed you all. *looking down at Brian in the list of people watching*
Edited by Viper69, 20 August 2013 - 11:06 AM.
#424
Posted 20 August 2013 - 11:05 AM
#425
Posted 20 August 2013 - 11:06 AM
Phy99, on 20 August 2013 - 11:05 AM, said:
I believe they have to refund your money as the item is not available yet.
#426
Posted 20 August 2013 - 11:06 AM
Phy99, on 20 August 2013 - 11:05 AM, said:
People have had refunds, better contact support quick before they withdraw the option.
#427
Posted 20 August 2013 - 11:07 AM
Posted 21 March 2013 - 04:38 PM
Here are the facts.
- Yes we are currently working on a 3rd person option for MWO.
- There is no ETA for when 3rd person will be available.
- Players will never be forced to use or play against other players using 3rd person.
- Reduces friction for non-MechWarrior players, non-core players, and expands the MWO market to a broader audience. It helps to make the game more accessible and less intimidating.
- Offers up a different style of gameplay and tactics.
- Play against 1st and 3rd person players.
- Play against 3rd person players only.
- Play against 1st person players only.
- Players can set their preference in the options menu, or during the launch phase before matchmaking.
- We have not decided on the final implementation of what third person will look like yet.
- We are very aware of the design and balancing challenges faced by adding a 3rd person option and will address these through exhaustive private and public testing before pushing any 3rd person features live.
- It is possible 3rd person will be made available in other regions first. Typically 3rd person is more widely used outside of North America.
- We understand players may be concerned about matchmaking and further segmenting the player base. So are we. Before going live with a 3rd person option, we plan to investigate and solve any potential issues further fragmentation may cause.
- Standard forum rules apply, please be kind, courteous, and clearly communicated your ideas or opinions.
- This is not the place to say you dislike 3rd person.
-------------------------------------------------------------------------------
One poster mentioned something that I thought was more than fair. List some of the ideas we've been toying with in order for it to work. These are just SOME of the ideas we've been discussing:
- Camera is locked horizontally to the torso. This is not a peek around corners mode.
- Camera is locked vertically to the torso, you can only look up and down as far as your torso can.
- When approaching cover (to rocks/building etc), the camera pulls IN so FoV is greatly reduced when standing close to something.
- 3rd Person is not a free-cam.
- HUD will be significantly reduced if not completely removed.
- LOS targetting is NOT affected by 3rd person. If you cannot target it from 1st person, you cannot target it in 3rd.
- ONLY the targeted enemy (Press R) can be identified in 3rd person... all other HUD indicators are turned off.
Edited by Paul Inouye, 22 March 2013 - 05:24 PM.
Added mid-thread response to the end of the post.<p class="ipsLikeBar right clearfix" id="rep_post_2103359">
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#429
Posted 20 August 2013 - 11:07 AM
#430
Posted 20 August 2013 - 11:07 AM
Gen Kumon, on 20 August 2013 - 11:03 AM, said:
... Why would they add buttons for a mode just to remove them later...
This to me says they are working on adding separate ques, but the system is not ready yet. Or maybe they only activate separate ques when enough people are logged on to warrant it?
#432
Posted 20 August 2013 - 11:08 AM
LBX and medium torso changes are also very good. I didnt get to play 3pv, so i dont have any good/bad feelings about this. Although i am happy to be able to see my paint schemes. I didnt play mechs with more than 3xMGs, they didnt do enough damage to boat on fragile Jaegers, so i dont know if this change is too much or not. Hopefully this nerf doesnt make them totally useless.
Love the torso changes to Mediums. But i wish my cicada had gotten +15% twist speed. Looking forward to this patch all in all.
#433
Posted 20 August 2013 - 11:09 AM
#434
Posted 20 August 2013 - 11:10 AM
Viral Matrix, on 20 August 2013 - 11:08 AM, said:
LBX and medium torso changes are also very good. I didnt get to play 3pv, so i dont have any good/bad feelings about this. Although i am happy to be able to see my paint schemes. I didnt play mechs with more than 3xMGs, they didnt do enough damage to boat on fragile Jaegers, so i dont know if this change is too much or not. Hopefully this nerf doesnt make them totally useless.
Love the torso changes to Mediums. But i wish my cicada had gotten +15% twist speed. Looking forward to this patch all in all.
Yeah because there are tons of SRM 2's flying around.

#435
Posted 20 August 2013 - 11:10 AM
Bront, on 20 August 2013 - 10:48 AM, said:
Steaks weigh more, so there's part of it. Still, I think 2.0 would have been fine. We'll see how 2.5 goes.
Right in the "somewhere near a 30 pt Alpha" window, before Ghost Heating needs to be applied.
That is 6 x 2 x 2.5. Spread all over dem Bones.

#436
Posted 20 August 2013 - 11:12 AM
Edit: Everyone should flood support about this ******** and refuse to play till it is fixed.
Edited by Trev Firestorm, 20 August 2013 - 11:13 AM.
#439
Posted 20 August 2013 - 11:14 AM
zwanglos, on 20 August 2013 - 09:25 AM, said:
So, PGI nerfed them.
No, they were a little OP. If you played with them, you'd know. My CDA-3C was litterally melting stuff off mechs left and right in fractions of seconds.
#440
Posted 20 August 2013 - 11:14 AM
stjobe, on 20 August 2013 - 10:45 AM, said:
After seeing Koniving's numbers above, I started thinking if there's indeed a mistake in my formulas. But I think not. That regular 0.1 - 0.3 is wrong. If a single 0.1 dmg bullet crits 3 times, it does 0.3 * crit dmg multiplier to components and 15% of that to IS. But the regular dmg to structure is always 0.1, it's not 0.3 even when you get 3 crits, right?
EDIT: Think of it this way, if the regular dmg to IS would get multiplied by crits, a Gauss rifle would do 45 pts base dmg when 3-critting. That cannot be.
Also heard that the numbers aren't Konivings, but yours

Edited by arghmace, 20 August 2013 - 11:35 AM.
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