VagGR, on 21 August 2013 - 05:25 AM, said:
This is the part that gets me. Ok, they want to make gameplay accessible. They also didn't want to split the queue, potentially resulting in neither having enough population. Both of these are things I can deal with, even if I don't like it, yet at the same time PGI has the gall to claim that third person confers no advantage, and that it was intended to help new players understand how legs rotate independent from torso. Setting aside the fact that most players would instantly understand what's up with the magic words "it's like a tank turret," the third person mode currently in the game accomplishes neither goal while also hiding the minimap. I get that hiding the map helps balance the increased awareness that comes from the wider FOV etc etc, but it kinda runs against the stated purpose of the mode, since it trains new players not to watch their map (because they don't have one).
I understand that you can't please everyone and tradeoffs must be made, but as it stands PGI is failing badly to accomplish their publicly stated goals in a way that makes them look like liers. Sure it's possible that the right hand and the left need to spend some quality time catching up, but when a profit-seeking entity that has consistently painted itself as a traditional command hierarchy (eg various dev comments about Paul having the final say on matters of design) it smells like dishonesty.
Let me be clear: my objection is not to the third person mode itself or its direct effects on gameplay. Rather, I see their handling of third person as emblematic of the larger responsiveness, transparency, and I'm sorry to say honesty issues that have plagued MWO's development, especially of late. I want very badly for this game to flourish and become a permanent fixture of the FTP community and gaming writ large. I think PGI has it in them to make that happen. This is why I'm so disappointed that they aren't doing so.
Also: how exactly am I supposed to believe that the heat penalties hitting AC2 are a bug related to firing time when, according to all the explanation and charts from Paul, AC2s aren't supposed to be hit by the heat penalties at all? Either some part of the dev team incorrectly thinks AC2s are supposed to be getting penalized, or AC2s are supposed to be penalized and they were completely omitted from all of the effortposts made explaining and defending the heat penalty system. Neither of these possibilities is reassuring.
Edited by Blue Footed Booby, 21 August 2013 - 06:42 AM.